David Ludwig
c29d30d4a7
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
2015-12-22 00:58:47 -05:00
Sam Lantinga
8e97ecdc3b
sdl:
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xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
2015-12-18 18:49:35 -08:00
Sam Lantinga
17a35ec885
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18 18:49:23 -08:00
Alex Szpakowski
370c2aa004
Cleaned up some code formatting.
2015-12-18 00:49:27 -04:00
Alex Szpakowski
21abd14c5b
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
2015-12-11 16:41:59 -04:00
Alex Szpakowski
f7fc3d77bb
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
2015-12-10 22:17:22 -04:00
Alex Szpakowski
668ddfd3ce
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
2015-12-10 20:25:34 -04:00
David Ludwig
659b106cde
WinRT: fixed bug: Back button(s) weren't working on Win10
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Many thanks go to Sylvain Becker for providing details on the fix!
2015-12-09 21:34:56 -05:00
Sam Lantinga
852c8136a8
Added broad support for wireless XBox 360 controllers on Linux
2015-12-09 12:11:40 -08:00
Philipp Wiesemann
3e38a72ac9
Fixed outdated information in README for test programs.
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Two programs were removed some time ago and one was renamed.
2015-12-07 21:43:16 +01:00
Philipp Wiesemann
f1e0bd3eb9
Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
2015-12-07 21:42:44 +01:00
Philipp Wiesemann
f7afa4a6b1
Pandora: Fixed deactivating no more available CD-ROM support in config header.
2015-12-07 21:41:55 +01:00
David Ludwig
58a4cb1af5
WinRT: build fix for Windows Phone 8.0
2015-12-06 18:48:46 -05:00
David Ludwig
69224a6092
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
2015-12-06 18:42:30 -05:00
David Ludwig
5bd1d35f2c
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
2015-12-06 18:33:43 -05:00
David Ludwig
aa85d1c457
WinRT: fixed a build error when compiling Windows 8.1 .dlls
2015-12-06 17:32:33 -05:00
David Ludwig
9ea123ba58
WinRT: removed an unused variable from DXGI-based display-detection code
2015-12-06 17:07:37 -05:00
David Ludwig
13269309e5
WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
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DXGI fails to report any displays in at least one of the
"Windows App Certification Kit 10.0"'s tests for Store Apps. This was
causing SDL's video initialization code to fail, when the suspect test
("Direct3D Feature Test") was run, as DXGI was unable to report a
display-output at adapter-index 0, output-index 0.
The workaround that is applied here attempts to detect this case, then
use a hopefully-reasonable alternative means to calculate at least one
display output.
2015-12-06 17:06:40 -05:00
Philipp Wiesemann
3c97139fad
Windows: Added missing NULL check after SDL_stack_alloc().
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SDL_stack_alloc() might wrap SDL_malloc() which can return NULL.
2015-12-06 17:51:11 +01:00
Philipp Wiesemann
efcbc7ceb9
Changed comment in test program to avoid confusion.
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There is a library called SDL_sound which is not used here.
2015-12-06 17:50:51 +01:00
Philipp Wiesemann
f711bea9cd
X11: Fixed memory leak when initializing multiple screens.
2015-12-05 17:08:07 +01:00
Philipp Wiesemann
632b32ec5a
Fixed comment in filesystem test program.
2015-12-04 22:12:36 +01:00
David Ludwig
1c4559e08e
WinRT: minor tweak to NuGet package naming
2015-12-02 08:04:17 -05:00
David Ludwig
9aac2d5082
WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
2015-12-02 07:58:23 -05:00
David Ludwig
974f532eb7
WinRT: added NuGet-package creation support to WinRT build script
2015-12-01 22:07:24 -05:00
Philipp Wiesemann
f1d3b82092
Fixed compile error in timer test program if PRIu64 not available.
2015-12-01 22:24:04 +01:00
Philipp Wiesemann
8f5f197236
Fixed compile warning in IME test program.
2015-12-01 22:22:58 +01:00
Philipp Wiesemann
f2375a7774
Fixed filesystem test program to compile with older versions of C.
2015-12-01 22:21:29 +01:00
David Ludwig
495e6800ed
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
2015-11-30 23:30:01 -05:00
David Ludwig
2afce16ce1
WinRT: made WinRT build script create Win10/UWP .dll files
2015-11-30 21:11:33 -05:00
Edward Rudd
024067ae48
Add Logitech F510 Gamepad Direct input mode mapping
2015-11-30 10:39:34 -05:00
Alex Szpakowski
a9ec1941d8
Removed some debug prints.
2015-11-30 03:30:35 -04:00
Alex Szpakowski
daf6c761bc
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
2015-11-30 03:30:07 -04:00
David Ludwig
574e672678
WinRT: added Win10/UWP (Universal Windows Platform) support
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"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.
This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT. It has been tested on Win10 on a desktop. In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.
This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
David Ludwig
3ecf06a4a5
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
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WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority. WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).
This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
2015-11-26 13:51:03 -05:00
David Ludwig
5c998e8b36
WinRT: minor code cleanup in window-creation code
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Window flags can be detected on all WinRT platforms.
2015-11-26 11:15:43 -05:00
David Ludwig
1dfde4397a
WinRT: native windows are inherently resizable (in WinRT 8.x)
2015-11-26 11:09:50 -05:00
David Ludwig
75e4d044c1
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
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This bug did not occur in Windows 8.1 apps, just Windows 8.0.
2015-11-26 02:37:51 -05:00
David Ludwig
929ab9a3db
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
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Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely
SDL_WINDOW_OPENGL.
2015-11-26 02:13:15 -05:00
David Ludwig
4c2c6ca7aa
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
2015-11-26 01:36:36 -05:00
David Ludwig
64a721b2dd
WinRT: lots of display and windowing related fixes
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This change-set fixes a lot of windowing related bugs, especially with
regards to Windows 8.x apps running on Windows 10 (which was the driver for
this work). The primary fixes include:
* listed display modes were wrong, especially when launching apps into a
non-fullscreen space
* reported window flags were often wrong, especially on Windows 10
* fullscreen/windowed mode switches weren't failing (they are not
programmatically possible in Win 8.x apps).
2015-11-26 00:41:39 -05:00
David Ludwig
94d3620fae
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
2015-11-15 13:04:42 -05:00
Philipp Wiesemann
9677d33467
Replaced tabs with spaces in test programs.
2015-11-25 21:39:28 +01:00
Philipp Wiesemann
2815b9a5e2
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
2015-11-25 21:31:02 +01:00
Ryan C. Gordon
dc3024e96b
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
2015-11-17 12:15:35 -05:00
Sam Lantinga
96fc7da0e7
Fixed bug 3168 - xinput build failure with dxsdk
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Ozkan Sezer
Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
2015-11-16 21:20:38 -08:00
David Ludwig
c3556a855c
WinRT: fixed build error in latest XInput code
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This change has also been tested as buildable + runnable on Win32 + MSVC 2015,
2013, 2012, and 2010. It may fix similar build errors (in XInput code) that
are appearing in MingW builds (on buildbot).
2015-11-14 21:29:14 -05:00
Ryan C. Gordon
24c41a081f
Minor whitespace fix.
2015-11-14 14:53:44 -05:00
Ryan C. Gordon
87c985cd18
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Alex Szpakowski
3d11d79c32
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
2015-11-14 04:24:39 -04:00