Commit Graph

11015 Commits

Author SHA1 Message Date
Sam Lantinga
7537a3d9e3 Setup the screensaver in the OpenGL case as well. 2011-02-16 02:57:00 -08:00
Sam Lantinga
9e66acd263 Fixed bug #963 (Crash with OpenGL & window resizing)
The crash was already fixed, but the window doesn't need to be recreated if you're just changing the size of the OpenGL window.
2011-02-16 02:55:46 -08:00
Sam Lantinga
eca9d95e67 Building SDL_revision.h is a dependency of installing the headers. :) 2011-02-16 02:55:32 -08:00
Sam Lantinga
307a90d292 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.
2011-02-16 02:37:09 -08:00
Sam Lantinga
139e1c3bca Needed to allocate memory for the shadow surface if we needed to create one. 2011-02-16 01:40:44 -08:00
Sam Lantinga
3c7e4f7d74 Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :) 2011-02-16 01:26:39 -08:00
Sam Lantinga
dc4e118053 Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :) 2011-02-16 00:45:10 -08:00
Sam Lantinga
f948a0679c Fixed resetting the Direc3D renderer on mode change 2011-02-16 00:11:48 -08:00
Sam Lantinga
18c4439bb9 Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment. 2011-02-15 23:07:14 -08:00
Sam Lantinga
749abb9261 Allow centering on a different display 2011-02-15 22:51:29 -08:00
Sam Lantinga
b7d670c8ca Fixed gcc -pedantic warning 2011-02-15 21:57:31 -08:00
Sam Lantinga
f79be99af3 Implemented X11 fullscreen toggling with modern window managers 2011-02-15 17:23:02 -08:00
Sam Lantinga
572c033148 Patch to fix includes from Frank Zago 2011-02-15 16:41:04 -08:00
Sam Lantinga
e5780896f6 Don't accidentally pick a YV12 format as the closest format. 2011-02-15 15:50:21 -08:00
Sam Lantinga
2e54bfdc19 Don't reset the viewport unless you have to. 2011-02-15 14:17:42 -08:00
Sam Lantinga
83c480de5c Whoops, need to actually clip to the viewport in the software renderer. 2011-02-15 14:10:50 -08:00
Sam Lantinga
b59da3ffdc Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Ken Rogoway
8c8191deef Software scaling support. Not very fast, but it seems to work. 2011-02-14 11:50:18 -06:00
Sam Lantinga
e66826bbdf Patch from Ken Rogoway:
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
416f3ec4e0 Center the old SDL 1.2 screen in the window if we can't get the size we wanted. 2011-02-13 23:09:18 -08:00
Sam Lantinga
675f896925 Fixed crash while resizing a window on Mac OS X. 2011-02-13 22:53:12 -08:00
Sam Lantinga
2ad2f08f4d The format_version isn't used anymore. 2011-02-13 22:30:06 -08:00
Sam Lantinga
02677f3644 Fixed renderer variable scope. 2011-02-13 14:05:33 -08:00
Sam Lantinga
789241249f Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths). 2011-02-13 14:02:37 -08:00
Sam Lantinga
35db143abf Frank Zago to SDL
On 02/12/2011 01:44 PM, Sam Lantinga wrote:
> BTW, you probably want to nuke the NDS renderer and just implement these three
> functions instead:
>     int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 *
> format, void ** pixels, int *pitch);
>     int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects,
> SDL_Rect * rects);
>     void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);

Patch attached. The renderer for the DS is not used anymore, but I left the
file in place if someone wants to finish it.

I've also added a README.ds and fixed the spinlocks.
2011-02-13 14:01:02 -08:00
Sam Lantinga
c7b5cc946d A few fixes:
Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
2011-02-13 13:46:10 -08:00
Sam Lantinga
a4031e9f9f Whoops, work in progress, didn't mean to commit. 2011-02-13 01:31:07 -08:00
Sam Lantinga
ea3c0c473a Updated the platform test for the new CPU feature functions. 2011-02-13 01:29:29 -08:00
Sam Lantinga
0b39bed131 Needed to pass the renderer in. 2011-02-13 00:18:05 -08:00
Eric Wing
f7271a7775 Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well. 2011-02-12 21:52:30 -08:00
Eric Wing
cfe2553f50 merged 2011-02-12 21:34:36 -08:00
Eric Wing
79313ce09b merged 2011-02-12 19:16:09 -08:00
Sam Lantinga
e6ec7f6b28 Fixed bug #1117
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
2011-02-12 19:02:14 -08:00
Sam Lantinga
dcfeae7397 Fixed bug #1116
Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
2011-02-12 17:51:47 -08:00
Sam Lantinga
f1441f7929 changeset: 5278:b4b71ec2af73
tag: tip
user: Martin Decky <martin@decky.cz>
date: Sat Feb 12 22:27:14 2011 +0100
summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)
2011-02-12 17:36:09 -08:00
Sam Lantinga
43c2c12758 This should match the header change. 2011-02-12 12:04:23 -08:00
Sam Lantinga
c3265bbc90 changeset: 5272:cb08ef104ac4
tag: tip
user: Martin Decky <martin@decky.cz>
date: Sat Feb 12 20:53:06 2011 +0100
summary: improve header files compatibility with SDL 1.2 applications (namely QEMU)
2011-02-12 12:04:00 -08:00
Sam Lantinga
fd246efe1e Removed the atomic file for the old API 2011-02-12 11:43:22 -08:00
Sam Lantinga
362639036a Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
52f11a9f4f The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4 2011-02-12 10:13:53 -08:00
Sam Lantinga
8fed295309 Fixed a crash caused by the 1.2 code path getting a YV12 texture. :) 2011-02-12 08:17:58 -08:00
Sam Lantinga
5645af4067 Only expose the OpenGL flag to SDL 1.2 if it was requested.
The window flags mean the window is OpenGL capable.  The surface flag means that the surface is a stub surface representing a window that has an OpenGL context attached.
2011-02-12 08:17:37 -08:00
Sam Lantinga
5410391fe9 Removed private API use that was causing AppStore rejection
Pavel Kanzelsberger to SDL

I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here:

SDL_cocoaevents.m

@implementation NSApplication(SDL)
- (void)setRunning
{
    _running = 1;
}
@end

Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
2011-02-12 07:57:35 -08:00
Sam Lantinga
acd458dad9 Ah there, that fixed it. :) 2011-02-12 00:42:39 -08:00
Sam Lantinga
5e1535525c Initial pass at shader YV12 support - doesn't quite work yet. 2011-02-12 00:25:02 -08:00
Sam Lantinga
aef6fb230a Fixed SSE4 detection, and split it into SSE 4.1 and 4.2 2011-02-11 23:02:35 -08:00
Sam Lantinga
a2cdcf5486 Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
193c1b9aab There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode. 2011-02-11 20:49:13 -08:00
Sam Lantinga
97ef063646 itsnotabigtruck has given me permission to replace the license for his contribution. 2011-02-11 19:11:27 -08:00
Sam Lantinga
2af371cc2e Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support. 2011-02-11 14:51:04 -08:00