Commit Graph

13 Commits

Author SHA1 Message Date
Sam Lantinga
cbc7e8a0b1 You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path. 2011-02-06 20:56:21 -08:00
Sam Lantinga
8668130e2d OpenGL ES 2.0 rendering LIVES! 2011-02-06 19:12:55 -08:00
Sam Lantinga
caffda369c Updated the iPhone demos for the new API 2011-02-06 09:02:10 -08:00
krogoway
d35de7167f Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
8fdaded173 Fixed building with the latest iOS SDK (4.2) 2011-01-18 17:23:44 -08:00
Sam Lantinga
001d0cf7a9 Fixed building with the latest iOS SDK (4.2) 2011-01-18 16:55:03 -08:00
jimtla
edc78a1b7e Added Iphone project. Iphone multi-touch is now functional. 2010-07-31 01:24:50 +04:00
Sam Lantinga
e983e5bb65 Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Sam Lantinga
a4d89ea6c5 Fixed compilation on iPhone 2010-01-21 16:12:24 +00:00
Sam Lantinga
e0a31b4dbb Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. 2010-01-21 06:21:52 +00:00
Sam Lantinga
159e0ed15f Fixed building on iPhone 2009-12-12 00:55:13 +00:00
Sam Lantinga
6e27233506 Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
Removed generic thread files, they shouldn't have been in there.
2009-11-02 07:57:51 +00:00
Sam Lantinga
9a38148f13 This name inconsistency has been bugging me for a while... 2009-09-19 07:32:36 +00:00