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Only expose the OpenGL flag to SDL 1.2 if it was requested.
The window flags mean the window is OpenGL capable. The surface flag means that the surface is a stub surface representing a window that has an OpenGL context attached.
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@@ -519,7 +519,7 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
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if (window_flags & SDL_WINDOW_FULLSCREEN) {
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surface_flags |= SDL_FULLSCREEN;
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}
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if (window_flags & SDL_WINDOW_OPENGL) {
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if ((window_flags & SDL_WINDOW_OPENGL) && (flags & SDL_OPENGL)) {
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surface_flags |= SDL_OPENGL;
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}
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if (window_flags & SDL_WINDOW_RESIZABLE) {
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