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SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
In all cases they were using SDL_SCANCODE_TABLE_XFREE86_2 with some keycodes remapped or fewer than expected keycodes. This adds a sanity check that catches all of them and gives them the right scancode table. |
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|---|---|---|
| .github | ||
| acinclude | ||
| android-project | ||
| android-project-ant | ||
| build-scripts | ||
| cmake | ||
| docs | ||
| include | ||
| mingw/pkg-support/cmake | ||
| src | ||
| test | ||
| VisualC | ||
| VisualC-GDK | ||
| VisualC-WinRT | ||
| visualtest | ||
| wayland-protocols | ||
| Xcode | ||
| Xcode-iOS/Demos | ||
| .clang-format | ||
| .editorconfig | ||
| .gitignore | ||
| .wikiheaders-options | ||
| Android.mk | ||
| autogen.sh | ||
| BUGS.txt | ||
| cmake_uninstall.cmake.in | ||
| CMakeLists.txt | ||
| configure | ||
| configure.ac | ||
| CREDITS.txt | ||
| INSTALL.txt | ||
| LICENSE.txt | ||
| Makefile.in | ||
| Makefile.minimal | ||
| Makefile.os2 | ||
| Makefile.pandora | ||
| Makefile.w32 | ||
| README-SDL.txt | ||
| README.md | ||
| sdl2-config-version.cmake.in | ||
| sdl2-config.cmake.in | ||
| sdl2-config.in | ||
| sdl2.m4 | ||
| sdl2.pc.in | ||
| SDL2.spec.in | ||
| SDL2Config.cmake.in | ||
| TODO.txt | ||
| WhatsNew.txt | ||
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)