rw-r-r-0644
fc596d922b
Edit README for the wiiu port
2019-02-01 19:17:33 +01:00
rw-r-r-0644
fb72c057ec
input/wiiu: Clear last_touched after sending touch release event
2019-01-24 08:44:37 +01:00
rw-r-r-0644
d7872927b4
render/wiiu: Fixup color blending
2019-01-12 19:20:13 +01:00
rw-r-r-0644
34c8613e7a
render/wiiu: Correct direction of rotation for RenderCopyEx
2019-01-12 16:30:01 +01:00
rw-r-r-0644
e414053f28
render/wiiu: Drawing is synchronized with refresh rate
2019-01-12 16:28:03 +01:00
rw-r-r-0644
00c497a953
Add README.md for the WiiU port
2019-01-12 13:08:15 +01:00
Ash Logan
aceba9a63f
render/wiiu: Add support for color/alpha mod values/some blend modes
2019-01-12 20:59:50 +11:00
Ash Logan
3603538999
add gitignore (sorry)
2019-01-12 20:57:21 +11:00
Ash Logan
09fa5e93e9
render/wiiu: don't put debug messages in the released code
2019-01-03 20:13:22 +11:00
Ash Logan
49a2e209dc
render: Add loads of GX2 texture formats
2019-01-03 17:04:26 +11:00
Ash Logan
9c7c9d70e9
include: Add extra checks for endian on devkitPPC
2019-01-03 13:41:40 +11:00
Ash
817cf209ec
render/wiiu: Safety checks on SDL_DestroyTexture
2018-11-06 19:01:04 +01:00
rw-r-r-0644
171ffff85b
wiiu/shaders: Add shader source code + basic regenerate script
2018-11-06 17:55:40 +01:00
rw-r-r-0644
ec3aa15a51
Merge branch 'master' of https://github.com/SDL-mirror/SDL into wiiu
2018-10-30 22:18:32 +01:00
rw-r-r-0644
c73c8e1b55
wiiu: Switch to cmake
2018-10-30 22:04:29 +01:00
rw-r-r-0644
4f6df9e35f
wiiu/joystick: Updates for the new joystick interfaces
2018-10-30 21:58:51 +01:00
Sam Lantinga
e24a00fa7e
Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
2018-10-29 19:58:59 -07:00
Ryan C. Gordon
cea92252b1
winmain: Patched to compile on C89 compilers.
2018-10-29 20:18:50 -04:00
Ryan C. Gordon
4add225d98
winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
...
Otherwise, we are using the allocator before the app can set up its own hooks.
Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses
SDL_malloc, too!) to get ready to call into SDL_main.
This also makes console_wmain() call into the same routines as everything
else, so we don't have to deal with those allocations, too. Hopefully we
end up with the same results from GetCommandLine() as we do in wargv.
Fixes Bugzilla #4340 .
2018-10-29 20:00:03 -04:00
Ryan C. Gordon
ac3ed1ef93
README-ios: added a note about enabling hidapi.
2018-10-29 15:51:38 -04:00
Michał Janiszewski
e4a84752cb
Add and update include guards
...
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
2018-10-28 21:36:48 +01:00
Sam Lantinga
e84cf33c51
Fixed bug 4335 - Android NDK build error
...
dmuratshin
LOCAL_SRC_FILES shouldn't use $(LOCAL_PATH)
2018-10-28 14:17:21 -07:00
rw-r-r-0644
942e94dd8c
wiiu: Updates for newer SDL
2018-10-28 19:41:37 +01:00
rw-r-r-0644
dc1e294bea
wiiu: Edit config comment to prevent gcc warning
2018-10-28 19:24:11 +01:00
rw-r-r-0644
c91682105a
wiiu/render: Temporaneously disable formats other than RGBA8888 until the cause of bad colors is found
2018-10-28 19:24:11 +01:00
rw-r-r-0644
93bfdf30ea
wiiu/render: Enable alpha merge/other settings
2018-10-28 19:24:11 +01:00
rw-r-r-0644
ebd77fab8d
wiiu: Move coordinates math to shader
2018-10-28 19:24:11 +01:00
rw-r-r-0644
7dd2f78f8d
wiiu/render: Fix final bugs; it partially works now \o/
2018-10-28 19:24:11 +01:00
rw-r-r-0644
f8960f4b79
wiiu/render: Fix GX2ContextState alignment
2018-10-28 19:24:11 +01:00
rw-r-r-0644
0956a4fa49
wiiu/video: Add more attributes for texture
2018-10-28 19:24:11 +01:00
rw-r-r-0644
0702710a88
wiiu/render: SDL_GetWindowSurface is needed to create the framebuffer
2018-10-28 19:24:11 +01:00
rw-r-r-0644
20d9410195
wiiu: Linking fixes
2018-10-28 19:24:11 +01:00
rw-r-r-0644
3ad7fe8bf5
render/wiiu: Fix compiling, implement RenderCopyEx, make some render vars unique for objects, add missing shaders
2018-10-28 19:24:11 +01:00
Ash
5da69bc6a8
render/wiiu: Start fixing up missing headers
2018-10-28 19:24:11 +01:00
Ash
b603797119
render: Start compiling the wiiu renderer (lotsa errors)
2018-10-28 19:24:11 +01:00
rw-r-r-0644
29b39d3bd2
wiiu: Add more renderer function, make functions non-static, start adding new shaders
2018-10-28 19:24:11 +01:00
Ash
ce27b8a9ce
wiiu/render: move drawing functions to own file
2018-10-28 19:24:11 +01:00
rw-r-r-0644
613782b555
wiiu/render: Implement UpdateTexture/RenderClear
2018-10-28 19:24:11 +01:00
Ash
1af6a4264f
wiiu/render: Stub UpdateViewport / UpdateClipRect
2018-10-28 19:24:11 +01:00
Ash
e6c607d618
wiiu/render: Implement SDL_LockTexture and SDL_UnlockTexture
2018-10-28 19:24:11 +01:00
Ash
d2025fbc18
wiiu/render: Remove optional SetTextureMod functions
2018-10-28 19:24:11 +01:00
Ash
8e3d8a6b25
wiiu/render: Move texture-related functions to own file
2018-10-28 19:24:11 +01:00
Ash
1b87845293
wiiu/render: Implement GetOutputSize
2018-10-28 19:24:11 +01:00
Ash
ecbfa0c1b9
wiiu/render: move window-related functions to own file
2018-10-28 19:24:11 +01:00
Ash
e49e2147bd
wiiu/render: consolidate calls to SetRenderTarget, minor tweaks
2018-10-28 19:24:11 +01:00
Ash
857618642b
wiiu/render: Move function sigs and definitions to dedicated header
2018-10-28 19:24:11 +01:00
Ash
faf8be94a1
wiiu/render: Minor formatting, move windowdata to header
2018-10-28 19:24:11 +01:00
Ash
0d2c19e532
wiiu/video: move window data to header
2018-10-28 19:24:11 +01:00
Ash
94d20b0d15
wiiu: render: Be consistent about tabs/spaces
2018-10-28 19:24:11 +01:00
rw-r-r-0644
8e49ad79ac
wiiu: Implement more renderer functions (1)
2018-10-28 19:24:11 +01:00