SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Go to file
Sam Lantinga 139192140c Fixed reported cases of "Keyboard layout unknown" messages
In all cases they were using SDL_SCANCODE_TABLE_XFREE86_2 with some keycodes remapped or fewer than expected keycodes. This adds a sanity check that catches all of them and gives them the right scancode table.
2022-10-13 23:23:55 -07:00
.github CI: Update to actions/checkout@v3. 2022-10-12 16:31:02 -07:00
acinclude
android-project Reverted game controller buttons from interacting with message box dialogs 2022-10-06 12:10:46 -07:00
android-project-ant
build-scripts
cmake Further fixes for the sndio CMake detection 2022-10-07 11:55:00 +03:00
docs N3DS: Update README. 2022-10-10 08:50:59 -07:00
include X11 scancode mapping cleanup 2022-10-13 22:41:47 -07:00
mingw/pkg-support/cmake
src Fixed reported cases of "Keyboard layout unknown" messages 2022-10-13 23:23:55 -07:00
test testevdev: Explain why the test data is encoded the way it is 2022-10-12 19:20:40 +03:00
VisualC
VisualC-GDK
VisualC-WinRT
visualtest
wayland-protocols
Xcode
Xcode-iOS/Demos
.clang-format
.editorconfig
.gitignore
.wikiheaders-options
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt N3DS: Use SDL_Sensor instead of Joystick sensors. 2022-10-10 08:50:59 -07:00
configure cmake: don't error on apple when using deprecated declarations 2022-10-08 23:41:07 +02:00
configure.ac cmake: don't error on apple when using deprecated declarations 2022-10-08 23:41:07 +02:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2 watcom: add ENABLE_WERROR option to makefiles 2022-10-08 23:41:07 +02:00
Makefile.pandora
Makefile.w32 watcom: add ENABLE_WERROR option to makefiles 2022-10-08 23:41:07 +02:00
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)