Sam Lantinga
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cbc7e8a0b1
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You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
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2011-02-06 20:56:21 -08:00 |
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Sam Lantinga
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8668130e2d
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OpenGL ES 2.0 rendering LIVES!
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2011-02-06 19:12:55 -08:00 |
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Sam Lantinga
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caffda369c
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Updated the iPhone demos for the new API
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2011-02-06 09:02:10 -08:00 |
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krogoway
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d35de7167f
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Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
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2011-01-24 13:47:35 -06:00 |
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Sam Lantinga
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8fdaded173
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Fixed building with the latest iOS SDK (4.2)
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2011-01-18 17:23:44 -08:00 |
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Sam Lantinga
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001d0cf7a9
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Fixed building with the latest iOS SDK (4.2)
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2011-01-18 16:55:03 -08:00 |
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jimtla
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edc78a1b7e
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Added Iphone project. Iphone multi-touch is now functional.
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2010-07-31 01:24:50 +04:00 |
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Sam Lantinga
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e983e5bb65
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Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Updated iPhone demos (which build and run again)
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2010-07-07 18:58:51 -07:00 |
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Sam Lantinga
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a4d89ea6c5
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Fixed compilation on iPhone
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2010-01-21 16:12:24 +00:00 |
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Sam Lantinga
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e0a31b4dbb
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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2010-01-21 06:21:52 +00:00 |
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Sam Lantinga
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159e0ed15f
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Fixed building on iPhone
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2009-12-12 00:55:13 +00:00 |
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Sam Lantinga
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6e27233506
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Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
Removed generic thread files, they shouldn't have been in there.
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2009-11-02 07:57:51 +00:00 |
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Sam Lantinga
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9a38148f13
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This name inconsistency has been bugging me for a while...
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2009-09-19 07:32:36 +00:00 |
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