Jim Grandpre
4b707013d1
Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
2010-07-13 18:31:09 -04:00
Sam Lantinga
6f2000e6d2
Merged changes from the main SDL codebase
2010-07-12 21:09:23 -07:00
Sam Lantinga
b833ea1351
Amazingly the Windows code is almost identical to the Mac OS X code. :)
2010-07-08 23:07:34 -07:00
Sam Lantinga
ca5e2aca83
Added Windows clipboard support
2010-07-08 05:43:34 -07:00
Sam Lantinga
2be0429676
Removed obsolete header file
2010-07-06 10:58:23 -07:00
Sam Lantinga
f37a98447c
Removed SDL.lib and SDLmain.lib from the projects since the dependencies are set up properly.
2010-07-05 18:18:25 -07:00
Sam Lantinga
acc9de6fd9
Added dependencies on SDL.lib and SDLmain.lib to the test programs
2010-07-05 17:14:37 -07:00
Sam Lantinga
6931049bd6
Split out the Visual C++ 2005 and 2008 projects explicitly.
...
Added the test programs to the Visual C++ 2008 project.
2010-07-05 17:10:34 -07:00
Sam Lantinga
ee344feef6
Added missing file to the automated test project
2010-07-05 13:10:31 -07:00
jimtla
02a308063c
More fixes for windows. Disabled tablet code.
2010-06-10 00:15:17 -04:00
jimtla
abf13d5afd
Fixed some windows compilation bugs - Still does not compile.
2010-06-03 11:08:17 -04:00
Sam Lantinga
cb028e3357
Fixed building under Visual Studio
2010-01-15 20:05:49 +00:00
Sam Lantinga
4c1edf5a4e
Updated to include new files
2009-12-24 19:18:41 +00:00
Sam Lantinga
5837d39cf6
Added rectangle test
2009-12-24 19:16:08 +00:00
Sam Lantinga
f0f7a43ea2
Added the automated test to the Visual Studio 2008 project
2009-11-25 04:41:09 +00:00
Sam Lantinga
fc787a45f4
Whoops, need " inside quotes
2009-10-17 23:29:52 +00:00
Sam Lantinga
aaa2d5a649
Fixed bug #852
...
Jesse Anders 2009-10-17 14:17:25 PDT
In VC++, the build script that creates SDL_config.h and SDL_revision.h fails
when the project directory path includes spaces. For example, if the project
directory path is:
c:\Documents and Settings\Jesse\My Documents\Visual Studio 2008\Projects\SDL
1.3\VisualC\SDL\
The following error is generated:
'and' is not recognized as an internal or external command
Placing all paths in quotes fixes this.
2009-10-17 21:46:08 +00:00
Sam Lantinga
acbb4b1668
Whoops, the ProjectDir is one level lower than the SolutionDir
2009-10-11 10:30:47 +00:00
Sam Lantinga
1ac23708d4
stefanullinger to me
...
I updated and wanted to compile SDL, but it does not work.
The reason is the new pre-build step.
Currently it says:
"if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY
if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY"
So ... the problem with this lines is, that they lookup the SolutionDir...
I think it should use the ProjectDir here!
I - for example - want to use SDL within my engine...
So my engine is the solutionDir...not SDL...SDL is just a sub-project.
I think you should change this, shouldn't you?!
Regards,
Stefan
2009-10-11 10:22:22 +00:00
Sam Lantinga
f0329e3a42
Fixed bug #830
...
Added pre-build step to generate required headers
2009-10-08 09:37:58 +00:00
Sam Lantinga
94640ca082
Fixed bug #830
...
Added pre-build step to generate required headers
2009-10-08 09:32:07 +00:00
Sam Lantinga
2cf789384c
Upgraded solution to Visual Studio 2008 and added 64-bit target
2009-09-06 04:40:29 +00:00
Sam Lantinga
1578afe5da
Removed CD-ROM code from Visual C projects
2009-09-05 21:31:50 +00:00
Ryan C. Gordon
015036e09c
Added power API and test program to Visual C++ project files.
2009-06-17 04:26:19 +00:00
Sam Lantinga
9695d7f91c
Added missing files
2009-02-19 04:03:05 +00:00
Sam Lantinga
2b662375d6
Added testdraw2 to Visual C++ tests
2008-12-31 07:35:55 +00:00
Sam Lantinga
b549312e0d
Added project for testdraw2
2008-12-30 03:54:34 +00:00
Sam Lantinga
792319a9e6
Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
2008-12-30 03:51:20 +00:00
Sam Lantinga
0465595d39
Updated to build on Windows
2008-12-25 05:11:29 +00:00
Sam Lantinga
befb0f7f42
Updated copyright date
2008-12-08 00:27:32 +00:00
Sam Lantinga
1394a9a4dc
Added testsprite test projects for Visual Studio
2008-11-24 23:55:18 +00:00
Sam Lantinga
6a2047e7ea
Added software fallback for YUV overlay code when YUV textures aren't available.
2008-11-24 23:25:36 +00:00
Sam Lantinga
e6e45a547d
Updated Visual C++ build
2008-09-15 07:34:36 +00:00
Sam Lantinga
d4c23af239
Updated Visual C++ project
2008-02-10 05:14:28 +00:00
Sam Lantinga
99d8df4fc1
Enabled SSE2 intrinsics
2007-08-17 06:41:20 +00:00
Sam Lantinga
d5d655cc43
Enabled 3DNow! intrinsic support
2007-08-17 03:22:03 +00:00
Sam Lantinga
fd5ae1f46d
SSE and MMX intrinsics work with Visual Studio now...
2007-08-16 06:37:22 +00:00
Sam Lantinga
b886cc3b5c
Fixed a few compiler warnings.
...
Added SDL_blit_copy.c to the Visual C++ project
The SSE and MMX intrinsics don't compile on Visual Studio yet...
2007-08-16 06:20:51 +00:00
Sam Lantinga
686b4969d1
Switched afxres.h to winresrc.h
2007-07-23 18:46:09 +00:00
Sam Lantinga
7839797798
Unpacked project archives to get individual file history in subversion
2007-07-21 17:09:01 +00:00