David Ludwig
971e8b2487
WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
...
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
2013-08-28 16:51:07 -04:00
David Ludwig
93507125de
WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
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The XAML support here is still rudimentary. Bugs do exist. You've been warned.
XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
2013-08-27 21:21:09 -04:00
David Ludwig
278c571952
WinRT: renamed "windowsrt" directories to "winrt"
2013-08-27 12:33:36 -04:00
David Ludwig
558566d117
WinRT: misc code cleanups
2013-08-27 11:39:44 -04:00
David Ludwig
d74acd5aaa
WinRT: moved most platform-specific keyboard and mouse code to shared locations
2013-08-26 17:17:53 -04:00
David Ludwig
b59c3af461
WinRT: file naming and placement cleanup
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- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
2013-08-20 21:22:32 -04:00
David Ludwig
1ae5d8dea3
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
2013-08-13 20:09:52 -04:00
David Ludwig
2ee499e0c3
WinRT: fixed XInput-related linker errors on non-x86 platforms (such as ARM)
2013-05-20 11:09:08 -04:00
David Ludwig
6356c76c2f
WinRT: added preliminary joystick / game controller support (minus hotplugging)
2013-05-19 23:30:34 -04:00
David Ludwig
42d450ffdb
WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll)
2013-05-11 21:54:10 -04:00
David Ludwig
86bfe54a2d
WinRT: build fixes for the loopwave and testthread test apps
2013-04-14 12:06:58 -04:00
David Ludwig
922323a1cd
WinRT: added texture channel color-modulation support for D3D 11.1
2013-04-07 22:35:58 -04:00
David Ludwig
d2e7786722
WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
2013-02-24 10:41:35 -05:00
David Ludwig
cacc6d9d92
WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
2013-02-24 10:11:58 -05:00
David Ludwig
dbf571eb99
WinRT: cleaned up headers in src\video\windowsrt\
2013-02-24 10:02:57 -05:00
David Ludwig
b7dcf7fac4
WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
2013-02-16 09:10:43 -05:00
David Ludwig
81b18b286b
WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
2013-02-09 19:39:42 -05:00
David Ludwig
aa44094749
WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
2013-02-09 14:35:06 -05:00
David Ludwig
7eb00a855c
WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
2013-02-03 12:33:15 -05:00
David Ludwig
4f6ffdc590
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
2013-02-02 19:32:44 -05:00
David Ludwig
19e2e3294b
WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!)
2013-01-28 23:19:13 -05:00
David Ludwig
4f492c62c6
WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
2013-01-28 22:03:12 -05:00
David Ludwig
e65acbfd3e
WinRT: separated Win32 and WinRT project files
2013-01-23 23:42:50 -05:00