Sam Lantinga
56a9f48542
Fixed compile warning
2010-07-13 22:25:30 -07:00
Sam Lantinga
eef59d7ccd
Fixed compile warning
2010-07-13 22:24:46 -07:00
Sam Lantinga
322aa25962
Fixed compile warning.
2010-07-13 22:22:43 -07:00
Eli Gottlieb
8445183d9e
Numerous bug fixes that keep testeyes from crashing and dying.
2010-07-14 00:49:28 -04:00
Jim Grandpre
4b707013d1
Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
2010-07-13 18:31:09 -04:00
dewyatt
d3a558d55e
Added SDL_utf8strlcpy to copy at UTF-8 character boundaries.
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Changed SDL_SendKeyboardText and SDL_SendEditingText to use SDL_utf8strlcpy.
2010-07-13 15:05:45 -04:00
Ryan C. Gordon
8607c1b980
Check configure-defined macro before doing _anything_ with XShape.
2010-07-13 02:43:49 -04:00
Ryan C. Gordon
bf17cebd40
Add XShape test to configure scripts.
2010-07-13 02:43:10 -04:00
Ryan C. Gordon
5d5a40c96b
Removed compiled testeyes from revision control. Added it to ignore list.
2010-07-13 02:27:59 -04:00
Ryan C. Gordon
ed00333a03
Make sure we have XShape symbols before we allow a shaped window.
2010-07-13 02:26:50 -04:00
Ryan C. Gordon
53fa99d66d
Add new X11 symbols that XShape support needs to the dynamic function list.
2010-07-13 02:12:14 -04:00
Sam Lantinga
9ecac589b8
Daniel Wyatt 2010-03-26 14:52:53 PDT
...
If a non-console Windows SDL program has a non-quoted 0th argument followed
optionally by more non-quoted arguments and then by an empty quoted argument,
it will crash (attempts to dereference a NULL pointer).
In other words, something like this:
test.exe [non-quoted args] "" [...]
The fix is a one-liner in ParseCommandLine() of
src/main/win32/SDL_win32_main.c.
You can test this with any non-console SDL program on windows like this:
1) Open a console (cmd.exe)
2) Launch the program in one of the following ways:
program ""
program arg1 ""
program arg1 "" arg3
These will not cause a crash:
"program" [...]
program "arg1" ""
When a Windows program is launched from Explorer, its 0th argument seems to
always be quoted, so it won't be a problem in that case.
I've tested this on Windows XP SP3 and Windows 7.
2010-07-12 22:08:50 -07:00
Sam Lantinga
6f2000e6d2
Merged changes from the main SDL codebase
2010-07-12 21:09:23 -07:00
Jim Grandpre
035486360f
Added Iphone support (untested)
2010-07-12 22:03:25 -04:00
dewyatt
5155fd21d2
Changed Start/StopTextInput back to not take any parameters.
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We call SDL_GetKeyboardFocus internally now.
2010-07-12 14:17:43 -04:00
dewyatt
f5a32a71f9
Initial IMM implementation.
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IME input should now work fairly well.
2010-07-12 11:33:27 -04:00
Sam Lantinga
b07db7e9c3
Implemented X11 system window manager info for SDL 1.3. It's simple. Really.
2010-07-12 01:20:57 -07:00
Sam Lantinga
e026e96e95
Made it possible to switch the text format in one place
2010-07-12 00:49:26 -07:00
Sam Lantinga
b758d7ddd5
Added X11 clipboard support.
...
As far as I know there isn't any real way to tell when the clipboard contents have changed without polling them, so I didn't implement the clipboard update event on X11.
2010-07-12 00:36:55 -07:00
Sam Lantinga
8c81b4fdae
Fixed compile warnings
2010-07-12 00:35:24 -07:00
Sam Lantinga
6540320beb
Fixed compile warnings
2010-07-12 00:35:14 -07:00
Sam Lantinga
c9dcaef79e
Fixed compiler warning
2010-07-12 00:33:24 -07:00
Eli Gottlieb
c26d5fb04d
Fixed a pair of syntax errors.
2010-07-11 17:11:22 -04:00
Jim Grandpre
9e7603a6ba
Added some files I had previosuly missed
2010-07-11 01:15:39 -04:00
dewyatt
42439abb5e
Changed StopTextInput to take an SDL_Window parameter.
2010-07-10 13:15:47 -04:00
Eli Gottlieb
7e388bf184
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
2010-07-09 20:24:44 -04:00
Sunny Sachanandani
737d17d1a9
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
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Fixes involved:
1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set.
2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints.
3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used.
4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
2010-07-09 21:36:41 +05:30
Jim Grandpre
bdbb130028
Moved $1 Gestures into the SDL Library
2010-07-09 00:50:40 -07:00
Sam Lantinga
b833ea1351
Amazingly the Windows code is almost identical to the Mac OS X code. :)
2010-07-08 23:07:34 -07:00
Sam Lantinga
ddf0465549
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
2010-07-08 22:54:03 -07:00
Eli Gottlieb
86a73e972e
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
2010-07-08 22:52:49 -04:00
Sam Lantinga
8a86c556fd
Made the new public headers public
2010-07-08 06:21:48 -07:00
Sam Lantinga
f8e47b7402
Updated Xcode project files for clipboard API
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Fixed generation of SDL_revision.h when hg is in the path set up in .bash_profile
2010-07-08 06:16:27 -07:00
Sam Lantinga
ca5e2aca83
Added Windows clipboard support
2010-07-08 05:43:34 -07:00
Sam Lantinga
01e31dbb30
Added Mac OS X implementation of clipboard support
2010-07-08 00:35:58 -07:00
Sam Lantinga
fe0b80fa05
I missed the Objective C files when updating the copyright date...
2010-07-08 00:03:39 -07:00
Sam Lantinga
4ceea8d275
Added simple clipboard test
2010-07-08 00:00:07 -07:00
Sam Lantinga
8697bbff30
Need to add new headers to Makefile.in
2010-07-07 23:59:20 -07:00
Sam Lantinga
e4fe1bb40f
Simplified clipboard API for sanity's sake.
...
A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
2010-07-07 23:54:03 -07:00
Sam Lantinga
2612b4c651
Whoops, updated the copyright date
2010-07-07 23:26:07 -07:00
Sam Lantinga
261b8d8865
First pass at clipboard API, still very much in progress
2010-07-07 23:24:04 -07:00
dewyatt
e24912e909
Changed StartTextInput to take an SDL_Window parameter.
2010-07-08 01:35:47 -04:00
Sam Lantinga
a517ddf4a5
Added SDL_FOURCC()
2010-07-07 21:36:09 -07:00
Sam Lantinga
46bbcfe087
Turn on blending if we're converting from a surface with colorkey enabled
2010-07-07 21:35:44 -07:00
Sam Lantinga
e983e5bb65
Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
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Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Eli Gottlieb
7dd22bb21b
Fixed up shape files as best I can.
2010-07-07 16:20:54 -04:00
Jim Grandpre
9d8bd2bcf5
Moved Multi finger gesture recognition into the library.
2010-07-07 04:13:08 -07:00
Sam Lantinga
a7b73120cb
The arguments to main() should be NULL terminated (SuS v3 compliant)
2010-07-06 22:26:03 -07:00
Sam Lantinga
c216be7072
Re-implemented single mouse touches on the iPhone/iPad
2010-07-06 22:08:19 -07:00
Eli Gottlieb
02cc7bc991
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
2010-07-06 22:05:22 -04:00