Commit Graph

11900 Commits

Author SHA1 Message Date
Sam Lantinga
e62d4940c4 Fixed trying to handle the HORI Wireless Switch Pad when connected via USB 2020-02-27 13:53:32 -08:00
Sam Lantinga
de3d864a3a Xbox One controller rumble doesn't need synchronization if you use a packet counter of 0 2020-02-27 09:33:32 -08:00
Sam Lantinga
5ad5916a6a Temporarily disabled NEON optimizations added for bug 4365
The ABGR to ARGB blit results in an empty surface, this needs to be looked at.
2020-02-27 09:32:03 -08:00
Sam Lantinga
5cd0031da3 Fixed bug 5005 - warnings in kmsdrm
Malte Kießling

At the moment i get following warnings from kmsdrm:

 * in SDL_kmsdrmvideo.c KMSDRM_DestroySurfaces is return type int, but thats never returned or checked against
 * in SDL_kmsdrmvideo.c KMSDRM_DestroySurfaces the variable viddata is not used
 * in SDL_kmsdrmopengles.c KMSDRM_GLES_LoadLibrary a cast to NativeDisplayType is missing

I attached a patch for them :)
2020-02-27 08:20:34 -08:00
Sam Lantinga
afd75faeb8 Fixed bug 4987 - Can't build on MinGW a recent state (15'th February, 2020): conflicting types 2020-02-27 08:18:20 -08:00
Ryan C. Gordon
44c6128e9a cmake: Forgot to add this file to revision control.
Fixes Bugzilla #5003.
2020-02-25 14:52:03 -05:00
Sylvain Becker
57d5afe1b8 Fix compilation C90 mixed declarations and code (Thanks Cameron Gutman !) 2020-02-25 06:53:51 +01:00
Sylvain Becker
613ae1596e Better fix to set the palette opaque, when there is also a colorkey
(see bug 3827)
2020-02-24 21:57:03 +01:00
Sam Lantinga
da572f1f77 Don't call setPreferredOutputNumberOfChannels on iOS, it breaks audio output 2020-02-24 12:07:18 -08:00
Sam Lantinga
33ff74e334 Fixed surround sound support on Apple TV 2020-02-24 10:25:57 -08:00
Sylvain Becker
06318f4e90 Fix: set to opaque when a palette surface is converted to an alpha format. 2020-02-23 23:07:15 +01:00
Sylvain Becker
7734380db9 Fix regression: when a palette + colorkey is converted, it needs a blend mode.
- Regression of test_1.c of bug 3827, after fix from bug 4798.
- Blending is also needed when the palette contains alpha value, but not necessarily colorkey.
- Clean up SDL_ConvertColorkeyToAlpha which doesn't seem to need 'ignore_alpha' parameter any-more.

(see bug 3827)
2020-02-23 22:38:08 +01:00
Ryan C. Gordon
d32da80198 cocoa: Make sure wait for button enable can't be infinite. 2020-02-23 14:49:03 -05:00
Ryan C. Gordon
03c2ddc9fd cocoa: Removed a debug printf that was accidentally committed. 2020-02-23 14:48:48 -05:00
Sylvain Becker
e496ac65c7 Fixed bug 4999 - Palette surface always promoted to alpha (Thanks Cameron Gutman!)
MSVC Static analysis: Incorrect alpha_value check in SDL_render.c
(see also bug 4425)
2020-02-23 09:59:52 +01:00
Ryan C. Gordon
ad438e46ba cmake: more proper sdl2-config.cmake work (thanks, Alexander!)
Fixes Bugzilla #4970.
2020-02-21 15:52:35 -05:00
Ryan C. Gordon
1ed3f3f5b5 cmake: Backed out changeset d62544e5fa7a
This is being replaced by a different patch (see Bugzilla #4970).
2020-02-21 15:51:04 -05:00
Ryan C. Gordon
8b499bf8b9 cocoa: When exiting a fullscreen space, wait for window state to normalize.
A good metric of this is when the titlebar's "minimize" button is reenabled,
which doesn't happen by the time windowDidExitFullscreen triggers.

This fixes minimizing a fullscreen window on macOS.

Fixes Bugzilla #4177.
2020-02-21 14:50:09 -05:00
Sam Lantinga
70ee41530e Fixed support for third party Xbox 360 wireless controller dongle 2020-02-19 08:26:00 -08:00
Ryan C. Gordon
6613d6a6f3 dynapi: Fixed build on non-Android platforms. 2020-02-18 01:44:07 -05:00
Sam Lantinga
ae89add4ae Added Android SDK conditionals to game controller mappings
The Nintendo Switch Pro controller has a different mapping on Android 10 and newer
2020-02-17 14:15:47 -08:00
Sam Lantinga
e09ceda46e Made SDL_GetAndroidSDKVersion() available for applications 2020-02-17 13:54:45 -08:00
Ryan C. Gordon
5108717643 opengl: Backed out hg changeset 0c915d307499
This is the OpenGL line drawing fix for Bugzilla #3182, but there's some
disagreement about what the renderers should do here, so I'm backing this out
until after 2.0.12 ships, and then we'll reevaluate all the renderer backends
to decide what's correct, and make them all work the same.
2020-02-17 16:15:04 -05:00
Ryan C. Gordon
f9b1aeca3d x11: Wait a bit in SDL_SetWindowSize() to see if window manager vetoed change.
Same idea as the fix for Bugzilla #4646.

Fixes Bugzilla #4727.
2020-02-17 16:11:18 -05:00
Ryan C. Gordon
f108e388bb x11: Don't delay an extra 10ms if we were just going to break out of the loop. 2020-02-17 15:02:37 -05:00
Ryan C. Gordon
fa020a39b5 x11: Don't wait for the window to move if it's already in the place we want it. 2020-02-17 15:00:02 -05:00
Sam Lantinga
ecf2a3a92e Further improvements for bug 4128 - CMAKE: Generated target import file contains incorrect include path
Mohamed

It would be useful to be able to do either `#include "SDL2/SDL.h"` or `#include "SDL.h"`. This patch allows that and adds compatibility with other build systems. It also allows differentiating between SDL1 and SDL2.
2020-02-16 00:08:36 -08:00
Sam Lantinga
7901b5df5e Fixed bug 4987 - Can't build on MinGW a recent state: conflicting types
Vitaly Novichkov

Recent attempt to build a recent HG state of SDL2 via AppVeyor gives the failure:

https://ci.appveyor.com/project/Wohlstand/sdl-mixer-x/builds/30821858/job/359gqvypi2f18nok

```
C:\projects\sdl-mixer-x\build-MinGW-w32-MinSizeRel-Win32-VB6-Binding\external\AudioCodecs\src\AudioCodecs-build\external\SDL2\src\SDL2HG\src\dynapi\SDL_dynapi_procs.h:56:29: error: conflicting types for 'SDL_CreateThread'
 SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c),(a,b,c),return)
2020-02-15 16:39:38 -08:00
Sam Lantinga
689bb8ec7c Added some extra permissions and features likely to be used by SDL applications 2020-02-14 18:21:58 -08:00
Cameron Cawley
931c1b605b test: Improved detection of OpenGL support 2020-02-08 19:34:51 +00:00
Cameron Cawley
a041f67995 Improved CPU detection on ARM platforms 2020-02-04 16:46:22 +00:00
Cameron Cawley
a2824c26a7 Add basic support for compiling on RISC OS 2020-02-13 20:50:47 +00:00
Cameron Cawley
d0d4db1378 testfilesystem: Don't exit the application if SDL_GetBasePath isn't supported 2020-02-13 22:58:04 +00:00
Sam Lantinga
24d3f55957 Fixed bug 4980 - Build fails for SDL_kmsdrm*.c
Malte Kießling

Since https://hg.libsdl.org/SDL/rev/045f218436fe / bug 4966 i cannot build SDL anymore. The error i get is, essentially, caused by -Werror=declaration-after-statement in SDL_kmsdrmvideo.c and SDL_kmsdrmopengles.c
2020-02-14 16:17:17 -08:00
Sam Lantinga
d43b9a95de Fixed bug 4986 - Memory leak in HIDAPI_JoystickConnected
meyraud705

Memory allocated for device->joysticks on line 589 of SDL_hidapijoystick.c is never freed.

Also, use memmove because memory is overlapping.
2020-02-14 16:15:46 -08:00
Sam Lantinga
b6eb8ccf0a Fixed audio not coming out of the phone speakers while recording on iOS 2020-02-14 15:19:34 -08:00
Sam Lantinga
c8904fd599 Fixed re-setting the audio session category when closing an audio device 2020-02-14 14:18:12 -08:00
Ryan C. Gordon
c2e6fc29ac cmake: Add PACKAGE_VERSION and SDL2_VERSION to sdl2-config.cmake.in
Fixes Bugzilla #4970.
2020-02-14 13:37:32 -05:00
Ryan C. Gordon
ab02f711b5 x11: SDL_SetWindowPosition should try to wait for the window manager.
Wait up to 100 milliseconds, since the window manager might alter or
outright veto the window change...or not respond at all.

In a well-functioning system, though, this should help make sure
that SDL_SetWindowPosition's results match reality.

Fixes Bugzilla #4646.
2020-02-14 13:17:18 -05:00
Ryan C. Gordon
4279a2d83e wayland: Don't delay pending surface resize handling on Vulkan.
OpenGL apparently needs to not do any drawing between wl_egl_window_resize
and eglSwapBuffers, but Vulkan apps don't use SDL to present, so they
never call into an equivalent of SDL_GL_SwapWindow where our Wayland code
was handling pending resize work.

Fixes Bugzilla #4722.
2020-02-14 00:58:36 -05:00
Ryan C. Gordon
e0f5d842d6 wayland: Don't force the window into OpenGL mode if we want Vulkan. 2020-02-14 01:08:21 -05:00
Sam Lantinga
5dbcf476a5 Fixed opening audio on Android from the Steam Link shell activity 2020-02-13 16:10:52 -08:00
Sam Lantinga
861b3c39a7 Resolved conflict and added Android_JNI_RequestPermission() 2020-02-13 10:19:05 -08:00
Sam Lantinga
b0755b75f5 Improved fix for bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work 2020-02-12 12:26:27 -08:00
Ryan C. Gordon
c3291aa7f9 test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility.
Fixes Bugzilla #4975.
2020-02-12 13:09:38 -05:00
Ryan C. Gordon
1179ddf3b9 mac: Wait a bit before activating app at startup.
This is obnoxious and wrong, but the patch that activates the Dock before
activating the app fixes the _menu_ not responding on Catalina, but the
first window created by the app won't have keyboard focus without a small
delay inserted.

This obviously needs a better solution, but it gets it limping along correctly
for now.
2020-02-12 13:08:29 -05:00
Sam Lantinga
3750f5a840 Fixed relative mode mouse events stopping if you click on the title bar 2020-02-11 21:19:05 -08:00
Sam Lantinga
f0439d401e Fixed iOS and Android build 2020-02-11 16:23:43 -08:00
Sam Lantinga
9250ab55cb Implemented OpenSL-ES audio recording on Android 2020-02-11 16:14:02 -08:00
Sam Lantinga
9fb7eea35e Attempt to make version detection safe for Mac OS X < 10.10 2020-02-11 10:35:14 -08:00