Commit Graph

17 Commits

Author SHA1 Message Date
David Ludwig
d839eb5eb2 WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend 2013-02-02 21:05:32 -05:00
David Ludwig
4f6ffdc590 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend 2013-02-02 19:32:44 -05:00
David Ludwig
96a6361f12 WinRT: Windows Phone fixes. SDL can now display images, and respond to input, on Microsoft's Windows Phone 8 emulator. 2013-01-29 20:27:47 -05:00
David Ludwig
c0cc3cec3f WinRT: converted tabs to spaces in src/video/windowsrt/* 2013-01-08 23:11:22 -05:00
David Ludwig
a4b1bfe356 WinRT: fixed a window-surface-updating bug (WinRT/DLudwig #25, http://bit.ly/RkawRR) 2012-12-09 22:43:34 -05:00
David Ludwig
0514530fd3 WinRT: minor code cleanup regarding some variable names 2012-11-25 19:13:45 -05:00
David Ludwig
6ef71900e3 WinRT: removed unneeded Direct3D stencil buffer code 2012-11-25 19:10:02 -05:00
David Ludwig
bbc13a8ecb WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.* 2012-11-25 19:05:56 -05:00
David Ludwig
fb9e63614b WinRT: allow windows in non-native screen sizes. Scaling is applied for such. 2012-11-25 17:34:41 -05:00
David Ludwig
dd673b6e08 WinRT: got SDL_UpdateWindowSurface working, rudimentarily 2012-11-21 23:44:58 -05:00
David Ludwig
3cb25cc986 WinRT: added code to update the main texture on each frame with dummy data 2012-11-21 17:38:17 -05:00
David Ludwig
9b3e8fe390 WinRT: removed now-unused 'color' parameter from shaders 2012-11-21 17:19:16 -05:00
David Ludwig
c7f3a001de WinRT: made the fullscreen display be backed by a texture 2012-11-21 17:07:48 -05:00
David Ludwig
f2315e5a87 WinRT: included shaders in SDL library (moved from SDLWinRTTestApp) 2012-11-20 08:46:10 -05:00
David Ludwig
7974dae149 WinRT: minor code cleanups 2012-11-20 08:12:12 -05:00
David Ludwig
8f625d0105 WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer 2012-11-19 22:30:00 -05:00
David Ludwig
ebce3f9d47 WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle 2012-11-18 23:29:52 -05:00