Commit Graph

6362 Commits

Author SHA1 Message Date
Ryan C. Gordon
5691f0a47e audio: Don't call a NULL function pointer when clearing audio streams.
(Partially?) fixes Bugzilla #3547.
2017-01-06 21:23:51 -05:00
Ryan C. Gordon
451164092d Better fix for static analysis issue in SDL_DestroyRenderer().
Follow up fix for Bugzilla #3544.
2017-01-06 21:17:33 -05:00
Sam Lantinga
2590e16033 Added support for using libsamplerate to do audio resampling 2017-01-06 02:16:26 -08:00
Sam Lantinga
6ccc5dba96 Fixed confusion between Ryan's new audio stream and the audio buffer we were calling stream in the callback 2017-01-06 00:47:42 -08:00
Sam Lantinga
4c38503101 Just roll back the entire portion of the commit from b6ec7005ca15 which caused bug 3544 until we figure out what the right static analysis fix is. 2017-01-06 00:40:22 -08:00
Ryan C. Gordon
00ec10cdfd audio: Add an assert to make sure non-streaming audio uses good buffer sizes. 2017-01-06 03:38:14 -05:00
Sam Lantinga
6bf502c625 Fixed bug 3544 - Memory freeing bug in SDL_DestroyRenderer/SDL_DestroyTexture
felix

Here's a snippet of SDL_DestroyRenderer from hg revision 10746:95c57a177719:

    SDL_Texture *texture = NULL;
    SDL_Texture *nexttexture = NULL;
    /* ... */
    for (texture = renderer->textures; texture; texture = nexttexture) {
        nexttexture = texture->next;
        SDL_DestroyTexture(texture);
    }

SDL_DestroyTexture removes the texture from the linked list pointed to by the renderer and ends up calling SDL_DestroyTextureInternal, which contains this:

    if (texture->native) {
        SDL_DestroyTexture(texture->native);
    }

If it happens that texture->native is an alias of nexttexture two stack frames up, SDL_DestroyRenderer will end up trying to destroy an already freed texture. I've had this very situation happen in dosemu2.

Bug introduced in revision 10650:b6ec7005ca15, which has a somewhat ironic description of "Fixed all known static analysis bugs"...
2017-01-06 00:32:06 -08:00
Ryan C. Gordon
4777c6045c haiku: Patched to compile. 2017-01-06 03:15:27 -05:00
Sam Lantinga
e8817d2de0 Don't do any audio conversion if none is necessary 2017-01-05 23:53:46 -08:00
Sam Lantinga
a5fe411e09 Fixed bug 3546 - SDL_EVDEV_is_console() uses type of wrong size when calling ioctl
Rob

When calling ioctl(fd, KDGKBTYPE, &type) in SDL_EVDEV_is_console(), we declare type as an 'int'.  This should be a 'char'.  The subsequent syscall, and kernel code, only writes the lower byte of the word.

See: http://lxr.free-electrons.com/source/drivers/tty/vt/vt_ioctl.c?v=4.4#L399

ucval = KB_101;
ret = put_user(ucval, (char __user *)arg);

I've observed intermittent behavior related to this, and I can force an error condition by using an int initialized to 0xFFFFFFFF.  The resulting ioctl will set type to 0XFFFFFF02, and the conditional return in SDL_EVDEV_is_console() will fail.

Recommend changing to char, or masking off unused bits.
2017-01-05 23:26:13 -08:00
Ryan C. Gordon
46cb198f18 audio: rename fake_stream to work_buffer.
It's more than an alternative for when the OS can't provide a DMA buffer, now.
2017-01-06 01:07:34 -05:00
Ryan C. Gordon
01ef898525 audio: Fixed SDL_AudioStreamGet() function parameters.
There was a draft of this where it did audio conversion into the final buffer,
if there was enough room available past what you asked for, but that interface
got removed, so the parameters didn't make sense (and we were using the
wrong one in any case, too!).
2017-01-06 01:02:58 -05:00
Ryan C. Gordon
6ad693799a naclaudio: Untested attempt to migrate to SDL_AudioStream. 2017-01-06 00:56:29 -05:00
Ryan C. Gordon
8b97edfd35 haikuaudio: Untested attempt to get this working with SDL_AudioStream. 2017-01-06 00:50:01 -05:00
Ryan C. Gordon
d559e45eba emscriptenaudio: don't get stuck in infinite loop if SDL_AudioStreamPut fails. 2017-01-06 00:49:35 -05:00
Ryan C. Gordon
f36aa7ccc0 emscriptenaudio: Reworked to use SDL_AudioStream. 2017-01-05 21:31:02 -05:00
Ryan C. Gordon
81f7ac425c Fixed a few compiler warnings. 2017-01-05 20:11:19 -05:00
Ryan C. Gordon
9002a16f88 Patched to compile on some compilers. 2017-01-05 19:45:57 -05:00
Ryan C. Gordon
8ffb5f4ace audio: Added SDL_AudioStream. Non-power-of-two resampling now works! 2017-01-05 19:29:38 -05:00
Ryan C. Gordon
7ef486f9c8 audio: More effort to improve and simplify audio resamplers. 2017-01-05 19:12:20 -05:00
Ryan C. Gordon
839e13056d diskaudio: Use SDL_Log, not fprintf. 2017-01-05 19:30:45 -05:00
Sam Lantinga
76a2d66c03 Fixed signedness issue when blitting on a big endian platform, as reported by capehill
For example, if sR is 0 and dR is 255, we will get -255*sA casted to an unsigned value. Basically results are quite large numbers instead of the expected 0-255 range.
2017-01-05 08:16:39 -08:00
Sam Lantinga
8aadb53049 Fixed build warning on Haiku 2017-01-05 02:53:29 -08:00
Sam Lantinga
1e81ac1559 Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
This is useful for controller mapping programs to determine an axis' zero state
2017-01-04 10:28:07 -08:00
Sam Lantinga
999abbda52 Assume D-pad or thumbstick style axes are centered at 0 2017-01-04 07:06:48 -08:00
Sam Lantinga
b5558339f4 Added mappings for several GameCube and SNES controllers 2017-01-04 06:21:17 -08:00
Sam Lantinga
7eb2170c58 Added the NEXT SNES Controller to the list of zero-centered joysticks 2017-01-04 06:19:56 -08:00
Sam Lantinga
0e28ded311 Increased joystick jitter tolerance for PS3 controllers 2017-01-04 05:56:47 -08:00
Ryan C. Gordon
ee1911efeb x11: deal with xrandr display size in millimeters being zero.
Xquartz on macOS reports a zero size, which leads to a division by zero here.
2017-01-04 09:33:47 -05:00
Sam Lantinga
c9ed79623c Fixed binding the D-pad on some Super NES style controllers
Fixed a case where partial trigger pull could be bound to another button

There is a fundamental problem not resolved by this commit:

Some controllers have axes (triggers, pedals, etc.) that don't start at zero, but we're guaranteed that if we get a value that it's correct. For these controllers, the current code works, where we take the first value we get and use that as the zero point and generate axis motion starting from that point on.

Other controllers have digital axes (D-pad) that assume a zero starting point, and the first value we get is the min or max axis value when the D-pad is moved. For these controllers, the current code thinks that the zero point is the axis value after the D-pad motion and this doesn't work.

My hypothesis is that the first class of devices is more common and that we should solve for that, and add an exception to SDL_JoystickAxesCenteredAtZero() as needed for the second class of devices.
2017-01-03 23:39:28 -08:00
Sam Lantinga
55f94fa7ac Fixed bug 3519 - SDL_GetDisplayMode fails to report mode.format when using Wayland backend
Ryan C. Gordon

Kristian says you can't do it with Wayland, and that going forward, it'll just handle whatever you throw at it anyhow.

https://twitter.com/hoegsberg/status/816148272402165761

So I say we mark it SDL_PIXELFORMAT_RGB888, which is what my X11 display currently reports, and leave it at that.
2017-01-03 00:44:05 -08:00
Ryan C. Gordon
bc633674cb Added SDL_ReserveSpaceInDataQueue() to make space without copying data. 2016-12-27 23:48:43 -05:00
Sam Lantinga
2bcfbd2521 Fixed bug 3539 - SDL2, missing MIR LDFLAGS
Gianfranco

Hello, this is the failure I got

https://launchpadlibrarian.net/300679206/buildlog_ubuntu-zesty-amd64.libsdl2_2.0.5+dfsg1-2ubuntu1_BUILDING.txt.gz

  LTLINK build/libSDL2.la
build/.libs/SDL_mirvideo.o: In function `MIR_InitDisplayFromOutput':
././src/video/mir/SDL_mirvideo.c:258: undefined reference to `mir_output_get_current_mode'
collect2: error: ld returned 1 exit status
2017-01-02 10:30:32 -08:00
Sam Lantinga
3355469802 Fixed bug 3529 - SDL_EGL_UnloadLibrary is not called at all on SDL_Quit
kaisyu

In case of OpenGLES, the sequences of loading and unloading driver library should be like that:

SDL_Init
  ...
  SDL_GL_LoadLibrary
    SDL_EGL_LoadLibrary
...
SDL_Quit
  ...
  SDL_GL_UnloadLibrary
    SDL_EGL_UnloadLibrary
...


However, according to my test results, the varible '_this->gl_config.driver_loaded' does not allow 'SDL_GL_UnloadLibrary' to call 'SDL_EGL_UnloadLibrary'.
2017-01-01 19:10:36 -08:00
David Ludwig
3425d72450 improved SDL_GetError() output generated by EGL code
This change attempts to report the EGL error codes generated by SDL's calls
into EGL, along with the name of the EGL function that failed.
2016-12-29 11:49:18 -05:00
Sam Lantinga
d77ab77a7a Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga
d03df789f4 We don't currently support blitting to < 8 bpp surfaces, return an error instead of corrupting memory in that case. 2016-12-31 18:11:19 -08:00
Sam Lantinga
012e17b879 Fixed bug 3535 - Misplaced comment #if/#endif closure comment
Coriiander

This notice is about a misplaced comment.

Often times when we use an #if #endif sequence, the #endif is followed by a comment to indicate what #if statement it belonged to. The SDL_xaudio2.c file contains a misplaced comment, as follows (I stripped the other comments):

#ifdef __GNUC__
#  define SDL_XAUDIO2_HAS_SDK 1
#elif defined(__WINRT__)
#  define SDL_XAUDIO2_HAS_SDK
#include "SDL_xaudio2.h"
#else
#if 0
#include <dxsdkver.h>
#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
#  pragma message("Your DirectX SDK is too old. Disabling XAudio2 support.")
#else
#  define SDL_XAUDIO2_HAS_SDK 1
#endif
#endif
#endif /* 0 */



That final /* 0 */ should be moved one line up. Like this (I tabbed it out for you to make it more clear):
2016-12-31 16:21:55 -08:00
Sam Lantinga
4b6138f947 Fixed bug 3531 - internal SDL_vsnprintf implementation access memory outside given buffer ranges
Tristan

The internal SDL_vsnprintf implementation accesses memory outside buffer. The bug existed also inside the format (%) processing, which was fixed with Bug 3441.

But there is still an invalid access, if we do not have any format inside the source string and the destination string is shorter than the format string. You can use any string for this test, as long it is longer than the buffer.

Example:

va_list argList;
char buffer[4];
SDL_vsnprintf(buffer, sizeof(buffer), "Testing", argList);

The bug is located on the 'else' branch of the format char test:

while (*fmt) {
  if (*fmt == '%') {
    ...
  } else {
    if (left > 1) {
      *text = *fmt;
      --left;
    }
    ++fmt;
    ++text;
  }
}
if (left > 0) {
  *text = '\0';
}

As you can see that text is always incremented, even when left is already one. When then on the last lines, *text is assigned the NULL char, the pointer is located outside bounds.
2016-12-31 16:14:51 -08:00
Sam Lantinga
90b6b805fd Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPosition
Intellectual Kitty

In SDL_video.c, on line #1756, in SDL_SetWindowPosition (from today's distribution, 12-31-2016, https://hg.libsdl.org/SDL/shortlog/fe1e3dfa67ef):

        if (displayIndex > _this->num_displays) {

should be:

        if (displayIndex >= _this->num_displays) {
2016-12-31 10:30:07 -08:00
Philipp Wiesemann
ca476cf958 Fixed crash if allocating memory for game controller failed. 2016-12-28 20:10:48 +01:00
Sam Lantinga
abbbf7e924 Fixed comment style 2016-12-27 02:04:38 -08:00
Sam Lantinga
bdd7e6b176 Split controller axes into positive and negative sides so each can be bound independently.
Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
2016-12-27 01:39:07 -08:00
Ryan C. Gordon
6514102d26 x11: Don't loop forever if the X server refuses a pointer grab. 2016-12-26 23:02:14 -05:00
Sam Lantinga
7f0b81eebd Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix

Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:

/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
 extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
 ^~~~~~

It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Sam Lantinga
a838f265ba Fixed bug 3516 - fix build on illumos
Sylvain

trivial patch to fix the build on illumos

 -Werror=declaration-after-statement

https://gist.github.com/wiedi/15b71456667f7aa2a7f8815663723bb3
2016-12-26 01:56:52 -08:00
Alex Szpakowski
e2c3169a11 Mac: back out commit e5b39f4935c8. It causes significant overhead on many GPUs. 2016-12-23 22:49:37 -04:00
Alex Szpakowski
52728f28b8 Mac: Fix over-saturated colors on P3 displays (e.g. the 2016 MBPs). 2016-12-23 22:08:18 -04:00
Philipp Wiesemann
2e0077f026 Windows: Fixed compile error. 2016-12-23 20:36:24 +01:00
Sam Lantinga
a252b4d73d Removed debug print statements 2016-12-23 02:23:44 -08:00
Sam Lantinga
46dd5015df Fixed compile errors on various platforms 2016-12-22 18:43:00 -07:00
Sam Lantinga
d016c5e57c Fixed issue where the throttle and other axes on racing wheels don't start at zero and show up as immediate input when the wheel is turned for the first time. Wait until they are actually moved before generating input from them. 2016-12-22 17:33:45 -08:00
Sam Lantinga
d4bf5754f1 Fixed bus error when converting 16-bit to float for non-integral-multiple sample rates 2016-12-19 11:15:53 -08:00
Ryan C. Gordon
b9d8e7cdfd audio: fixed one more incorrectly-hardcoded value in the resamplers. 2016-12-18 20:17:33 -05:00
Alex Szpakowski
7ad6cbc42a tvOS: Expose remote swipe gestures as arrow key presses (thanks oviano!) 2016-12-18 13:05:14 -04:00
Alex Szpakowski
2bfa2037ca iOS bug #3377: work around bugs in some third party iOS libraries (e.g. Google admob) where they assume the optional UIApplicationDelegate ‘window’ property always exists and will crash if it doesn’t. 2016-12-18 12:28:28 -04:00
Ryan C. Gordon
4405458835 audio: fixed arbitrary upsampling (thanks, Sylvain!).
This was a leftover of simplifying the resamplers down from autogenerated
code; I forgot to make something that the generator hardcoded into something
variable.

Fixes Bugzilla #3507.
2016-12-17 16:15:24 -05:00
Sam Lantinga
bfb613a4f0 Fixed crash if there are multiple joysticks closed during the joystick update loop 2016-12-14 06:25:09 -08:00
Ryan C. Gordon
331848b488 windows: add whitespace to fix macro preprocessing issue (thanks, Sven!).
Apparently without a space here, "fastbuild -cache" breaks.
2016-12-13 00:22:42 -05:00
Sam Lantinga
5d0f852a47 Fixed updated return value for SDL_GL_SwapWindow()
Ozkan Sezer

http://hg.libsdl.org/SDL/rev/00fe449fbefe seems to have
forgotten removing the return from SDL_dynapi_procs.h, and this patch
does that. Without it, MSVC warns:
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow_DEFAULT' : 'void' function returning a value
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow' : 'void' function returning a value
2016-12-12 09:19:48 -08:00
Sam Lantinga
42b51c05e9 Fixed edid parsing code for older gcc compilers
Ozkan Sezer

This adds the name 'ad' to two unnamed unions in edid.h
and adjusts edid-parse.c for it.  Nameless unions are not supported in
ancient gcc, which I happened to use on one of my ancient setups.
2016-12-12 09:18:42 -08:00
Sam Lantinga
23ab0d83a2 Fixed ABI, don't change the return type of SDL_GL_SwapWindow() 2016-12-11 12:01:44 -08:00
Sam Lantinga
bfe435201d Fixed creating a renderer on the dummy driver on Mac OS X 2016-12-11 12:01:01 -08:00
Sam Lantinga
9bf991ada9 Fixed crash when creating a dummy window on Mac OS X 2016-12-11 11:45:33 -08:00
David Ludwig
e48feb4c62 WinRT: build fixes
These fixes are lumped into two categories:

1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project
   files)

2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c.
   Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT
   APIs.  There does appear to be a replacement API, available in the
   Windows.Devices.HumanInterfaceDevice namespace.

   This fix should be sufficient to get SDL compiling again, without affecting
   Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would
   almost certainly be better (for UWP/WinRT builds).

   TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as
   appropriate.
2016-12-10 15:23:17 -05:00
Sam Lantinga
52391e28f8 PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0 2016-12-09 05:19:31 -08:00
Sam Lantinga
04c2e22b30 Fixed a bunch of SwapWindow calls that needed their return value updated 2016-12-09 05:12:27 -08:00
Sam Lantinga
85aea51fe1 Fixed X11 OpenGL ES build 2016-12-09 05:04:18 -08:00
Sam Lantinga
0f202d18b3 Fixed build for EGL platforms 2016-12-09 05:00:35 -08:00
Sam Lantinga
a55ef0239f Added support for the XiaoMi Game Controller 2016-12-09 04:57:54 -08:00
Sam Lantinga
b505909719 Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
2016-12-09 01:47:43 -08:00
Sam Lantinga
a2c540e172 Fixed bug 3512 - Memory leak of SDL_Joystick axes_zero array
Benjamin Harris

Found with valgrind and confirmed in the 2.0.5 source code.
One-line fix in SDL_JoystickClose?
2016-12-09 01:29:52 -08:00
Sam Lantinga
4292a15aca Protect the game controller API the same way the joystick API is protected from multi-threaded access 2016-12-08 10:13:45 -08:00
Sam Lantinga
dac789f605 Added the guide button for the NVIDIA Shield Controller 2016-12-07 11:41:20 -08:00
Sam Lantinga
6fd7b13069 Removed unneeded warning when running from Visual Studio 2016-12-07 11:02:02 -08:00
Sam Lantinga
aeea47b9bd Added support for XBox One controllers on Mac OS X, using the driver at: https://github.com/360Controller/360Controller/releases 2016-12-06 14:22:28 -07:00
Ryan C. Gordon
17856a8b9f audio: Fixed compiler warnings. 2016-12-06 12:23:17 -05:00
Ryan C. Gordon
43fa407edf Refactored the audio queueing code to a generic SDL_DataQueue interface.
This is not a public API (at the moment), but we will be needing this for
other internal things soon.
2016-12-06 02:23:54 -05:00
Ryan C. Gordon
1e16752241 Added SDL_VARIABLE_LENGTH_ARRAY so this #ifdef is localized to one place. 2016-12-06 02:20:58 -05:00
Sam Lantinga
060892468b Added support for the Hori Fighting Commander 4 2016-12-03 08:39:21 -08:00
Sam Lantinga
2777f7e462 Fixed crash at startup 2016-12-03 09:59:43 -08:00
Sam Lantinga
57c990a8c9 Added Linux mapping for the DragonRise Inc. Generic USB Joystick 2016-12-03 00:40:13 -08:00
Sam Lantinga
9caf6185ea Fixed compile warning on Visual Studio 2016-12-02 22:18:05 -08:00
Sam Lantinga
7bd32ecc46 Added SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the speed of the mouse.
This currently doesn't affect absolute motion, which would need to be implemented on each windowing system so the cursor matches the reported mouse coordinates.
2016-12-02 21:01:13 -08:00
Sam Lantinga
f0ca0a5183 Fixed missing prototypes on Android, patch from Sylvain 2016-12-02 02:25:12 -08:00
Sam Lantinga
d0ad2d6288 Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad
Diego

I was previously unaware that rotating the device to a different orientation when the keyboard is shown causes a keyboardWillHide followed by a keyboardWillShow notification. The previous patch would then mistakenly StopTextInput when rotating. This patch fixes that by checking if the device is rotating before stopping text input.
2016-12-02 02:21:35 -08:00
Sam Lantinga
44e8419b93 Added Linux controller mapping for the Nostromo n45 Dual Analog Gamepad 2016-12-01 07:31:08 -08:00
Sam Lantinga
cd3f06dbbd Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651
Ozkan Sezer

With rev. 10651, i.e. http://hg.libsdl.org/SDL/rev/f0065b8e6541 ,
SDL2 - OS X builds fail to run on 10.6 (my setup: i686 / 10.6.8)
because the symbol _IOPMAssertionCreateWithDescription is missing.
The SDK listing it for 10.7+ does seem correct.  Reverting r10651
and rebuilding makes it to function again.
2016-12-01 11:52:47 -08:00
Sam Lantinga
5a3f134b94 Fixed bug 3340 - SDL_BlitScaled causes access violation in some cases.
Simon Hug

The SDL_BlitScaled function runs into an access violation for specific blit coordinates and surface sizes. The attached testcase blits a 800x600 surface to a 1280x720 surface at the coordinates -640,-345 scaled to 1280x720. The blit function that moves the data then runs over and reads after the pixel data from the src surface causing an access violation.

I can't say where exactly it goes wrong, but I think it could have something to do with the rounding in SDL_UpperBlitScaled. final_src.y is 288 and final_src.h is 313. Together that's 601, which I believe is one too much, but I just don't know the code enough to make sure that's the problem.

Sylvain

I think this patch fix the issue, but maybe it's worth re-writing "SDL_UpperBlitScaled" using SDL_FRect.
2016-11-30 22:06:05 -08:00
Sam Lantinga
e1b2dba100 Fixed the controller mappings for the OUYA controller 2016-11-30 12:58:03 -08:00
Sam Lantinga
827c5b155f Added PS4 controller entries for the new Sony HID driver
https://git.kernel.org/cgit/linux/kernel/git/jikos/hid.git/log/?h=for-4.10/sony
2016-11-30 12:34:50 -08:00
Sam Lantinga
e7509d309c Added support for the DS4 USB Wireless Adaptor 2016-11-30 12:25:19 -08:00
Philipp Wiesemann
6a362ee4bb Fixed warning about storing an unused value.
Found by buildbot.
2016-11-30 23:31:23 +01:00
Sam Lantinga
dfcabb1a46 Add the controller mappings to the linked list in order 2016-11-29 22:02:37 -08:00
Sam Lantinga
f660677b48 Added an API to iterate over game controller mappings 2016-11-29 06:36:57 -08:00
Sam Lantinga
f7eea9848d Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
2016-11-29 05:34:20 -08:00
Sam Lantinga
6afabd76ed Made it safe to update joysticks from multiple threads, fixes crash in Steam 2016-11-29 05:04:42 -08:00
Sam Lantinga
ade9dfdf85 once more - iterating on this is annoying 2016-11-26 10:26:36 -08:00
Sam Lantinga
38bace28fb if the tap is explicitly disabled by code or by another program, let it remain disabled! this is different than the automatic "event tap was too slow therefore we stopped processing it" timeout which we want to re-enable after. 2016-11-26 10:26:32 -08:00
Sam Lantinga
d834bb5ef6 tap should default to disabled, not enabled 2016-11-26 10:26:26 -08:00