Sam Lantinga
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e30ec4d8ce
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Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
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2011-11-07 23:10:49 -05:00 |
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Sam Lantinga
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4305c920da
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Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
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2011-11-07 23:07:00 -05:00 |
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Sam Lantinga
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c932d63cdb
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Need to send a key up, silly.
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2011-11-07 02:24:52 -05:00 |
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Sam Lantinga
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76714d4f99
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Fixed a typo in the header.
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2011-11-07 02:25:01 -05:00 |
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Sam Lantinga
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6a5a074397
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Fixed double-free in the shader cache at shutdown
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2011-11-07 00:45:13 -05:00 |
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Ryan C. Gordon
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5054c0e57d
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Mac OS X: Fixed build when compiling without Cocoa support.
Thanks to Martin Gerhardy for the patch!
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2011-11-06 17:05:48 -05:00 |
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Ryan C. Gordon
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c33e36f58b
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Fixed some preprocessor mistakes introduced in iOS project cleanup.
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2011-11-03 11:51:47 -04:00 |
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Ryan C. Gordon
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dd3d93c50f
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Fix crash on X servers without UTF-8 support.
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2011-10-31 23:37:57 -04:00 |
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Sam Lantinga
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6371c44a9e
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Lots of fixes importing SDL source wholesale into a new iOS project
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2011-10-31 05:56:58 -04:00 |
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Sam Lantinga
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04ce234fd4
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This code works for OpenGL ES 1.1 as well! :)
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2011-10-31 03:06:32 -04:00 |
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Sam Lantinga
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462a6474ac
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Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
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2011-10-31 02:55:21 -04:00 |
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Sam Lantinga
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a347411651
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SDL_ConvertPixels() returns 0 on success
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2011-10-31 02:44:21 -04:00 |
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Sam Lantinga
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4827ef3a38
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Fixed warnings on iOS
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2011-10-31 01:59:54 -04:00 |
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Sam Lantinga
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c2a6df6073
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The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
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2011-10-30 17:53:54 -04:00 |
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Sam Lantinga
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66d375d59e
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Fixed typo - thanks Sheena!
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2011-10-30 17:31:59 -04:00 |
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Andreas Schiffler
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d2ad34e8d3
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Fix sdl-haiku buildbot compiler warnings
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2011-10-30 00:19:13 -07:00 |
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Andreas Schiffler
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bc907fee45
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Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
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2011-10-29 23:43:59 -07:00 |
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Andreas Schiffler
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71caea56e8
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Add clipboard tests
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2011-10-29 23:34:19 -07:00 |
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Ryan C. Gordon
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a672530595
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SDL_memcpyMMX(): Fixed handling of overflow bytes.
Thanks to Mason Wheeler for the fix!
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2011-10-29 01:11:47 -04:00 |
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Ryan C. Gordon
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1a32c6a0c5
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SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
Thanks to Patrick Baggett for the fix!
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2011-10-29 01:03:50 -04:00 |
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Ryan C. Gordon
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40b38ee8db
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Removed tabs and DOS endlines from SDL_blit_copy.c ...
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2011-10-29 00:57:45 -04:00 |
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Kees Bakker
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87a03a15a8
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Type of SDL_GestureTouch.id is SDL_TouchID (only for SDL_gesture.c internal)
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2011-10-27 23:04:50 +02:00 |
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Kees Bakker
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dded190188
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Correct usage of SDL_AddDollarGesture (return value >= 0 on success)
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2011-10-27 22:53:28 +02:00 |
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Kees Bakker
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2409db9e8b
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Refactor SDL_AddDollarGesture
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2011-10-27 22:52:03 +02:00 |
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Kees Bakker
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0579ea60db
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Reformat SDL_gesture.c (part 2, space after keywords)
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2011-10-27 22:23:09 +02:00 |
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Kees Bakker
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085bef88ff
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Reformat SDL_gesture.c (part 1, reindent using Emacs, c-basic-offset 4)
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2011-10-27 21:26:44 +02:00 |
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Ryan C. Gordon
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ab5d942d93
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Don't bother checking S_OK here, it'll work in falling through.
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2011-10-26 12:04:05 -04:00 |
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Ryan C. Gordon
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599c080360
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Fix X11 dynamic loading.
Previous change broke it.
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2011-10-24 23:18:53 -04:00 |
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Sam Lantinga
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6d456a4116
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Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
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2011-10-24 21:34:54 -04:00 |
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Sam Lantinga
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9c2780471b
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valgrind FTW!
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2011-10-24 23:00:09 -04:00 |
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Ryan C. Gordon
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bdb05fd683
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Use correct Xinerama APIs for querying version and availability.
Fixes Bugzilla #1314.
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2011-10-24 15:33:58 -04:00 |
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Ryan C. Gordon
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fcca056ae4
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SDL_X11_HAVE_* should default (and reset) to zero.
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2011-10-24 12:07:41 -04:00 |
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Ryan C. Gordon
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2412f91654
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Add XGetInputFocus() to dynamic X11 function list.
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2011-10-24 12:07:13 -04:00 |
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Ryan C. Gordon
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dfddb889df
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Set up window focus correctly when using an existing X11 window.
Thanks to Joseph Toppi for the fix!
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2011-10-22 02:14:57 -04:00 |
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Ryan C. Gordon
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1871363aac
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XGetWindowProperty() can report success but still give you a NULL pointer.
Thanks to Joseph Toppi for the fix!
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2011-10-22 02:13:35 -04:00 |
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Ryan C. Gordon
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756aae4a51
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More cleanup in SDL_uikitopenglview.m
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2011-10-24 11:38:52 -04:00 |
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Ryan C. Gordon
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d36f39749f
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Added stencil buffer support on iOS.
Thanks to Brian Barnes for the initial work on this patch!
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2011-10-22 01:23:21 -04:00 |
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Ryan C. Gordon
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1e3032b188
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Automated merge with https://bitbucket.org/keestux/sdl
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2011-10-24 11:25:03 -04:00 |
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Sam Lantinga
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5c394a276d
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Updated from configure.in
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2011-10-19 20:23:40 -04:00 |
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Sam Lantinga
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cf218dc428
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Get the full path for the src directory so auxdir works correctly
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2011-10-19 20:23:24 -04:00 |
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Kees Bakker
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66e3b3d7a6
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Use a small function to release UIScreenMode after checking it is supported
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2011-10-18 21:36:28 +02:00 |
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Kees Bakker
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4b46fb22ec
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Eliminate UIScreenMode parameter from UIKit_AddDisplay
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2011-10-18 21:32:54 +02:00 |
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Ryan C. Gordon
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e5554f4f2a
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Removed rakefile.
This was originally from a third party, under a different license than SDL,
so it has to go.
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2011-10-18 01:11:08 -04:00 |
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Ryan C. Gordon
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d47d246678
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Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ...
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2011-10-18 00:58:22 -04:00 |
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Ryan C. Gordon
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2014d62292
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Don't crash with a NULL thread name.
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2011-10-18 00:34:45 -04:00 |
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Ryan C. Gordon
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e7fb05cb0b
|
Check for __ARM_ARCH_5TEJ__ in spinlock atomics.
Fixes Bugzilla #1264.
Thanks to Gueniffey for the patch!
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2011-10-16 03:27:48 -04:00 |
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Ryan C. Gordon
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73f4a2a1fe
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Let iOS use OSAtomicCompareAndSwap32Barrier() if nothing else is available.
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2011-10-16 03:02:46 -04:00 |
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Ryan C. Gordon
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535f1943d3
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Fix up some retain/release issues with UIScreenMode objects.
Fixes Bugzilla #1191.
This patch is based on work done by Vittorio Giovara.
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2011-10-14 20:47:53 -04:00 |
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Ryan C. Gordon
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d9eb836912
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Don't use a global JNIEnv across threads; it's not thread safe.
Obtain the correct environment in a thread-safe way when appropriate instead.
Fixes Bugzilla #1312.
Thanks to Bill Chenbin for the patch!
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2011-10-15 23:50:06 -07:00 |
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Ryan C. Gordon
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f0c4d8739b
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Bumped default Android API target to 5 (Android 2.0, up from 1.6).
We need this for GLES2 support.
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2011-10-15 14:25:00 -07:00 |
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