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Hi, so here we go: GL_LINE_SMOOTH bad for business! ;) I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..) and have found the reason for blurred lines when using OpenGL. I have attached 2 images here. I don't know whether this has to be changed and I don't know if there is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH enabled there is a difference when rendering with opengl compared to directx. |
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| atomic | ||
| audio | ||
| cpuinfo | ||
| events | ||
| file | ||
| haptic | ||
| joystick | ||
| libm | ||
| loadso | ||
| main | ||
| power | ||
| stdlib | ||
| thread | ||
| timer | ||
| video | ||
| SDL_compat.c | ||
| SDL_error_c.h | ||
| SDL_error.c | ||
| SDL_fatal.c | ||
| SDL_fatal.h | ||
| SDL.c | ||