Commit Graph

7610 Commits

Author SHA1 Message Date
Sam Lantinga
c80935bfe1 Fixed bug 2683 - Raspberry PI support using CMake
Tobias Himmer

this patch adds a check to the CMake build script to detect whether the VideoCore API is available.
If it is found, it enables SDL_VIDEO_DRIVER_RPI and will also add the needed include/library directory flags to CMAKE_C_FLAGS so the subsequent check for GLES succeeds in picking up the headers.

Seems to work fine on Raspbian.
2014-08-16 23:28:40 -07:00
Sam Lantinga
61712c5787 Fixed bug 2687 - SDL_BlitScaled does not handle clipping correctly
Patch from Benoit Pierre:

video: fix clipping handling in SDL_UpperBlitScaled

- honor destination clipping rectangle
- update both destination and source rectangles when clipping source
  rectangle to source surface and destination rectangle to destination
  clip rectangle
- don't change scaling factors when clipping

N.B.:

- when no scaling is involved (source and destination width/height are
  the same), SDL_UpperBlit is used (so SDL_BlitScaled behaves like
  SDL_BlitSurface)
- the final destination rectangle after all clipping is performed is
  saved back to dstrect (like for SDL_UpperBlit)
2014-08-16 23:25:02 -07:00
Sam Lantinga
18fc7db9e2 Added SDL_round(), contributed by Benoit Pierre - thanks! 2014-08-16 23:23:15 -07:00
Sam Lantinga
f3baf69f1d Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D 2014-08-16 23:17:47 -07:00
Sam Lantinga
5986bdc50d Fixed building on Windows with CMake 2014-08-16 15:18:21 -07:00
Ryan C. Gordon
923f894f97 Haptic: Add some missing haptic types to test, and fix wrong array-sizes.
Thanks, Elias!

Fixes Bugzilla #2686.
(along with the last several commits.)
2014-08-16 16:50:10 -04:00
Ryan C. Gordon
a61f94f2a4 Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:49:00 -04:00
Ryan C. Gordon
5f4bff4acc Haptic: Fix the saturation and deadband parameters' available range.
There was a misconception that Linux's saturation and deadband parameters -
on which the corresponding SDL parameters were based - use only half of the
possible range.

Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:47:42 -04:00
Ryan C. Gordon
913d3c0acb Haptic: Explicitly avoid floating point arithmetic if it's not needed.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:42:55 -04:00
Ryan C. Gordon
8ba088f60b Haptic: DInput's POLAR direction actually matches Linux's direction.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:41:25 -04:00
Ryan C. Gordon
a752aefd59 Haptic: Don't interpret a direction of polar 35999 as "unsupported type".
(or linux-direction 0xFFFF)

Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:40:01 -04:00
Philipp Wiesemann
2645949c77 Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
Philipp Wiesemann
d1e03360ec Updated README. 2014-08-15 23:18:57 +02:00
Philipp Wiesemann
c4eaf413a0 Fixed enumeration in README. 2014-08-15 23:13:51 +02:00
Sam Lantinga
a4e7d11272 Take advantage of GL_ARB_texture_non_power_of_two when it's available 2014-08-14 21:31:50 -07:00
Philipp Wiesemann
faed99fae6 Fixed warnings about unused local variables. 2014-08-12 23:37:12 +02:00
Philipp Wiesemann
039f06d731 Fixed warning about implicit boxing to Java Object. 2014-08-12 23:33:16 +02:00
Philipp Wiesemann
3a8de638c1 Fixed doxygen warnings and markdown formatting. 2014-08-12 23:28:45 +02:00
Sam Lantinga
4b39a2f46b Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00
Sam Lantinga
7dec2806ea Added an entry for the new Steam controller XInput emulation mode 2014-08-11 17:24:54 -07:00
Philipp Wiesemann
8f4de21b29 Fixed typo in source comment. 2014-08-11 23:18:35 +02:00
Philipp Wiesemann
50b5d62934 Added javadoc comment for consistency. 2014-08-11 23:16:47 +02:00
Philipp Wiesemann
b473c109cd Fixed doxygen warning and markdown formatting. 2014-08-11 23:13:20 +02:00
Philipp Wiesemann
f9864b4590 Updated README name in header. 2014-08-11 22:53:03 +02:00
Philipp Wiesemann
4febb40851 Removed 42 from README. 2014-08-11 22:45:08 +02:00
David Ludwig
6651b612a2 WinRT build fix for ARM platforms
The _xgetbv intrinsic was being used in ARM builds of SDL/WinRT, which was
leading to linker errors.  This commit limits _xgetbv use to the platforms on
which it is available, x86 and x64.
2014-08-10 22:21:21 -04:00
Sam Lantinga
06d9ee1f36 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 2014-08-06 11:34:54 -07:00
Sam Lantinga
9cc5f3e935 The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
This allows you to use the returned context in functions like CVOpenGLESTextureCacheCreate()
2014-08-06 00:28:02 -07:00
Sam Lantinga
90c885ed9b Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. 2014-08-05 21:03:02 -07:00
Alfred Reynolds
b14ad43a87 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. 2014-07-31 12:46:23 -07:00
Alfred Reynolds
cb63cc9436 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. 2014-07-30 17:45:52 -07:00
Ryan C. Gordon
3589da6bd2 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
Fixes Bugzilla #2641.
2014-07-30 14:14:19 -04:00
Ryan C. Gordon
3789e46088 Fixed comment typo. 2014-07-30 14:12:54 -04:00
Ryan C. Gordon
388c3c5853 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. 2014-07-30 11:11:48 -04:00
Ryan C. Gordon
f7c29bcb2a Added a GetPendingBytes method to the audio backend.
This will (eventually) make SDL_GetQueuedAudioSize() more accurate, and thus
reduce latency. Right now this isn't implemented anywhere, so we assume data
fed to the audio callback is consumed by the hardware and immediately played
to completion.
2014-07-30 11:08:31 -04:00
Ryan C. Gordon
3049139f10 XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
For versions of XAudio2 with an IXAudio2SourceVoice::GetState() that offers a
flags parameter, we can use XAUDIO2_VOICE_NOSAMPLESPLAYED, since we don't
need this information in our current calls. According to MSDN, this makes the
the call about 3x faster.
2014-07-30 09:54:01 -04:00
Sam Lantinga
abc66099f9 Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Gabriel Jacobo
4f3a0f0ff1 Rearrange documentation
1) Moves all READMEs to docs/
2) Renames them to *.md, adds some Markdown with the idea to add a lot more
3) Moves the doxyfile config to doc/ and makes it parse the headers at ../include as well as the md files in docs.
4) Skips SDL_opengl*.h headers from the docs
5) Minor fixes to doxyfile
2014-07-29 09:20:12 -03:00
Ryan C. Gordon
d9bca52776 Changed local var names in SDL assert macro.
Otherwise, if someone added an assert to a function that has a variable
named "state", the compiler might warn about shadowing a local.
2014-07-28 10:54:25 -04:00
Sam Lantinga
9285ade794 Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
Ryan C. Gordon
849b3144f4 Remove dependency on C runtime from Windows SDLmain. 2014-07-27 19:52:52 -04:00
Sam Lantinga
b5bb6cf028 Fixed bug 2537 - _allmul in SDL_lib.c is not working properly 2014-07-27 17:44:10 -07:00
Sam Lantinga
c5265de0cd Fixed uninitialized variable in some cases 2014-07-27 17:43:36 -07:00
Ryan C. Gordon
01187b701d Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
Sam Lantinga
f9a3766218 Fixed bug 2657 - Memory leak in GL_CreateTexture function
Nitz

In GL_CreateTexture function:

if (GL_CheckError("glGenTexures()", renderer) < 0) {
        SDL_free(data);
        return -1;
    }

Here only data is getting free but data->pixels getting leak.
So have to free data->pixels before free data.
2014-07-26 16:52:26 -07:00
Ryan C. Gordon
41721f2869 Clarifying hard-to-understand piece of code. 2014-07-22 23:12:21 -04:00
Brandon Schaefer
d50b6d8f85 Dont redeclare DBusMessage* msg; 2014-07-18 14:10:45 -07:00
Sam Lantinga
0d141fb3e6 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
Damian Kaczmarek

Basically this bug is probably not a common use case. My goal is to allow rendering totally without a window, for example to a screenshot and I need to rely on SDL_SetRenderTarget to properly work for a purely software renderer created by SDL_CreateSoftwareRenderer.
2014-07-13 09:04:55 -07:00
Sam Lantinga
73e5bf597b Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka 2014-07-12 16:21:56 -07:00
Sam Lantinga
ebdb8f10c0 Fixed bug 2638 - (Signed) Can't create signed apps in Android
Pablo Mayobre

When generating a signed app with SDL 2.0.3 an issue comes up, watching at the Error Log points out that the issue lies in the src/main/android/SDL_android_main.c where the process name is defined as "SDL_app", this name turns into an erroneous name so it should be changed to "app_process"
2014-07-12 13:05:41 -07:00