Sam Lantinga
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c70756d256
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*** empty log message ***
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2006-02-25 18:52:36 +00:00 |
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Sam Lantinga
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7e11ec69f9
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Updated MacOS Classic MPW build
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2006-02-24 09:57:14 +00:00 |
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Sam Lantinga
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190b425364
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Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
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2006-02-21 08:46:50 +00:00 |
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Sam Lantinga
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808a16717c
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Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
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2006-02-01 06:32:25 +00:00 |
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Sam Lantinga
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0c97a75a3c
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Updated to the latest glext.h
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2005-12-14 05:55:17 +00:00 |
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Sam Lantinga
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a4ed545193
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Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
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2004-08-20 22:32:05 +00:00 |
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Sam Lantinga
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785e6c2328
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Updated SDL_opengl.h to include the latest version of glext.h
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2004-02-17 23:29:52 +00:00 |
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Sam Lantinga
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32719e7429
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Updated copyright information for 2004 (Happy New Year!)
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2004-01-04 16:49:27 +00:00 |
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Sam Lantinga
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7a8a6549fb
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*** empty log message ***
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2003-09-28 18:31:07 +00:00 |
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Sam Lantinga
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581b7ebd1a
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*** empty log message ***
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2003-02-26 07:27:32 +00:00 |
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Sam Lantinga
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28ba5faef1
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Used the glext.h from the SGI sample implementation
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2002-03-20 02:37:38 +00:00 |
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Sam Lantinga
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df4885048e
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Updated copyright information for 2002
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2002-03-06 11:23:08 +00:00 |
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Sam Lantinga
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ee5e74f984
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Updated the headers with the correct e-mail address
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2001-12-14 12:37:47 +00:00 |
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Sam Lantinga
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e58898392c
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Added support for Xi Graphics XME fullscreen extension
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2001-11-22 04:55:38 +00:00 |
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Sam Lantinga
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312bc6134c
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Added platform independent OpenGL header - SDL_opengl.h
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2001-10-25 05:37:32 +00:00 |
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