Sam Lantinga
d42623edab
Backed out changeset e8f93c2ebda3 - it didn't actually do anything useful
2013-11-14 21:39:54 -08:00
Ryan C. Gordon
7b0c132da5
Turning --no-undefined back on, to see what platforms are still broken.
2013-11-14 20:24:15 -05:00
Ryan C. Gordon
9187576376
Fixed comment typo.
2013-11-14 20:24:40 -05:00
Gabriel Jacobo
77d19e60a0
Clean up the EGL related video backends (X11, Android, RPi)
2013-11-14 20:14:02 -03:00
Ryan C. Gordon
368dcb741c
Apparently Haiku is removing /boot/common (thanks, scottmc!).
...
See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091877.html
2013-11-14 14:45:00 -05:00
Ryan C. Gordon
7b7d9cfb3a
Haiku: fixed uninitialized variable.
2013-11-14 14:42:20 -05:00
Apoorv Upreti
fb216708a5
merged with repo
2013-11-14 22:35:28 +05:30
Ryan C. Gordon
b444dd2714
Renamed things named after BeOS to be named after Haiku instead.
2013-11-14 11:51:24 -05:00
Apoorv Upreti
a41facd41d
Fixed visualtest build on VS2012
...
SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly.
2013-11-14 22:19:07 +05:30
Gabriel Jacobo
eafeffb53e
Adds joystick/udev troubleshooting information to README-linux.txt
2013-11-14 10:19:07 -03:00
Ryan C. Gordon
afac254201
Patched to compile on Haiku.
2013-11-14 01:00:08 -05:00
Ryan C. Gordon
a71d349f7c
Added SDL_DetachThread() API.
2013-11-14 00:52:39 -05:00
Ryan C. Gordon
ee4465fe4f
Started BeOS removal: merged BeOS thread and pthread code.
...
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.
BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
2013-11-13 22:35:26 -05:00
Sam Lantinga
0e55f65eda
Diagonal flipping with RenderCopyEx
...
Ivan Rubinson
As it turns out, it was impossible to render a texture flipped diagonally (both vertically and horizontally) with one RenderCopyEx call.
With help from #SDL @ freenode, we came up with a fix.
2013-11-13 21:50:59 -08:00
Gabriel Jacobo
d14636f4e2
[Windows] Fixes bug #1555 , handle ALT+F4 on Windows
2013-11-13 11:18:37 -03:00
Gabriel Jacobo
43196cb6a4
Updated androidbuild.sh to enable parallel builds and ndk-build parameters
2013-11-13 09:41:21 -03:00
Gabriel Jacobo
fcb421448c
Added a few notes from Ryan's email to README-linux.txt
2013-11-12 11:31:13 -03:00
Gabriel Jacobo
8eb7a48f51
Linux README explaining build vs runtime, and build deps for Ubuntu 13.04
...
Build dependencies list for Ubuntu 13.04 provided by Ryan.
2013-11-12 11:28:42 -03:00
Sam Lantinga
1b78e78f3a
Retain the high dpi flag when recreating the window (e.g when creating a renderer context)
2013-11-12 02:18:52 -08:00
Sam Lantinga
f6621a486b
Fixed build error with SDK < 10.7
2013-11-12 02:04:12 -08:00
Sam Lantinga
23d1f55455
We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X.
2013-11-12 02:02:12 -08:00
Sam Lantinga
2a92dbcd37
Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X.
2013-11-12 01:52:54 -08:00
Sam Lantinga
27fd119513
Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode
2013-11-12 00:32:29 -08:00
Sam Lantinga
699471167e
Made sure the window had the correct border when manually being brought back from fullscreen mode.
2013-11-11 23:42:43 -08:00
Sam Lantinga
0d760321a0
Fixed assertion when quickly toggling from fullscreen back to fullscreen:
...
"Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'"
To reproduce this, run testsprite2, press Alt-Enter once, again while it's animating to fullscreen, and then again while it's animating out of fullscreen.
2013-11-11 22:43:05 -08:00
Sam Lantinga
a7198d59d9
Fixed window resizing when entering and leaving fullscreen mode
2013-11-11 21:38:11 -08:00
Sam Lantinga
8d9ec333fe
Fixed assertion failure when minimizing a fullscreen window.
2013-11-11 21:21:18 -08:00
Sam Lantinga
12670f5ad4
Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
...
philhassey
Overview: While SDL_SetTextInputRect works perfectly to move my window out of the way of the virtual keyboard using SDL2/Android, on iOS this function has no effect.
Steps to Reproduce: Call SDL_SetTextInputRect with a rect near the bottom of the screen before calling SDL_StartTextInput.
Actual Results: The iOS virtual keyboard is displayed after calling SDL_StartTextInput, but the screen is not shifted to reveal the TextInputRect region.
Expected Results: The screen should be shifted to reveal the TextInputRect region (like with SDL2/Android.)
This patch implements SDL_SetTextInputRect for uikit/iOS.
It sets up notification handlers to respond to changes in the display of the keyboard. These handlers then change the frame of the view so it is moved out of the way of the keyboard as per SetTextInputRect.
2013-11-11 20:51:19 -08:00
Sam Lantinga
f8d0bb97f1
Properly handle toggling fullscreen state when another fullscreen state change is in progress.
2013-11-11 20:42:59 -08:00
Gabriel Jacobo
acd5ff5c64
[X11] Fix up compilation when EGL headers are not present.
2013-11-11 19:17:32 -03:00
Gabriel Jacobo
e16f591102
[Android] Try to improve handling of some dpad+gamepad+keyboard corner cases
2013-11-11 11:12:43 -03:00
Gabriel Jacobo
258f349104
[Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
...
Thanks Joe LeVeque!
2013-11-11 10:59:15 -03:00
Gabriel Jacobo
7ed94cd043
[Android] Improve handling of keyboard, dpad and gamepad events
...
Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
36a24d1c0b
[Android] Fixes bug 2217, better joystick axes handling on Android.
2013-11-11 10:15:35 -03:00
Sam Lantinga
1a97b155d3
Fixed compiling with older Mac OS X SDK
2013-11-11 03:29:11 -08:00
Sam Lantinga
2d58a7be1e
Fixed compiling with ISO C90
2013-11-11 03:12:50 -08:00
Sam Lantinga
e805bd8451
Don't minimize by default when in fullscreen desktop mode.
...
This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
9804013dba
Added support for new style fullscreen transitions on Mac OS X
2013-11-11 02:53:00 -08:00
Sam Lantinga
4b94b3ca8a
Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
2013-11-11 02:00:58 -08:00
Sam Lantinga
1e36640467
Fixed whitespace style
2013-11-11 01:59:40 -08:00
Sam Lantinga
3149882085
Toggling fullscreen now takes fullscreen flags
2013-11-11 01:59:20 -08:00
Sam Lantinga
0e96201374
Fixed pool memory leak
2013-11-10 19:19:44 -08:00
Sam Lantinga
9769f7f6e1
Fixed bug 1965 - Mac: dead code for supporting OS 10.4
...
Alex Szpakowski
The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
7d6a62ec9b
Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
...
Catch exceptions generated when trying to create a Cocoa window.
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
c9daafbf58
[X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events
2013-11-10 20:38:50 -03:00
Gabriel Jacobo
b2bb1d19c2
Fixes bugs #2213 and #2214 , improves the Android joystick code button handling
2013-11-10 20:13:27 -03:00
Sam Lantinga
dfec3bfeb2
Fixed issue with dead key press/release events being filtered out.
2013-11-10 14:48:44 -08:00
Sam Lantinga
eb86a88578
Hopefully fixed focus problems when handling a global hotkey on X11.
...
See this thread for details:
https://bugzilla.mozilla.org/show_bug.cgi?id=578265
2013-11-10 14:33:01 -08:00
Sam Lantinga
b48a836f34
Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
...
Also fixed minimize and maximize state detection for Windows.
2013-11-10 14:10:00 -08:00
Sam Lantinga
b139a615ac
Added project files for Visual Studio 2013
...
Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00