Commit Graph

4100 Commits

Author SHA1 Message Date
Sam Lantinga
c45d18ec73 Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos. 2011-02-16 20:19:02 -08:00
Sam Lantinga
7390f75299 Fixed bug 1122 (spinlock fails to compile with -march=armv4t) 2011-02-16 17:17:21 -08:00
Sam Lantinga
684f838e9d There are bindings to Go at https://github.com/banthar/Go-SDL 2011-02-16 15:56:37 -08:00
Sam Lantinga
dbb0a44739 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion. 2011-02-16 15:46:12 -08:00
Sam Lantinga
b5513f44c8 Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
Even if we're blitting between two different surfaces their pixels might still overlap, because of SDL_CreateRGBSurfaceFrom(), so always use SDL_BlitCopy() and check for overlap in that function.

When handling overlapping surfaces, don't assume that memcpy() iterates forward, instead use memmove() correctly, and provide a fallback implementation of SDL_memmove() that handles the different cases.

Fixed a bug with SDL_memset() not completely filling lengths that aren't a multiple of 4.
Optimized SDL_memcpy() a bit using the same technique as SDL_memset().
2011-02-16 15:25:10 -08:00
Sam Lantinga
74aaa6a21d The library target directly depends on SDL_revision.h 2011-02-16 14:38:49 -08:00
Sam Lantinga
03aaebb738 Updated to remove stdio redirect option 2011-02-16 14:35:38 -08:00
Sam Lantinga
db51534426 Fixed SDL_revision.h dependencies 2011-02-16 13:02:37 -08:00
Sam Lantinga
c6e3f767cc Source is not executable... 2011-02-16 12:52:09 -08:00
Sam Lantinga
349a9bf3ce Allow you to override SDL's main override 2011-02-16 12:27:29 -08:00
Sam Lantinga
e3883e9792 The scripts to generate header files are no longer necessary. 2011-02-16 12:15:04 -08:00
Sam Lantinga
6e4e39c100 Updated HG ignore file for Visual C++ files 2011-02-16 05:00:33 -08:00
Sam Lantinga
4e23998953 Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE)
Chusslove Illich      2011-02-13 04:30:28 PST

Currently SDL_JOYSTICK_DEVICE environment variable can be used to add
exactly one topmost device. I think it would be nice if one could also set
several devices (e.g. a stick and a throttle) in this way, as a colon-
separated list. The attached patch implements this
2011-02-16 04:51:13 -08:00
Sam Lantinga
d3919b512d Fixed bug #1085 (Jump to NULL function pointer on ALSA_OpenDevice)
Bruno      2010-12-16 02:41:51 PST

Fix segfault in ALSA_OpenDevice()

When alsa is linked to libsdl instead of being loaded on demand at runtime the
alsa macro snd_pcm_hw_params_alloca(ptr); misbehaves.

That macro calls snd_pcm_hw_params_sizeof() in order to determine the amount of
memory to allocate but due to mis-placed define that function is replaced with
ALSA_snd_pcm_hw_params_sizeof by preprocessor (and in case of link to alsa that
function pointer is initialized to itself).

Attached patch fixes the issue.
2011-02-16 04:08:28 -08:00
Sam Lantinga
305a0b92b2 Fixed bug #1064 (configure still has --enable-stdio-redirect option) 2011-02-16 03:59:39 -08:00
Sam Lantinga
7537a3d9e3 Setup the screensaver in the OpenGL case as well. 2011-02-16 02:57:00 -08:00
Sam Lantinga
9e66acd263 Fixed bug #963 (Crash with OpenGL & window resizing)
The crash was already fixed, but the window doesn't need to be recreated if you're just changing the size of the OpenGL window.
2011-02-16 02:55:46 -08:00
Sam Lantinga
eca9d95e67 Building SDL_revision.h is a dependency of installing the headers. :) 2011-02-16 02:55:32 -08:00
Sam Lantinga
307a90d292 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.
2011-02-16 02:37:09 -08:00
Sam Lantinga
139e1c3bca Needed to allocate memory for the shadow surface if we needed to create one. 2011-02-16 01:40:44 -08:00
Sam Lantinga
3c7e4f7d74 Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :) 2011-02-16 01:26:39 -08:00
Sam Lantinga
dc4e118053 Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :) 2011-02-16 00:45:10 -08:00
Sam Lantinga
f948a0679c Fixed resetting the Direc3D renderer on mode change 2011-02-16 00:11:48 -08:00
Sam Lantinga
18c4439bb9 Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment. 2011-02-15 23:07:14 -08:00
Sam Lantinga
749abb9261 Allow centering on a different display 2011-02-15 22:51:29 -08:00
Sam Lantinga
b7d670c8ca Fixed gcc -pedantic warning 2011-02-15 21:57:31 -08:00
Sam Lantinga
f79be99af3 Implemented X11 fullscreen toggling with modern window managers 2011-02-15 17:23:02 -08:00
Sam Lantinga
572c033148 Patch to fix includes from Frank Zago 2011-02-15 16:41:04 -08:00
Sam Lantinga
e5780896f6 Don't accidentally pick a YV12 format as the closest format. 2011-02-15 15:50:21 -08:00
Sam Lantinga
2e54bfdc19 Don't reset the viewport unless you have to. 2011-02-15 14:17:42 -08:00
Sam Lantinga
83c480de5c Whoops, need to actually clip to the viewport in the software renderer. 2011-02-15 14:10:50 -08:00
Sam Lantinga
b59da3ffdc Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Ken Rogoway
8c8191deef Software scaling support. Not very fast, but it seems to work. 2011-02-14 11:50:18 -06:00
Sam Lantinga
e66826bbdf Patch from Ken Rogoway:
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
416f3ec4e0 Center the old SDL 1.2 screen in the window if we can't get the size we wanted. 2011-02-13 23:09:18 -08:00
Sam Lantinga
675f896925 Fixed crash while resizing a window on Mac OS X. 2011-02-13 22:53:12 -08:00
Sam Lantinga
2ad2f08f4d The format_version isn't used anymore. 2011-02-13 22:30:06 -08:00
Sam Lantinga
02677f3644 Fixed renderer variable scope. 2011-02-13 14:05:33 -08:00
Sam Lantinga
789241249f Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths). 2011-02-13 14:02:37 -08:00
Sam Lantinga
35db143abf Frank Zago to SDL
On 02/12/2011 01:44 PM, Sam Lantinga wrote:
> BTW, you probably want to nuke the NDS renderer and just implement these three
> functions instead:
>     int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 *
> format, void ** pixels, int *pitch);
>     int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects,
> SDL_Rect * rects);
>     void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);

Patch attached. The renderer for the DS is not used anymore, but I left the
file in place if someone wants to finish it.

I've also added a README.ds and fixed the spinlocks.
2011-02-13 14:01:02 -08:00
Sam Lantinga
c7b5cc946d A few fixes:
Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
2011-02-13 13:46:10 -08:00
Sam Lantinga
a4031e9f9f Whoops, work in progress, didn't mean to commit. 2011-02-13 01:31:07 -08:00
Sam Lantinga
ea3c0c473a Updated the platform test for the new CPU feature functions. 2011-02-13 01:29:29 -08:00
Sam Lantinga
0b39bed131 Needed to pass the renderer in. 2011-02-13 00:18:05 -08:00
Eric Wing
f7271a7775 Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well. 2011-02-12 21:52:30 -08:00
Eric Wing
cfe2553f50 merged 2011-02-12 21:34:36 -08:00
Eric Wing
79313ce09b merged 2011-02-12 19:16:09 -08:00
Sam Lantinga
e6ec7f6b28 Fixed bug #1117
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
2011-02-12 19:02:14 -08:00
Sam Lantinga
dcfeae7397 Fixed bug #1116
Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
2011-02-12 17:51:47 -08:00
Sam Lantinga
f1441f7929 changeset: 5278:b4b71ec2af73
tag: tip
user: Martin Decky <martin@decky.cz>
date: Sat Feb 12 22:27:14 2011 +0100
summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)
2011-02-12 17:36:09 -08:00