Commit Graph

112 Commits

Author SHA1 Message Date
Sam Lantinga
93a4e38e98 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
7880fa3997 Extended SDL_SetWindowData() to allow arbitrary named values. 2011-02-03 11:16:57 -08:00
Sam Lantinga
8bf50cc83c Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
Sam Lantinga
1f34b65342 Making the API simpler, removed support for palettized video modes and textures. 2011-02-01 21:23:43 -08:00
Sam Lantinga
f729dd20de Split the rendering API out into a separate header file. 2011-02-01 15:02:21 -08:00
Sam Lantinga
5d5f352744 Renumbered the renderer flags 2011-02-01 12:44:52 -08:00
Sam Lantinga
88718ffabe Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering. 2011-02-01 12:19:46 -08:00
Sam Lantinga
fb80cf39a4 Making the API simpler, texture color and alpha modulation are supported by all renderers. 2011-01-31 23:37:30 -08:00
Sam Lantinga
0efb1ea0b2 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. 2011-01-31 23:23:57 -08:00
Sam Lantinga
471a85fb52 Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. 2011-01-31 22:44:43 -08:00
Sam Lantinga
74a3510cf2 Removed completely non-portable event thread hack.
Next I'll be working on generalizing the event sources and making the event queue lock-free. :)
2011-01-27 22:44:08 -08:00
Sam Lantinga
15e43076a4 Updated headers to match wiki documentation 2011-01-12 09:47:33 -08:00
Sam Lantinga
d6eac2c481 Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
2010-12-12 15:19:05 -08:00
Sam Lantinga
864edec6b4 Fixed grammar, thanks to Sheena's suggestion. 2010-09-18 17:12:19 -07:00
Sam Lantinga
823c38786d Fixed documentation 2010-09-14 21:57:29 -07:00
Sam Lantinga
f5f5c845ae Documentation consistency 2010-08-29 22:34:50 -07:00
Sam Lantinga
c9ac1fe3e5 Documentation consistency 2010-08-29 22:28:38 -07:00
Sam Lantinga
4913c48bba Fixed typo in header 2010-08-29 22:22:27 -07:00
Sam Lantinga
a14a177d5f Documentation clarification 2010-08-29 22:12:59 -07:00
Sam Lantinga
e7789ad75b Suspending the screensaver defaults off. 2010-08-29 21:41:11 -07:00
Sam Lantinga
b66ae96de5 Documentation clarification 2010-08-29 15:26:12 -07:00
Sam Lantinga
617542daf6 Merged Sunny's XRender changes from SDL-gsoc2010_xrender 2010-07-28 00:54:23 -07:00
Sunny Sachanandani
2fcfc81241 Advertise support for all supported texture formats. 2010-07-22 10:53:41 +05:30
Sam Lantinga
4b1c945432 Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
2010-05-09 20:47:22 -07:00
Sam Lantinga
7052036491 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
8de28c8753 Documentation consistency 2010-01-22 06:50:17 +00:00
Sam Lantinga
e0a31b4dbb Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. 2010-01-21 06:21:52 +00:00
Sam Lantinga
4416d51d59 Fixed compiler warning 2010-01-18 14:16:47 +00:00
Sam Lantinga
25ddd3c390 Removed in the interest of actually finishing 1.3. :)
They can be done later, either by me or by someone else.
2009-12-30 19:10:41 +00:00
Sam Lantinga
c3629ff44a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
2009-12-23 01:55:00 +00:00
Sam Lantinga
70a40d51b2 Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints()
    SDL_BlendPoints()
    SDL_BlendLines()
    SDL_DrawLines()
    SDL_FillRects()
    SDL_BlendRects()
    SDL_RenderPoints()
    SDL_RenderLines()
    SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
2009-12-09 15:56:56 +00:00
Sam Lantinga
586f3e0dda Added an API function to query geometry of multiple monitors:
SDL_GetDisplayBounds()

Implemented multi-monitor window positions on Windows
2009-12-06 08:03:38 +00:00
Sam Lantinga
a90e5b78ce Made the window flag comments more consistent 2009-12-05 05:13:17 +00:00
Sam Lantinga
428aa51c43 Added related functions 2009-12-05 04:39:59 +00:00
Sam Lantinga
8adb9fc3cc Work in progress on multi-display support:
* Added display parameter to many internal functions so video modes can be set on displays that aren't the public current one.
* The fullscreen mode is associated with fullscreen windows - not displays, so different windows more naturally have a mode associated with them based on their width and height.  It's no longer necessary to specify a fullscreen mode, a default one will be picked automatically for fullscreen windows.
2009-12-01 05:57:15 +00:00
Sam Lantinga
eb0a552878 SDL_CreateWindowFrom() is actually going to be supported. :) 2009-11-25 07:42:23 +00:00
Sam Lantinga
3d2358c109 Clarified the windowID parameter 2009-11-25 06:24:15 +00:00
Sam Lantinga
7a40c23469 You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)
2009-11-16 07:13:07 +00:00
Sam Lantinga
27294b7a4e Partial fix for bug #859
Header file update from Ken for improved doxygen output
2009-10-19 13:31:58 +00:00
Sam Lantinga
0874c3ae84 iPhone interruption patch / SDL 1.3
Eric Wing to Sam

I've been sitting on this too long. I need to push.
It's untested because of the unrelated crashing bug I've been experiencing.
Also have a fix for SIZEOF_VOIDP in the config for both iPhone and Mac.
2009-10-17 07:36:45 +00:00
Sam Lantinga
7195141c35 Clarified API documentation 2009-08-02 18:39:57 +00:00
Sam Lantinga
11bb913576 Documentation fix fix 2009-07-07 14:02:57 +00:00
Bob Pendleton
e40496bf79 Documentation fix. 2009-07-06 21:48:52 +00:00
Bob Pendleton
db14860f8a Another documentation fix, Thanks to Mason Wheeler for finding these. 2009-07-02 16:53:56 +00:00
Bob Pendleton
2efcc6f4eb Documentation fix. 2009-07-02 16:15:55 +00:00
Bob Pendleton
ffadc2b7ab Corrected documentation error for SDL_RenderFill. 2009-06-30 22:19:10 +00:00
Sam Lantinga
83d7309416 indent 2009-05-23 22:41:08 +00:00
Sam Lantinga
991689c791 Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation

I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).

Sample code:

    if (SDL_Init(SDL_INIT_VIDEO) != 0) {
        printf("Unable to initialize SDL: %s\n", SDL_GetError());
        return 1;
    }

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

    SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );


I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
2009-03-24 10:43:53 +00:00
Sam Lantinga
2994e1aeef Fixed return value for SDL_CreateRenderer() 2009-03-15 15:50:18 +00:00
Sam Lantinga
e141340a20 Added test program for SDL_CreateWindowFrom()
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
2009-02-09 05:32:12 +00:00