Commit Graph

10879 Commits

Author SHA1 Message Date
Ryan C. Gordon
e4d152081d direct3d: be more aggressive about resetting invalidated cached state.
Fixes Bugzilla #4402.
2018-12-03 09:26:05 -05:00
Ryan C. Gordon
a45803eb03 render: fix some static analysis warnings. 2018-12-03 02:06:17 -05:00
Ryan C. Gordon
d3e28c4b87 direct3d: Make sure streaming textures update before being used for drawing.
Fixes Bugzilla #4402.
2018-12-03 01:58:23 -05:00
Ryan C. Gordon
25f6ba04a4 Patched to compile on C89 compilers. 2018-12-02 21:57:33 -05:00
Ryan C. Gordon
ece0a1fa69 direct3d: Release and NULL out vertex buffers on reset.
Otherwise they are irretrievably lost on window resize, etc, which makes
rendering freeze and other disasters.

Fixes Bugzilla #4358.
2018-12-02 20:55:57 -05:00
Ryan C. Gordon
9df43cc00b cmake: Comment out some debug logging that can upset build environments.
Something about the dashes, colons, numbers makes some builders believe this
is an error message.
2018-12-02 02:43:32 -05:00
Ryan C. Gordon
87359a495d directfb: Updated render backend to new internal API.
Totally untested, beyond it now compiles again. Probably needs some fixes.

Fixes Bugzilla #4405.
2018-12-02 02:33:06 -05:00
Sergey Zhuravlevich
021b77ba66 kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
Fixes Bugzilla #4403.
2018-12-01 16:31:56 -05:00
Sergey Zhuravlevich
c5d36df66d kmsdrm: uninitialized KMSDRM fixes
* Search for valid encoder in connector when it doesn't have an
   encoder ID set.

 * Search for valid CRTC in resources and encoder's possible CRTCs
   when encoder doesn't have one set.

 * Select default mode if CRTC doesn't have a valid one.

 * Pick current_mode's W/H/Refresh Rate basing on current and
   valid CRTC mode, not the saved one.
2018-12-01 13:09:00 -05:00
Ryan C. Gordon
d6ff71d456 android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
Fixes Bugzilla #4406.
2018-12-01 12:19:11 -05:00
Ryan C. Gordon
8e4e731587 Added some detail to a Doxygen comment (thanks, Sylvain!). 2018-12-01 12:17:34 -05:00
Ryan C. Gordon
ff81c20f15 Patched to compile on Linux with threads enabled. (whoops!) 2018-12-01 11:14:20 -05:00
Ryan C. Gordon
8778fa9122 Patched to compile on Linux with --disable-threads.
Fixes Bugzilla #4393.
2018-12-01 10:36:26 -05:00
Sam Lantinga
5675701a0b Added support for the Razer Raiju Mobile 2018-11-27 15:10:26 -08:00
Sam Lantinga
0ad29b8e7c Fixed the hotspot for cursors on Raspberry Pi 2018-11-27 11:16:04 -08:00
Sam Lantinga
882dd25941 Fixed bug changing cursors on Raspberry Pi 2018-11-27 10:20:29 -08:00
Ozkan Sezer
8e31277d36 SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list. 2018-11-26 19:55:01 +03:00
Alex Szpakowski
9eb0eca492 metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. 2018-11-25 22:13:09 -04:00
Sam Lantinga
d208859de0 Added atomics support for armv8-a (Raspberry Pi 3) 2018-11-23 21:29:42 -08:00
Sam Lantinga
0571cb7d50 Do a second pass to find libraries without a single version digit after the .so
This finds libsndio.so.6.1 on Raspberry Pi
2018-11-23 21:11:11 -08:00
Alex Szpakowski
e280e75f1c metal: Fix an incorrect division. 2018-11-21 23:46:37 -04:00
Alex Szpakowski
4e0d88f0e3 metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles. 2018-11-21 23:37:23 -04:00
Sebastian Krzyszkowiak
dda9727e88 wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Ozkan Sezer
870acf4dd1 minor update to Makefile.os2, added a test/Makefile.os2. 2018-11-20 10:55:00 +03:00
Sam Lantinga
db349f323f Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow()
Cameron Gutman

After updating to SDL 2.0.9, I got a user report that my app was crashing when closing a SDL_WINDOW_FULLSCREEN window to return to my Qt-based UI. It looks like the dead SDL window is getting a spurious updateLayer call which is causing SDL to dereference a null SDL_WindowData pointer.

For some reason, this only happens when using SDL_WINDOW_FULLSCREEN and not windowed or SDL_WINDOW_FULLSCREEN_DESKTOP. I was also unsuccessful in my attempt to get a simple reproducer for this crash. The Session.cpp code is available 688c4a90d9/app/streaming/session.cpp but I slightly modified it (adding a SDL_PumpEvents() call at 1179 to immediately trigger the issue, otherwise it happened when Qt next pumped the event loop).

The crashing line is:

    NSMutableArray *contexts = data->nscontexts;
2018-11-19 21:35:59 -08:00
Sam Lantinga
44047d2178 Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool type
Luke Dashjr

Bug 3993 was "fixed" by #undef'ing bool. But this breaks C99's stdbool.h bool too.

For example, mpv's build fails with:

../audio/out/ao_sdl.c:35:5: error: unknown type name ‘bool’

It seems ill-advised to be #undef'ing *anything* here - what if the code including SDL_cpuinfo.h actually wants to use altivec?
2018-11-19 21:28:52 -08:00
Sam Lantinga
448e1a6b21 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson

Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
2018-11-19 21:17:00 -08:00
Ozkan Sezer
84655a97bb os/2 bits for SDL_malloc.c -- from libffi 2018-11-18 19:28:20 +03:00
Ozkan Sezer
b218ec3463 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. 2018-11-18 11:50:20 +03:00
Ozkan Sezer
3528e885e6 Makefile.os2: build libm as a static lib and add it to linkage.
in case it is needed some day.
2018-11-18 11:50:02 +03:00
Ryan C. Gordon
1753789ba1 opengles: Fixed compiler warnings. 2018-11-17 16:24:52 -05:00
Sam Lantinga
9a75f9e464 Back out change initializing renderer blend mode incorrectly. 2018-11-17 12:12:29 -08:00
Ryan C. Gordon
05e4c99068 direct3d11: Fixed missing rendering of solid primitives.
Fixes Bugzilla #4388.
2018-11-17 14:39:42 -05:00
Ryan C. Gordon
1bff9ec3c6 Fixed a few compiler warnings. 2018-11-17 14:37:51 -05:00
Sam Lantinga
b171721e4d The default draw blendmode is SDL_BLENDMODE_NONE 2018-11-17 00:58:45 -08:00
Sylvain Beucler
a2560fd73c Emscripten: make CloseAudio actually close audio
cf. https://bugzilla.libsdl.org/show_bug.cgi?id=4176
2018-11-15 18:22:30 +00:00
Ozkan Sezer
dbf9ff8647 fix permissions 2018-11-15 07:20:02 +03:00
Ryan C. Gordon
57e300f4c2 software: fix blits with color mods that change during a command queue run. 2018-11-14 22:38:58 -05:00
Sam Lantinga
5a6cb6053f Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus

The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events.  Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Sam Lantinga
cc6a8ac87e Fixed bug 4377 - SDL_PIXELFORMAT enum is anonymous, which prevents its use in a templated function
zen3d

While trying to build Pixie lisp (https://github.com/pixie-lang/pixie), which uses SDL for multimedia output, the mandelbrot example won't build. The problem is that internally pixie uses a templated function to dump a value, and gcc chokes because SDL_PIXELFORMAT_RGA8888 is an anonymous enum.

I solved the problem locally by changing from:
   enum {
      SDL_PIXELFORMAT_UNKNOWN,
      ... etc. ...
      SDL_PIXELFORMAT_YUYV = ... etc ...
   };
to:
   typedef enum {
      SDL_PIXELFORMAT_UNKNOWN,
      ... etc. ...
      SDL_PIXELFORMAT_YUYV = ... etc ...
   } SDL_PIXELFORMAT_ENUM;
The net result of this change is that the enum containing SDL_PIXELFORMAT_* is no longer an anonymous enum and can now be used by a templated function.

This local change fixes Pixie lisp for me.

I did notice that you use the idiom
   typedef enum {
      ... etc ...
   } SDL_FOO;
elsewhere in your code, so that change to SDL_PIXELFORMAT doesn't look like it would have a negative impact.
2018-11-12 19:23:49 -08:00
Sam Lantinga
6ee817ee72 Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch)
midwan

When trying to compile on a Raspberry Pi 3, running Raspbian Stretch (fully updated), a warning appears:

/home/pi/projects/SDL/src/test/SDL_test_memory.c: In function ‘SDL_TrackAllocation’:
/home/pi/projects/SDL/src/test/SDL_test_memory.c:112:109: warning: format ‘%llx’ expects argument of type ‘long long unsigned int’, but argument 5 has type ‘unw_word_t {aka unsigned int}’ [-Wformat=]
                 snprintf(entry->stack_names[stack_index], sizeof(entry->stack_names[stack_index]), "%s+0x%llx", sym, offset);
2018-11-12 16:42:49 -08:00
Sam Lantinga
a8419fdde0 Fixed bug 4367 - compatibility version decreased between 2.0.8 and 2.0.9
Joshua Root

The change resulting from Bug 4208 changed the compatibility_version of libSDL2 from 9.0.0 to 1.0.0. This is simply wrong.

This means that programs linked against 2.0.9 are considered by the dynamic linker to be compatible with all previous versions of libSDL2. This is not the case since new public symbols have been added.

The way compatibility_version and current_version are meant to work is:
 * current_version increases every time the library changes in any way.
 * compatibility_version is increased to match current_version whenever new public symbols are added.

Thus both versions should only ever increase. The solution to the Xcode project and autotools not having matching versions should have been to increase the version(s) in the Xcode project.

Reference: https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/VersionInformation.html
2018-11-12 16:34:58 -08:00
Alex Szpakowski
29536b1a1f cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!)
Fixes bug #4368
2018-11-10 20:56:23 -04:00
Alex Szpakowski
e4a845faec Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).

Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
2018-11-10 16:15:48 -04:00
Sam Lantinga
9fd857ef3e Used confflags +=, so each option can be enabled individually, if desired 2018-11-07 07:52:39 -08:00
Sam Lantinga
9ab9ca25a3 The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime 2018-11-07 07:38:11 -08:00
Sam Lantinga
b2fdaba7b1 Added Vulkan headers version 1.1.91
Downloaded from https://github.com/KhronosGroup/Vulkan-Headers
2018-11-06 16:57:07 -08:00
Sebastian Krzyszkowiak
2625a1d876 wayland: fix resizing and fullscreen toggling
For starters, we need to correctly respond to 0,0 configure after unsetting
fullscreen. Also, turns out that there should be no drawing calls at all
in between eglSwapBuffers and wl_egl_window_resize, as otherwise EGL can
already allocate a wrongly sized buffer for a next frame, so handle those
together.
2018-11-07 01:08:35 +01:00
Ozkan Sezer
34b3c186ab close_code.h: #error if included without matching begin_code.h 2018-11-06 23:45:50 +03:00
Ozkan Sezer
70cd2c8841 fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode 2018-11-06 20:50:24 +03:00