Commit Graph

10769 Commits

Author SHA1 Message Date
Ozkan Sezer
cb06f666b0 fix NetBSD C90 build failure
src/vendor/SDL2/src/joystick/bsd/SDL_sysjoystick.c:353:5: error:
ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]

reported by 'bch' at https://discourse.libsdl.org/t/25231
2018-11-01 12:35:00 +03:00
Cameron Gutman
dfb9d1558e Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails
https://bugzilla.libsdl.org/show_bug.cgi?id=4350

We can't safely call GL_DestroyRenderer() until GL_LoadFunctions()
succeeds because we will be missing functions that we try to use
when activating the renderer for destruction if we have an GL context.
2018-10-31 20:17:53 -07:00
Sam Lantinga
c0b8fffb4b Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3
Rainer Sabelka

After I did an upgrade of my arch Linux installation (resulting in an update of Mesa to version 18.2.3), all my SDL2 applications which use the KMS/DRM driver stopped working.
Reason: Creating a Window with SDL_CreateWindow failed because the call to EGL
eglCreateWindowSurface() returns an error "EGL_BAD_MATCH".
After investigating with the debugger I figured, that the configuration, which has been selected from the output of eglChooseConfig(), has an "EGL_NATIVE_VISUAL_ID" which does not match the "format" of the underlying gbm surface.

The attached patch fixes the problem. It does so, by mimicking Weston's behavior.
All configurations returned from eglChooseConfig() which have an visual_id different from the gbm format are discarded, and only from the remaining ones the "best" match is selected.
2018-10-31 15:16:51 -07:00
Sam Lantinga
f257f90c1c Fixed bug 4347 - Keyboard LEDs don't work on linux console
Rainer Sabelka

When using SLD2 on a Linux console with the KMS/DRM video backend and Linux evdev keyboard support, the caps lock, scroll lock, and num lock leds do not work.

The attached patch adds ioctls for setting the LED state in SDL_evdev_kbd.c
2018-10-31 15:01:20 -07:00
Sam Lantinga
e7fb0dfba1 Added tag release-2.0.9 for changeset 8feb5da6f2fb 2018-10-31 10:18:05 -07:00
Ozkan Sezer
9333e80281 rename os2 makefile so that 'make dist' catches it; update it a bit. 2018-10-30 20:11:02 +03:00
Sam Lantinga
0efec8ac7a Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
Sylvain

Re-opening this issue.

It fixes the test-case, but it introduces a regression with another bug (bug #4313).

So here's a new patch that activate cropping of the source surface to solve the issue.
It also reverts the wrong changeset.
It prevents unneeded colorkey error message.
2018-10-30 07:00:03 -07:00
Sam Lantinga
e24a00fa7e Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available. 2018-10-29 19:58:59 -07:00
Ryan C. Gordon
cea92252b1 winmain: Patched to compile on C89 compilers. 2018-10-29 20:18:50 -04:00
Ryan C. Gordon
4add225d98 winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
Otherwise, we are using the allocator before the app can set up its own hooks.

Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses
SDL_malloc, too!) to get ready to call into SDL_main.

This also makes console_wmain() call into the same routines as everything
else, so we don't have to deal with those allocations, too. Hopefully we
end up with the same results from GetCommandLine() as we do in wargv.

Fixes Bugzilla #4340.
2018-10-29 20:00:03 -04:00
Ryan C. Gordon
ac3ed1ef93 README-ios: added a note about enabling hidapi. 2018-10-29 15:51:38 -04:00
Michał Janiszewski
e4a84752cb Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
2018-10-28 21:36:48 +01:00
Sam Lantinga
e84cf33c51 Fixed bug 4335 - Android NDK build error
dmuratshin

LOCAL_SRC_FILES shouldn't use $(LOCAL_PATH)
2018-10-28 14:17:21 -07:00
Sam Lantinga
ccf059a039 Updated Android project files and documentation 2018-10-28 10:31:06 -07:00
Sam Lantinga
b8ffbe177a This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
2018-10-26 20:20:28 -07:00
Ryan C. Gordon
a404e5056f hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
2018-10-26 14:43:39 -04:00
Sam Lantinga
933bdaf91b Added patch note for SDL_GameControllerGetPlayerIndex() and friends 2018-10-26 09:49:27 -07:00
Sam Lantinga
e6472f3cb3 Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
2018-10-26 09:27:31 -07:00
Sam Lantinga
da9d1fdad4 Generalized the XInput user index into a player index 2018-10-25 16:53:14 -07:00
Sam Lantinga
67832fdf10 Fixed initializing XInput user index 2018-10-25 13:22:34 -07:00
Sam Lantinga
e8f3a27057 Added SDL_JoystickGetXInputUserIndex() 2018-10-25 12:54:42 -07:00
Sam Lantinga
95bd760475 Added vi style for the Emscripten joystick code 2018-10-25 12:54:39 -07:00
Ozkan Sezer
d035b946dc CMakeLists.txt: set dylib version numbers properly. (bug #2915.) 2018-10-25 11:11:02 +03:00
Sam Lantinga
b38f2beac8 Fixed reinitializing the SDL joystick subsystem on Android 2018-10-23 12:40:25 -07:00
Ozkan Sezer
3a62b00485 fix permissions 2018-10-23 09:10:02 +03:00
Sam Lantinga
a678430946 Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!) 2018-10-22 14:55:47 -07:00
Sam Lantinga
4b06169440 Handle failure to load hidapi gracefully 2018-10-22 14:55:45 -07:00
Sam Lantinga
ddee9a366a Add exception handling to Android hidapi. 2018-10-22 14:55:42 -07:00
Ryan C. Gordon
135273d029 wasapi/win32: Sort initial device lists by device GUID.
This makes an unchanged set of hardware always report devices in the same
order on each run.
2018-10-21 22:40:17 -04:00
Ryan C. Gordon
d47f7c3505 x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat.
It needs to use Bool (which is an int) and not BOOL (which is CARD8), which
causes problems on platforms with different byte order and alignment, etc.

Fixes Bugzilla #4326.
2018-10-20 21:35:48 -04:00
Ryan C. Gordon
32bec112ae cocoa: Put a mutex around GL_SwapBuffers.
Prevents deadlock when swapping two different GL contexts on two different
threads at the same time on macOS 10.14 ("Mojave").

Fixes Bugzilla #4278.
2018-10-18 23:38:27 -04:00
Thomas Perl
95ea2ed177 Fix "unresponsible application" issues in Wayland
Polling without wl_display_flush() never responds to ping requests.
In that case ping-pong works only on other events, such as user input
or on frame swapped.

From https://git.merproject.org/mer-core/libsdl/merge_requests/3
Original author: Alexander Akulich <a.akulich@omprussia.ru>
2018-08-23 14:47:38 +02:00
Sam Lantinga
4bee75315f Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
2018-10-18 15:41:50 -07:00
Sam Lantinga
900bc0f1d6 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Similar to bug/patch #4228, the iOS Demo Xcode project needs to add the CoreBluetooth framework.
2018-10-18 15:40:39 -07:00
Ryan C. Gordon
1da5ad6607 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272.
2018-10-18 12:05:05 -04:00
Ryan C. Gordon
92b1ddcd15 cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
On Mojave, this will report large numbers for retina displays in fullscreen
mode, which isn't how it works on previous versions.
2018-10-18 11:59:48 -04:00
Ozkan Sezer
cadc39adf6 use less ancient versions of autofoo scripts 2018-10-18 11:58:00 +03:00
Sam Lantinga
1762542422 Fixed bug 4318 - Android move Haptic code to API26 class
Sylvain

- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
2018-10-16 15:00:43 -07:00
Sam Lantinga
3c0f019a28 Fixed updating the rumble parameters on Linux 2018-10-16 14:58:07 -07:00
Sam Lantinga
1862fedebb Support vibration magnitude on Android 8.0 (thanks Rachel!) 2018-10-16 08:29:27 -07:00
Ozkan Sezer
f311b08642 SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
Otherwise if SDL_POWER_DISABLED is disabled (eg with --disable-power):

... with clang -pedantic:
src/power/SDL_power.c:48:50: warning: use of GNU empty initializer extension [-Wgnu-empty-initializer]
static SDL_GetPowerInfo_Impl implementations[] = {
                                                 ^
src/power/SDL_power.c:48:50: warning: zero size arrays are an extension [-Wzero-length-array]
2 warnings generated.

... with gcc -pedantic:
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
 static SDL_GetPowerInfo_Impl implementations[] = {
                                                  ^
src/power/SDL_power.c:48:30: error: zero or negative size array ‘implementations’
 static SDL_GetPowerInfo_Impl implementations[] = {
                              ^~~~~~~~~~~~~~~

... with Watcom:
./src/power/SDL_power.c(85): Error! E1112: Initializer list cannot be empty
2018-10-15 11:01:00 +03:00
Ryan C. Gordon
7d558cc0de x11: Don't hardcode limit on lines of text in message boxes.
Plus other text parsing fixes.

Fixes Bugzilla #4306.
2018-10-15 00:46:43 -04:00
Ozkan Sezer
663a27c57c add a minimal config and makefile to test watcom/os2 builds. 2018-10-14 23:56:56 +03:00
Ozkan Sezer
30ee716f69 SDL_GetPowerInfo_Hardwired is static in SDL_power.c
.. therefore, comment out its extern declaration in SDL_syspower.h.
2018-10-14 23:55:02 +03:00
Ozkan Sezer
651d5e7d28 add missing include. 2018-10-14 23:50:50 +03:00
Alex Szpakowski
b669a6546f iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer. 2018-10-14 17:26:10 -03:00
Charlie Birks
da8a1e0ebc Emscripten: Load eglQueryString and eglGetError
This prevents an assertion on context creation failure (calling a null
function pointer).
2018-10-13 17:18:59 +01:00
Alex Szpakowski
18b397b215 metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels. 2018-10-13 03:36:42 -03:00
Alex Szpakowski
a7fd679c7e macOS: Fixed MoltenVK dynamic library loading code. 2018-10-12 23:23:52 -03:00
Alex Szpakowski
c13bc99b59 metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250. 2018-10-12 17:55:42 -03:00