Commit Graph

7848 Commits

Author SHA1 Message Date
Philipp Wiesemann
f6a48d209e Fixed names in implementation for PSP. 2015-01-31 10:33:48 +01:00
Philipp Wiesemann
65ef074256 Fixed wrong comment in implementation for Android. 2015-01-31 10:32:45 +01:00
Philipp Wiesemann
a4adcf6da5 Fix typos in header file documentation comments. 2015-01-30 23:20:15 +01:00
Philipp Wiesemann
5c73fcd277 Changed static variable to local variable in implementation for Android. 2015-01-30 23:18:14 +01:00
Sam Lantinga
fb577213d7 Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
2015-01-29 13:33:53 -08:00
Sam Lantinga
ced849ce47 Add binding layout for Xbone pad. 2015-01-29 13:33:20 -08:00
Ryan C. Gordon
e35302965f X11: Don't delay delivery of focus events unless we just changed vidmodes.
Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.

Thanks to Epic Games for reporting this issue.
2015-01-26 17:46:39 -05:00
Philipp Wiesemann
d9f4affc5e Fixed recently broken configure script for FreeBSD.
Found by buildbot.
2015-01-26 22:27:27 +01:00
Philipp Wiesemann
df92841c92 Fixed memory leak in video quit implementation for Android. 2015-01-26 22:12:38 +01:00
Philipp Wiesemann
3c8a2ea96a Updated a README. 2015-01-26 22:02:53 +01:00
Philipp Wiesemann
89e3e4ea3e Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00
Philipp Wiesemann
0770f17f4f Fixed bug 2816 - [patch] Android: Expose screen refresh rate
Jonas Kulla

Display::getRefreshRate() is available on all API levels.
2015-01-23 20:29:08 +01:00
Ryan C. Gordon
cd309e763f CMake: Removed unused variable (thanks, Felix!).
"MACOSX_COREAUDIO" is actually an internal #define set up elsewhere, and
this CMake var is never exported past the CMake script anyhow.

Partially fixes Bugzilla #2807.
2015-01-18 02:50:14 -05:00
Felix H. Dahlke
fd9647d40b Fixed bug 2807 - Not using CoreAudio on OS X when built via CMake 2015-01-17 04:36:15 +01:00
Philipp Wiesemann
a485cc3215 Fixed wrong documentation in joystick implementation source. 2015-01-16 23:07:10 +01:00
Philipp Wiesemann
ace64af532 Fixed two warnings about initialized but unused local variables in tests. 2015-01-16 23:03:14 +01:00
Philipp Wiesemann
e617b0ea69 Added and fixed doxygen markup in header file. 2015-01-12 23:20:52 +01:00
Philipp Wiesemann
3263f6fa5e Replaced include of SDL_types.h with SDL_stdinc.h in internal header file.
SDL_types.h is deprecated and currently only includes SDL_stdinc.h itself.
2015-01-08 21:45:46 +01:00
Ryan C. Gordon
bf02bb2582 Clang static analysis builds should use C runtime directly.
This is a little macro magic to use malloc() directly instead of SDL_malloc(),
 etc, so static analysis tests that know about the C runtime can function
 properly, and understand that we are dealing with heap allocations, etc.

This changed our static analysis report from 5 outstanding bugs to 30.

5x as many bugs were hidden by SDL_malloc() not being recognized as malloc()
 by the static analyzer!
2015-01-05 01:41:42 -05:00
Ryan C. Gordon
15235dc21b Dynamic API: don't leak if a library loaded but didn't have the entry point. 2015-01-05 01:07:36 -05:00
Philipp Wiesemann
68f36b883e Removed unused enumeration and constant from internal header file. 2014-12-31 21:00:32 +01:00
Philipp Wiesemann
2acb538412 Fixed copyright date. 2014-12-28 22:10:24 +01:00
Philipp Wiesemann
ad3db2a2be Linked README-emscripten.md in README.md and added markdown formatting. 2014-12-28 22:02:17 +01:00
Philipp Wiesemann
ced2d4907f Renamed README-emscripten.txt to README-emscripten.md. 2014-12-28 22:00:24 +01:00
Ryan C. Gordon
2bdda97c77 Cleaned up some compiler warnings. 2014-12-26 23:16:54 -05:00
Ryan C. Gordon
3557a42192 GLES2: Only use VBOs for Emscripten (for now).
This is causing a regression on actual iOS hardware, which we should revisit
 after 2.0.4 ships.
2014-12-26 22:30:19 -05:00
Philipp Wiesemann
db05daf61e Added three missing checks for return values of SDL_calloc(). 2014-12-26 20:11:28 +01:00
David Ludwig
ad95e7867e WinRT: hiding SDL_WinRTRunApp's XAML functionality, until it's ready for use
SDL_WinRTRunApp() is used on WinRT to launch a main(int, char **)-style
function.  It has optional, and experimental support for launching content
inside a XAML control, backed by a main() function running on a separate thread.
This is provided via it's 2nd parameter, which can be a pointer to a XAML
control.  (If NULL, XAML support will not be used.)

This change renames the experimental feature's parameter (to SDL_WinRTRunApp())
as "reserved", until such time as the functionality is ready for use.  It will
likely be renamed again in the future, when running SDL on top of a XAML control
via a separate thread, becomes reasonably usable.
2014-12-24 11:33:42 -05:00
Philipp Wiesemann
313c38e43f Removed missing test program from Makefile. 2014-12-25 22:47:04 +01:00
Philipp Wiesemann
9039d4f5cd Changed Emscripten entry in gamecontroller database to allow sorting by script. 2014-12-25 22:43:17 +01:00
Philipp Wiesemann
4df8ffb5df Removed unnecessary call to SDL_free(). 2014-12-25 22:08:48 +01:00
Philipp Wiesemann
72952d4d7e Fixed typos in a README. 2014-12-25 22:07:15 +01:00
Philipp Wiesemann
aa044a25c5 Fixed typo in header file documentation comment. 2014-12-25 22:05:48 +01:00
Philipp Wiesemann
f0061c9f70 Fixed compile warnings about unused variables.
Found by buildbot.
2014-12-25 22:03:07 +01:00
Philipp Wiesemann
024f1a0155 Fixed compile errors in example programs. 2014-12-25 21:42:56 +01:00
Ryan C. Gordon
e9afc9c6e2 Maybe actually patched to compile this time? 2014-12-24 22:22:35 -05:00
Ryan C. Gordon
ab03b7cde7 Actually fix Unix scripts this time. :) 2014-12-24 13:23:48 -05:00
Ryan C. Gordon
2197ac814d Really patched to compile this time? 2014-12-24 13:21:28 -05:00
Ryan C. Gordon
13699c157c Patched to compile. 2014-12-24 13:16:27 -05:00
Ryan C. Gordon
7f4293d409 I don't know if Unix scripts are useful at all on Emscripten, but fix them up. 2014-12-24 13:13:19 -05:00
Ryan C. Gordon
d849777d12 A little more work on the Emscripten buildbot script.
Should upload tarballs now, etc.
2014-12-24 13:03:20 -05:00
Ryan C. Gordon
8399b054df Added buildbot script for Emscripten port. 2014-12-24 12:49:35 -05:00
Ryan C. Gordon
9a4c98c6f9 Maybe patched to compile on Windows for real now? 2014-12-24 02:12:16 -05:00
Ryan C. Gordon
5f91cafa6c Patched to compile on Windows. 2014-12-24 02:06:38 -05:00
Ryan C. Gordon
c6db647a88 Patched to compile on non-Emscripten targets. 2014-12-24 02:01:12 -05:00
Ryan C. Gordon
6968ae195a CMake: Minor cleanup up on the new SDL_*_ENABLED_BY_DEFAULT vars. 2014-12-13 02:40:52 -05:00
Ryan C. Gordon
a9626cb76e Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.

This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jylänki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
2014-12-18 00:19:52 -05:00
Ryan C. Gordon
9168cf2ecc CMake: Replace "else(condition)" with "else()", etc.
Bumped required CMake version to 2.8.

Thanks to the SDL/Emscripten porting team for this cleanup.
2014-12-13 02:33:52 -05:00
Sam Lantinga
825dd6dd85 Treat any key device as a keyboard
This matches commit b8e85a5ac99a for when udev is not running
2014-12-13 13:20:19 -08:00
Philipp Wiesemann
8ff1310094 Removed unused includes and functions from test program. 2014-12-12 21:51:30 +01:00