Commit Graph

6556 Commits

Author SHA1 Message Date
Sam Lantinga
fc5aad869c Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00
Ryan C. Gordon
7958ad08cc Fix viewport being upside down in OpenGL renderer.
Fixes Bugzilla #2207.
2013-11-15 23:20:50 -05:00
Sam Lantinga
ba7c27eea5 Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register
philhassey

On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register.

Steps to Reproduce:

1. Open a windowed window on OS/X.  (With the border on.)

2. e.button.button will give values 1,2,3 depending on which mouse button I click.

3. Call SDL_SetWindowBordered to disable the border.

4. e.button.button will only give values 1,2.  3 (right mouse button) stops coming through.

Expected result:

I expect all mouse buttons to register.
2013-11-14 22:26:49 -08:00
Sam Lantinga
d42623edab Backed out changeset e8f93c2ebda3 - it didn't actually do anything useful 2013-11-14 21:39:54 -08:00
Ryan C. Gordon
7b0c132da5 Turning --no-undefined back on, to see what platforms are still broken. 2013-11-14 20:24:15 -05:00
Ryan C. Gordon
9187576376 Fixed comment typo. 2013-11-14 20:24:40 -05:00
Gabriel Jacobo
77d19e60a0 Clean up the EGL related video backends (X11, Android, RPi) 2013-11-14 20:14:02 -03:00
Ryan C. Gordon
368dcb741c Apparently Haiku is removing /boot/common (thanks, scottmc!).
See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091877.html
2013-11-14 14:45:00 -05:00
Ryan C. Gordon
7b7d9cfb3a Haiku: fixed uninitialized variable. 2013-11-14 14:42:20 -05:00
Apoorv Upreti
fb216708a5 merged with repo 2013-11-14 22:35:28 +05:30
Ryan C. Gordon
b444dd2714 Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
Apoorv Upreti
a41facd41d Fixed visualtest build on VS2012
SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly.
2013-11-14 22:19:07 +05:30
Gabriel Jacobo
eafeffb53e Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
Ryan C. Gordon
afac254201 Patched to compile on Haiku. 2013-11-14 01:00:08 -05:00
Ryan C. Gordon
a71d349f7c Added SDL_DetachThread() API. 2013-11-14 00:52:39 -05:00
Ryan C. Gordon
ee4465fe4f Started BeOS removal: merged BeOS thread and pthread code.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.

BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
2013-11-13 22:35:26 -05:00
Sam Lantinga
0e55f65eda Diagonal flipping with RenderCopyEx
Ivan Rubinson

As it turns out, it was impossible to render a texture flipped diagonally (both vertically and horizontally) with one RenderCopyEx call.
With help from #SDL @ freenode, we came up with a fix.
2013-11-13 21:50:59 -08:00
Gabriel Jacobo
d14636f4e2 [Windows] Fixes bug #1555, handle ALT+F4 on Windows 2013-11-13 11:18:37 -03:00
Gabriel Jacobo
43196cb6a4 Updated androidbuild.sh to enable parallel builds and ndk-build parameters 2013-11-13 09:41:21 -03:00
Gabriel Jacobo
fcb421448c Added a few notes from Ryan's email to README-linux.txt 2013-11-12 11:31:13 -03:00
Gabriel Jacobo
8eb7a48f51 Linux README explaining build vs runtime, and build deps for Ubuntu 13.04
Build dependencies list for Ubuntu 13.04 provided by Ryan.
2013-11-12 11:28:42 -03:00
Sam Lantinga
1b78e78f3a Retain the high dpi flag when recreating the window (e.g when creating a renderer context) 2013-11-12 02:18:52 -08:00
Sam Lantinga
f6621a486b Fixed build error with SDK < 10.7 2013-11-12 02:04:12 -08:00
Sam Lantinga
23d1f55455 We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X. 2013-11-12 02:02:12 -08:00
Sam Lantinga
2a92dbcd37 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. 2013-11-12 01:52:54 -08:00
Sam Lantinga
27fd119513 Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode 2013-11-12 00:32:29 -08:00
Sam Lantinga
699471167e Made sure the window had the correct border when manually being brought back from fullscreen mode. 2013-11-11 23:42:43 -08:00
Sam Lantinga
0d760321a0 Fixed assertion when quickly toggling from fullscreen back to fullscreen:
"Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'"

To reproduce this, run testsprite2, press Alt-Enter once, again while it's animating to fullscreen, and then again while it's animating out of fullscreen.
2013-11-11 22:43:05 -08:00
Sam Lantinga
a7198d59d9 Fixed window resizing when entering and leaving fullscreen mode 2013-11-11 21:38:11 -08:00
Sam Lantinga
8d9ec333fe Fixed assertion failure when minimizing a fullscreen window. 2013-11-11 21:21:18 -08:00
Sam Lantinga
12670f5ad4 Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
philhassey

Overview: While SDL_SetTextInputRect works perfectly to move my window out of the way of the virtual keyboard using SDL2/Android, on iOS this function has no effect.

Steps to Reproduce: Call SDL_SetTextInputRect with a rect near the bottom of the screen before calling SDL_StartTextInput.

Actual Results: The iOS virtual keyboard is displayed after calling SDL_StartTextInput, but the screen is not shifted to reveal the TextInputRect region.

Expected Results: The screen should be shifted to reveal the TextInputRect region (like with SDL2/Android.)

This patch implements SDL_SetTextInputRect for uikit/iOS.

It sets up notification handlers to respond to changes in the display of the keyboard.  These handlers then change the frame of the view so it is moved out of the way of the keyboard as per SetTextInputRect.
2013-11-11 20:51:19 -08:00
Sam Lantinga
f8d0bb97f1 Properly handle toggling fullscreen state when another fullscreen state change is in progress. 2013-11-11 20:42:59 -08:00
Gabriel Jacobo
acd5ff5c64 [X11] Fix up compilation when EGL headers are not present. 2013-11-11 19:17:32 -03:00
Gabriel Jacobo
e16f591102 [Android] Try to improve handling of some dpad+gamepad+keyboard corner cases 2013-11-11 11:12:43 -03:00
Gabriel Jacobo
258f349104 [Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
Thanks Joe LeVeque!
2013-11-11 10:59:15 -03:00
Gabriel Jacobo
7ed94cd043 [Android] Improve handling of keyboard, dpad and gamepad events
Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
36a24d1c0b [Android] Fixes bug 2217, better joystick axes handling on Android. 2013-11-11 10:15:35 -03:00
Sam Lantinga
1a97b155d3 Fixed compiling with older Mac OS X SDK 2013-11-11 03:29:11 -08:00
Sam Lantinga
2d58a7be1e Fixed compiling with ISO C90 2013-11-11 03:12:50 -08:00
Sam Lantinga
e805bd8451 Don't minimize by default when in fullscreen desktop mode.
This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
9804013dba Added support for new style fullscreen transitions on Mac OS X 2013-11-11 02:53:00 -08:00
Sam Lantinga
4b94b3ca8a Turn off resizable flag by default, you can always pass the --resize command line option if you need it. 2013-11-11 02:00:58 -08:00
Sam Lantinga
1e36640467 Fixed whitespace style 2013-11-11 01:59:40 -08:00
Sam Lantinga
3149882085 Toggling fullscreen now takes fullscreen flags 2013-11-11 01:59:20 -08:00
Sam Lantinga
0e96201374 Fixed pool memory leak 2013-11-10 19:19:44 -08:00
Sam Lantinga
9769f7f6e1 Fixed bug 1965 - Mac: dead code for supporting OS 10.4
Alex Szpakowski

The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
7d6a62ec9b Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
Catch exceptions generated when trying to create a Cocoa window.
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
c9daafbf58 [X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events 2013-11-10 20:38:50 -03:00
Gabriel Jacobo
b2bb1d19c2 Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
Sam Lantinga
dfec3bfeb2 Fixed issue with dead key press/release events being filtered out. 2013-11-10 14:48:44 -08:00