Commit Graph

739 Commits

Author SHA1 Message Date
Jørgen P. Tjernø
e1bbdec6b8 Mac: Codify SDK and OS requirements, and clean up.
This #errors if you're using an SDK or deployment target that is less
than 10.6 and 10.5, respectively, and cleans up uses of
MAC_OS_X_VERSION_MIN_REQUIRED and MAC_OS_X_VERSION_MAX_ALLOWED according
to those requirements.
2013-07-23 17:38:59 -07:00
Sam Lantinga
ca9a19ea4c Fixed building with cygwin
Note that building with cygwin gcc results in a DLL that depends on cygwin1.dll
2013-07-21 23:01:01 -07:00
Sam Lantinga
5644b36ad2 Added X include path so SDL_syswm.h works correctly on systems with X11 in a non-standard directory. 2013-07-21 12:37:43 -07:00
Sam Lantinga
2eb2901197 Added a configure check for Xext.h 2013-07-13 10:41:57 -07:00
Sam Lantinga
9c0dea8e15 Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet() 2013-07-10 02:32:04 -07:00
Gabriel Jacobo
9bc1b31fd3 Removing video/uikit/*.c from configure's iOS sources
Unexplicable computer sciences phenomenon: Instead of returning an empty set,
*.c in an folder with no .c files produces the "*.c" string to be added as
a source. I'm sorry future generations, we are doing the best we can :)
2013-07-09 13:54:29 -03:00
Ryan C. Gordon
0e46f3f31f Disable OSS and BSD audio targets on OpenBSD. 2013-07-08 13:26:59 -04:00
Sam Lantinga
f98fac9047 Make sure that srcdir has a full pathname so source indexing works. 2013-07-08 09:21:54 -07:00
Ryan C. Gordon
6174013522 Added an SDL2 OpenBSD sndio(7) audio target. 2013-07-07 02:03:07 -04:00
Sam Lantinga
d8b6e04ab1 Fixed SDL building with the minimal configuration 2013-06-13 22:10:10 -07:00
Sam Lantinga
bc032c1d7b Improved find_lib, gets the latest version of libpng, etc. 2013-06-07 21:47:23 -07:00
Ryan C. Gordon
4822c86099 Fixed build on newer Cygwin installs. 2013-06-05 00:42:39 -04:00
Azamat H. Hackimov
3645242ba8 Fix compilation with libX11 >= 1.5.99.902.
These changes fixes bug #1769 for SDL2
(http://bugzilla.libsdl.org/show_bug.cgi?id=1769).
2013-06-02 20:20:18 +06:00
Sam Lantinga
34b782c94c Better mingw32-x64 linker flag fix, which doesn't require libtool patch 2013-05-26 22:16:42 -07:00
Sam Lantinga
dd1dfc7c6e Removed dependency on libgcc_s_sjlj-1.dll when building with mingw64 2013-05-26 16:29:57 -07:00
Sam Lantinga
96db5f7b81 Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems.
Updated Makefile.in so "make dist" includes everything necessary for release.
2013-05-26 11:06:17 -07:00
Sam Lantinga
0b6d808284 Fixed bug Bug 1817 - Haiku uses wrong default install prefix
Axel Dörfler

Currently, the default install target for Haiku is /boot/develop/tools/gnupro. However, this is not the expected install place. Instead, /boot/common should be used.
2013-05-21 00:49:31 -07:00
Sam Lantinga
8bd4a42a14 Fixed bug 1829 - sdl2-config is not executable
leighmanthegreat@hotmail.com

I downloaded SDL2 from hg source.
I built to a ./build directory.
I downloaded SDL_image 2 hg and attempted to build.
When it cannot find a sdl2-config the SDL_image configure correctly suggests setting SDL_CONFIG variable.
Setting this the configure still fails with 'Permission denied' on the call to sdl2-config.
Setting execute permission solves the problem.

If possible, sdl2-config should have executable bit set when it is created.
2013-05-16 01:03:28 -07:00
Edward Rudd
51bbf34abf default clock_gettime use to enabled as there is now proper fallback code for systems that don't have it. 2013-05-02 21:23:38 -04:00
Sam Lantinga
4cba942e1d Fixed bug 1744 - DirectFB video and renderer API is not updated
tomaszewski.p

Recent changes in SDL_sysrenderer.h and SDL_sysvideo.h had no impact on directfb backend.

Attached patch:
- updates interface,
- resolves uninitialized variable reading,
- changes logging tio use SDL_Log API,
- updates configure to use DIRECTFBCONFIG variable instead direct call to directfb-config.
2013-03-09 10:35:12 -08:00
Shawn Walker
fbe3360f9c Fix pulseaudio dynamic linking for Solaris builds.
Fix Solaris Studio compilation errors.
Fix sunaudio backend for SDL2.
2013-02-25 22:46:21 +00:00
Gabriel Jacobo
d121d75a76 Adds some required CFLAGS and LDFLAGS for the iOS platform 2013-03-04 10:33:48 -03:00
Sam Lantinga
96fd614309 Fixed compiling on older Linux systems without libudev 2013-02-24 12:55:51 -08:00
Sam Lantinga
84bc50080b Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions. 2013-02-11 17:40:09 -08:00
Sam Lantinga
357652279f Use clang on Mac OS X, which is required for the @autorelease keyword 2013-02-03 14:03:49 -08:00
Ryan C. Gordon
b71c7f092b Replaced Gnome screensaver hack with D-Bus messages to org.gnome.ScreenSaver. 2012-12-28 03:46:55 -05:00
Ryan C. Gordon
211e1cb7ec Updated Linux joystick code to support hotplug, GUIDs, etc.
This uses libudev for hotplug, but it's optional, so we'll just try to find
 some reasonable defaults without it (maybe an older Linux box or under
 FreeBSD's Linux emulation?).
2012-12-11 12:07:06 -05:00
Ryan C. Gordon
100263b221 Removed old Linux joystick API (/dev/js*).
The newer API (/dev/input/event/*) is 12+ years old at this point, and has
 been available since Linux 2.4.
2012-12-11 11:07:48 -05:00
Sam Lantinga
9c2cdf677b Work in progress on an SDL test library 2012-11-26 07:53:56 -08:00
Sam Lantinga
e7ea5f6646 Added an API to get the size of a file - WARNING! ABI CHANGE! 2012-11-03 18:43:36 -07:00
Sam Lantinga
9090fb9b4c Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications 2012-10-20 00:14:58 -07:00
Sam Lantinga
05b7b71074 Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS.
The OpenBSD case is puzzling - it's complaining about symbols in the C library.  Do we need to explicitly link with -lc for shared libraries on OpenBSD?

The BeOS case is legitimate, it's calling back into the application code to initialize BeApp if it isn't already initialized.
2012-10-12 02:33:34 -07:00
Sam Lantinga
5a6dc41726 Use the --no-undefined linker option if it's available, which will catch references to undefined functions which could fail at runtime. 2012-10-11 15:05:00 -07:00
Sam Lantinga
1bfaec254d Fixed false positive when checking for X11 on Mac OS X when the X11 development environment isn't installed. 2012-09-20 22:01:51 -07:00
Sam Lantinga
fd0dc5a95c Changed the comment so it actually talks about the right instruction set. 2012-09-20 21:17:49 -07:00
Sam Lantinga
46dd552a1b Fixed 3DNow! detection for clang llvm 2012-09-20 21:16:02 -07:00
Ryan C. Gordon
be849cc748 Fixed configure.in 2012-09-15 11:03:14 -04:00
Ryan C. Gordon
b3b40aac16 Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.

If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Ryan C. Gordon
da74d223c7 Removed AC_GNU_SOURCE from SDL2's configure script. 2012-08-26 20:27:25 -04:00
Ryan C. Gordon
d6ce4be3b6 OpenBSD: Add missing X11 libraries to autoconf.
Fixes Bugzilla #1551.

Thanks to Brad Smith for the patch!
2012-08-01 21:41:54 -04:00
Sam Lantinga
00c170b156 Fixed bug 1547 - Fix test(1) utilization within the autoconf script
Brad Smith 2012-07-19 11:39:09 PDT

I noticed this error from the OpenBSD/amd64 buildbot log..

../configure[15018]: test: -O2: unexpected operator/operand

The attached patch fixes the issue.
2012-07-20 12:57:25 -07:00
Ryan C. Gordon
48f1278bbf Fixed pthread_np.h detection on OpenBSD. 2012-07-20 13:32:34 -04:00
Sam Lantinga
93e7644d3a Fixed bug 1543 - Fix dynamic loading of X libs on OpenBSD
Brad Smith 2012-07-18 13:43:34 PDT
autoconf patch to fix X dynamic loading of libraries on OpenBSD
2012-07-18 13:57:39 -07:00
Sam Lantinga
1f417073ca Updated the generic event check to try to compile instead of just look for library runtime function (fixes compiling on older Mac OS X SDKs) 2012-07-18 10:47:41 -07:00
Gabriel Jacobo
729fdcda8a Fixes #1524, improved xinput2 test 2012-06-21 14:01:47 -03:00
Sam Lantinga
ad08babefc Added command-line cross-compile support for iOS - Gabriel Jacobo will be adding iosbuild.sh and documentation for the process. 2012-06-19 12:29:53 -04:00
Gabriel Jacobo
e619df7521 Actually functional, hopefully!, Xext test 2012-06-03 17:34:18 -03:00
Sam Lantinga
b5c76adf75 Better test for Xext headers 2012-06-01 20:06:48 -04:00
Gabriel Jacobo
9b129179a4 Fix test for Xext headers (bug 1498), now it should fail properly in systems with the old headers. 2012-06-01 19:42:15 -03:00
Dimitris Zenios
e387df94fc 1.Fixed a memory leak inside XInput2 code
2.Replaced XKeycodeToKeysym with XkbKeycodeToKeysym since XKeycodeToKeysym is deprecated in newer X11 version
3.Rewrote testime.c since it was disabled after SDL_compat.c removal
4.Take into account common arguments also in testrelative.c
2012-05-31 19:23:30 +03:00
Dimitris Zenios
689dd07956 1.Moved all xinput2 functionality to its own file
2.Implement touch events using Xinput2.Leave evtouch as a fallback when xinput2 is not supported
2012-05-31 13:37:02 +03:00
Sam Lantinga
94597260b7 Fixed compile error with both new and old Xext headers (bug 1498) 2012-05-30 11:44:57 -04:00
Sam Lantinga
a74c7583bc Initial support for XInput2 by Dimitris Zenios
1.initial work on XInput2 support
2.Implemented relative mouse motion when XInput2 is enabled
3.Created a test app to test relative mouse motion
4.Fixed Bug #1498
2012-05-30 11:25:35 -04:00
Sam Lantinga
de72384754 Fixed bug 1429 - Compiling static library with -arch fails when linking showimage
We no longer need this ancient hack and it's causing problems when building shared libraries against SDL.
2012-02-28 21:58:36 -05:00
Sam Lantinga
c484f884c5 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
Sam Lantinga
9853ab62c8 Switched back to configure generating SDL_config.h
It was very confusing to have configure generate an SDL_config.h and then not have it be used when building on Mac OS X or Windows.  I'll just have to remember to use SDL_config_windows.h when building official releases that are supposed to be ABI compatible with Visual Studio.
2012-01-19 01:55:51 -05:00
Sam Lantinga
243a72784f Check for sem_timedwait(), which isn't available on some systems (including OpenBSD 2012-01-15 03:34:14 -05:00
Sam Lantinga
d4c4a98f59 Make sure that we use consistent configuration options on platforms like Windows so that command line builds and IDE builds have ABI compatibility.
Make sure we don't clobber SDL_revision.h when building from Mercurial
2012-01-14 13:21:19 -05:00
Sam Lantinga
07f8710f47 Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Scott Percival 2011-07-03 06:41:51 PDT

This submission is aimed at making life easier for OpenGL ES capable devices
running a X11 stack (e.g. Maemo, Meego, TrimSlice, other ARM SoC boards not
running Android). SDL's Pandora support already has the neccesary GLES-to-X11
glue code, however it's all ghetto'd off in Makefile.pandora and not very
flexible.

The patch:
- adds an awesome --enable-video-opengles option to configure
- re-modifies the opengles and opengles2 SDL_renderers to use function pointers
- no idea why this was removed?
- for SDL_Renderers, links in libGLESv1_CM, libGLES_CM (for PowerVR fans) or
libGLESv2 at runtime
- links in libEGL.so at runtime - the old code made an assumption that
eglFunctions could be pulled from the active GLES library, PowerVR for one
doesn't let you do that with their libGLESv2
- allows you to pick which of GLES v1 or v2 to load via
SDL_GL_CONTEXT_MAJOR_VERSION

So far I've tested this on a Nokia N900 (OMAP 3430/SGX 530 running Maemo 5) and
a Toshiba AC100 (Tegra 2 running Ubuntu 10.10). I haven't tested it on... well,
everything that isn't those two, such as a Pandora, iOS or Android device. The
Pandora specific code should be kept intact (fingers crossed), and nothing
painfully drastic has been added to the SDL_renderers. The library loading
sequence in SDL_x11opengles has been updated to accomodate both NVIDIA's
propensity to let developers get away with murder and PowerVR's alternative of
punishing every missed step.

The test apps work okay with GLES or GLES2 as the renderer. For some reason
alpha blending doesn't seem to work on the Tegra 2; last week NVIDIA pushed out
a new set of X11 GLES drivers, so I'll try and investigate once I upgrade
those. Also, this patch adds things to configure.in, include/SDL_config.h.in
and test/configure.in. I didn't know what the policy was re. committing
generated spaghetti from autotools, so ./autogen.sh has to be run again. Sorry.

I think that's about everything, let me know if there's anything I've
overlooked.
2012-01-08 02:23:37 -05:00
Sam Lantinga
2da6fd7637 Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction
t.grundner@goto3d.de 2011-09-01 03:59:17 PDT
I figured out what is going on. GCC 4.5.2 assumes the stack is 16 byte aligned
by default. Therefore there are no AND alignment corrections necessary if we
wish to align a stack variable to a 16 byte boundary. That is bad if your OS
ABI is not 16 byte aligned. Windows 32 bit stacks are 4 byte aligned. This
results in the above mentioned SIGSEGV. This is also no problem if I compile
both SDL.dll and my app with MingW because MinGW/GCC inserts a

        andl    $-16, %esp

instruction right in the beginning of the main function. So at least the stack
of the thread calling the main function is 16 byte aligned. But as soon as I
start to use the SDL.dll from an application not compiled by MinGW there is no
ANDL safing my app.

However there is a GCC option that can change the default stack alignment:

        -mpreferred-stack-boundary=num

Setting num=2 assumes a the stack is aligned to a 4 byte boundary. This results
in GCC inserting the necessary

        andl    $-16, %esp

into SDL_FillRect. Rebuilding SDL with

       ./configure "CFLAGS=-mpreferred-stack-boundary=2 -g -O3"

solved the problem.

IMHO this should also be a problem on Solaris.

The following links contain further information:

http://gcc.gnu.org/onlinedocs/gcc-4.5.2/gcc/i386-and-x86_002d64-Options.html#i386-and-x86_002d64-Options

http://www.agner.org/optimize/calling_conventions.pdf
2011-12-29 05:36:39 -05:00
Sam Lantinga
359b89cc7e Fixed the aux directory to be the one recognized by automake.
This isn't strictly needed by SDL, but it's a good example for other projects.
2011-11-17 00:43:44 -05:00
Ryan C. Gordon
aff2ea6350 Don't warn about multichar characters on BeOS/Haiku.
The system headers use them generously.
(transplanted from 825e1072eac6c950ca4f6e879a91ea199a282b2c)
2011-10-13 16:35:25 -04:00
Ryan C. Gordon
88dab34ac1 Enable -Wall by default.
Fixes Bugzilla #1284.

(But probably upsets buildbot.  :)  )
2011-10-11 22:04:51 -04:00
Ryan C. Gordon
2ef51927fe 1.3 API CHANGE: Add support for naming threads. 2011-10-02 00:29:16 -04:00
Ryan C. Gordon
69138c84bf Moved pthread spinlock check in with the rest of the pthread tests. 2011-09-21 03:08:00 -04:00
Ryan C. Gordon
6de89cdd37 Fixed Win64 builds with MingW. 2011-09-11 03:35:46 -04:00
Ryan C. Gordon
82df1959c1 Removed legacy Mac OS X dlcompat code.
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
 it around for SDL 1.3.

I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Ryan C. Gordon
6634d3d1fe Merged Mac OS X and iOS audio targets. 2011-08-04 00:45:09 -04:00
Ryan C. Gordon
854a2e9098 Implemented XAudio2 target for Windows (and Xbox360, theoretically!). 2011-08-04 01:07:09 -04:00
Ryan C. Gordon
7de8cc401e Reworked Windows waveOut code.
Implemented multi-device support, changed name to "winmm".
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
26705b7afc Reworked Windows DirectSound code.
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.
2011-08-04 01:26:12 -04:00
Ryan C. Gordon
8b3e5696da Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Ryan C. Gordon
75d8b324e2 Work on systems without sa_sigaction. 2011-07-20 16:35:37 -07:00
Nathan Heisey
65e5a15393 Implemented pthread spinlocks. 2011-06-22 10:33:48 +00:00
Ryan C. Gordon
302081795c Updated configure.in to be compatible with autoconf 2.67.
Still works with autoconf 2.61 (what ships with Xcode 3).

Thanks to Frank Zago for this patch.
2011-06-04 15:26:02 -04:00
Sam Lantinga
f0c424685b SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
6d4951e49a If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh... 2011-03-12 13:28:56 -08:00
Sam Lantinga
5ebfb62e3e We don't want to remove SDL_config.h since it's in source control now. 2011-03-11 14:24:35 -08:00
Sam Lantinga
d58ee21159 Added support for the Xcursor library for color cursors 2011-03-11 13:56:53 -08:00
Sam Lantinga
89d7238dbf Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore. 2011-03-07 22:03:11 -08:00
Sam Lantinga
d32d1ee244 OSF isn't supported anymore. 2011-02-28 09:09:13 -08:00
Sam Lantinga
9f410819dc IRIX is not supported anymore. :) 2011-02-28 09:06:29 -08:00
Sam Lantinga
f7600494ed Dynamically load the Xinerama and xf86vmode extensions
This fixes a few bugs with different distributions:
http://bugs.freedesktop.org/show_bug.cgi?id=17431
http://bugs.gentoo.org/show_bug.cgi?id=246177
2011-02-28 09:01:53 -08:00
Sam Lantinga
7fa84f6a78 Re-added the 3DNow! and AltiVec instruction support. 2011-02-22 21:44:36 -08:00
Sam Lantinga
6ec7646870 Added a better way to include build rules in the Makefile
Cleaned up dependencies on generating SDL_revision.h
Fixed 'make install' if you are not building from a Mercurial repository
2011-02-18 11:19:34 -08:00
Sam Lantinga
305a0b92b2 Fixed bug #1064 (configure still has --enable-stdio-redirect option) 2011-02-16 03:59:39 -08:00
Sam Lantinga
2af371cc2e Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support. 2011-02-11 14:51:04 -08:00
Sam Lantinga
5069986bff Made it possible to disable the rendering subsystem with configure --disable-render 2011-02-08 10:04:09 -08:00
Sam Lantinga
7d207a3141 It's now possible to disable the fast atomic operations, at a huge performance penalty. 2011-02-07 22:57:33 -08:00
Sam Lantinga
b31aaaaad7 Updated the DirectFB support, from Couriersud
attached is a working directfb driver diff which works with the current
changes. There are a number of changes around it as well, e.g.
configure.in.

The directfb renderdriver right now still depends on a some "includes"
from src/video/directfb. That's why it is not yet moved to the new
render folder.
2011-02-05 16:07:10 -08:00
Sam Lantinga
e37fdde92a Removed a bunch of X11 support that we no longer need. 2011-02-04 19:18:08 -08:00
Sam Lantinga
8bf50cc83c Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
Sam Lantinga
482e5c0697 Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
Sam Lantinga
f9ebc0527f Removed more partially functional renderers 2011-01-31 22:53:45 -08:00
Sam Lantinga
096a6b8d79 Removed partially functional renderers 2011-01-31 22:21:29 -08:00
Sam Lantinga
8a17c42647 This patch fixes the issue of configure generating broken Makefile
when .cc files are used due to bad sed substitution on multiple passes:
$(objects)/SDL_BeApp.lo:
$(objects)/SDL_BeApp.lo: ./src/main/beos/SDL_BeApp.c
$(LIBTOOL) --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS)  -c $< -o $@c
$(LIBTOOL) --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS)  -c $< -o $@

Signed-off-by: François Revol
2011-01-27 14:54:20 -08:00
Sam Lantinga
9195b9f922 Nobody is maintaining RISC OS code, so I'm removing it for now. 2011-01-27 00:06:36 -08:00
Sam Lantinga
3dc1009723 Improvements based on feedback from Anthony Williams 2011-01-25 17:40:06 -08:00
Sam Lantinga
37df0221d4 Fixed cross-compiling for Windows 2011-01-24 21:41:36 -08:00
Sam Lantinga
cabda4aa7c HAVE_GCC_ATOMICS covers the test and set 2011-01-21 21:45:55 -08:00
Sam Lantinga
69dab46757 Separated out the minimum functionality that we need from gcc for our spinlock fallback. 2011-01-21 21:42:04 -08:00
Sam Lantinga
483ab95fda Fixed atomic intrinsic test 2011-01-21 21:35:43 -08:00
Sam Lantinga
8fda035e06 Fixed bug #945
The configure script was breaking the substitutions into multiple fragments, breaking them across the substitution for the build rules.  This of course totally hosed the process.

I switched to using a more modern usage of AC_OUTPUT and added a post-process step that appends the build rules to the Makefile.
2011-01-21 12:43:25 -08:00
Sam Lantinga
08ad787807 Fixed bug #925
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
3684c60e0c SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h 2011-01-19 22:55:51 -08:00
Sam Lantinga
ed1f29af7d PS3 Linux is no more... 2011-01-19 22:25:40 -08:00
Sam Lantinga
05e196a519 Nobody has stepped up to maintain an svgalib driver. Bye bye! :) 2011-01-19 22:21:31 -08:00
Sam Lantinga
8fb4ff28fb Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :) 2011-01-19 22:18:45 -08:00
Sam Lantinga
4c63689825 Fixed using the native iconv library 2011-01-19 15:28:01 -08:00
Sam Lantinga
fbef2736d9 Fixed test for libiconv 2011-01-19 15:02:11 -08:00
Sam Lantinga
ece7221d0a Greg Jandl to SDL
I *think* the patch below works correctly: sdl-config gets the -march
flag and SDL builds fine. Perhaps there's a better way to get the
-march flag into both CFLAGS and SDL_FLAGS w/o dragging along more
cruft, but adding it to BASE_CFLAGS seemed the best bet to my eyes.
2011-01-19 00:07:43 -08:00
Sam Lantinga
c98373bffe Greg Jandl to SDL
I did some digging, and I think I've found a better solution. By
including some additional .m4 macros in the acinclude directory
(http://www.gnu.org/software/autoconf-archive/ax_check_compiler_flags.html,
http://www.gnu.org/software/autoconf-archive/ax_gcc_archflag.html and
http://www.gnu.org/software/autoconf-archive/ax_gcc_x86_cpuid.html)
then using the patch below (same as previous patch + one line change
to configure.in), SDL will build correctly out of the box.

The arch can then be overridden by --with-gcc-arch=<arch> (most will
probably want to build with i686 there for general distribution) or
--without-gcc-arch, to disable setting the arch all together.

On my Atom netbook, I get -march=PentiumPro by default, which works
great, as does --with-gcc-arch=i686.
2011-01-18 22:40:45 -08:00
Sam Lantinga
89d48a0f83 Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
38e31e4598 Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
Sam Lantinga
20e521a87a I am using SDL 1.3 on FreeBSD. I found two problems.
(1) SDL_atomic dummy version in SDL 1.3 is not used.
Because src/atomic/dummy/*.c are not used.

(2) Typo in src/joystick/bsd/SDL_sysjoystick.c.

Thanks,
IWATSUKI Hiroyuki
2011-01-01 19:50:50 -08:00
Sam Lantinga
b9a2b25073 Fixed compiling with mingw32/64 2010-09-19 16:46:56 -07:00
Sam Lantinga
7a7d43524f Added atan implementation from uClibc 2010-08-29 16:51:48 -07:00
Sam Lantinga
317cd0515f Added atan2 implementation from uClibc 2010-08-29 16:05:34 -07:00
Sam Lantinga
b7c5d88e6a Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows 2010-08-22 13:45:56 -07:00
Sam Lantinga
7f6ad8e572 Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture 2010-08-22 12:07:55 -07:00
Jim Grandpre
f54f9af209 Fixed some Gesture bugs 2010-08-02 00:14:53 -04:00
Sam Lantinga
4b3a7e0386 For consistency, swapped line order 2010-07-28 22:24:13 -07:00
Sam Lantinga
f22109ed40 Added dynamic loading of XFixes and XDamage on Mac OS X 2010-07-28 22:22:08 -07:00
Sam Lantinga
617542daf6 Merged Sunny's XRender changes from SDL-gsoc2010_xrender 2010-07-28 00:54:23 -07:00
Sam Lantinga
6e04d3f626 Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".

I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
 + tested all modes with WindowsMobile Emulator.

Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.

Also, I added a small fix for GDI fullscreen mode.

Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
2010-07-27 21:31:28 -07:00
jimtla
01ca66c30f Fixed x11 compile bugs. 2010-07-22 08:12:28 +04:00
Sunny Sachanandani
51b997ebad Integrate XFixes and XDamage into the build system. 2010-07-19 20:05:53 +05:30
Ryan C. Gordon
bf17cebd40 Add XShape test to configure scripts. 2010-07-13 02:43:10 -04:00
Sam Lantinga
283fbbba2b Make sure SDL gets installed to the correct prefix for the new cross-compiler tools. 2010-07-05 12:41:28 -07:00
Sunny Sachanandani
bc6683eed7 Modified configure.in to allow building with Xrender. Fixed all problems that prevented compilation.
Builds fine now :)
2010-05-31 13:27:27 +05:30
Sam Lantinga
fb9e73dd09 Fixed Eric's changes to allow building from the command line. 2010-05-09 10:00:33 -07:00
Sam Lantinga
9e68bf34b2 Fixed bug #968
Andrey      2010-03-07 07:57:14 PST

mingw32ce-build small fix
2010-03-10 15:07:20 +00:00
Sam Lantinga
f99c196500 Fixed bug #943
Ozkan Sezer      2010-02-06 12:31:06 PST

Hi:

Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ .  Despite the name, it
supports both win32 and win64.)

src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.)  I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.

src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.

video/SDL_blit.h (and configure.in) (SDL-1.3-only) :  MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC).  Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)

SDL_win32video.h (SDL-1.3-only) :  Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.

Hope these are useful. Thanks.
2010-03-10 15:02:58 +00:00
Sam Lantinga
102fd54847 Fixed bug #935
Patrice Mandin

Hello,

I originally added pth support for threads in SDL 1.2 because on the Atari
platform we did not have any thread library.

I think pth support could be removed from SDL 1.3 for two reasons:

- Atari platform removed

- pth does not provides real (preemptive) threads, because it is user space,
and expect the application to call one of its function to give CPU to another
thread. So it is not exactly useful for applications, that expect threads to
run simultaneously.
2010-01-24 20:47:20 +00:00
Sam Lantinga
526ce97953 Removed obsolete checks for ipod Linux 2010-01-18 14:58:58 +00:00
Sam Lantinga
e2618f14d2 Fixed bug #930
The PS2 video driver is obsolete and not going to be updated unless someone wants to maintain it.
2010-01-18 14:27:30 +00:00
Sam Lantinga
8b4a9fce45 Allow configure to override assertion settings, but by default this comes from the build optimization level. 2010-01-13 08:06:32 +00:00
Sam Lantinga
a112207d03 The config sets the default assertion level so people can override it for their own use in application code. 2010-01-13 07:25:28 +00:00
Sam Lantinga
5f76c6b2d5 First pass at Ryan's assertion code, minor tweaks to come. 2010-01-13 06:47:17 +00:00
Couriersud
1beb30856a Fix detection of directfb.h
- AC_CHECK_HEADER wants CPPFLAGS
2010-01-11 21:46:59 +00:00
Ryan C. Gordon
609eb81e23 Reverted r5460 ... this was merged from 1.2, but was later reverted there. 2010-01-10 05:06:03 +00:00
Ryan C. Gordon
b7bf9f415e Merged r4784:4785 from branches/SDL-1.2: Mac OS X linker command line fixes. 2010-01-10 04:42:45 +00:00
Sam Lantinga
f8378c78bc Made the comment more readable 2010-01-07 04:39:44 +00:00
Ryan C. Gordon
0833108f35 Removed comment referring to previously-removed CD-ROM subsystem. 2010-01-06 21:04:11 +00:00
Sam Lantinga
4e5f91ec7c Removed the obsolete SDL 1.2 GAPI driver 2010-01-06 07:39:09 +00:00
Sam Lantinga
dca29a1b79 Fixed bug #915
GNU-isms should be avoided wherever possible for portability, please avoid the use of GNU-isms in your code, this may be problematic when using this library in projects which use non-GNU-compliant compilers.
2009-12-30 19:38:08 +00:00
Sam Lantinga
4a157f0629 Added support for querying the number of CPUs available on Linux. This also happens to work on Mac OS X. 2009-12-17 03:04:04 +00:00
Ryan C. Gordon
f644ae86a9 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Fixes Bugzilla #779.
2009-12-16 10:59:51 +00:00
Sam Lantinga
dc1ed9e7ef Added SDL_GetCPUCount() to see how many cores are available. 2009-12-16 06:53:53 +00:00
Sam Lantinga
3ab0a5fe79 Fixed bug #878
Jack Jansen      2009-11-05 14:20:22 PST

I'm building "fat" SDL 1.3 libraries for MacOSX, but now I am running into the
issue that audio does not work on PowerPC macintoshes if you build the library
on an Intel.

The problem is that configure hard-codes the byteorder, which is then stored in
SDL_config.h
2009-11-09 04:13:51 +00:00
Sam Lantinga
6cc1bb2e0c Adam Strzelecki to SDL
Actually after my patch commited in r4928 MinGW configure seems to generate broken Makefile due MSYS bash bug. (Attaching cure/patch below)

The problem is that:

TEST=`echo 'one\\
two\\
three\\'`
echo "$TEST"

Should echo:
one\
two\
three\

Does it on Linux, Mac.. all UNIX but not on MSYS (MinGW) which outputs:
one\two\three\
(new lines removed, probably it doesn't like backslashes)
Probably this bug should be submitted to MSYS team, but not waiting till MSYS gets it fixed (they have very slow release cycles) here goes simple cure...

My patch simply replaces single quoted SED rules where we needed newlien injection with double quoted ones.

Tested on Mac, Linux & MinGW. Please review it ASAP coz this may be showstopper for everybody compiling with MinGW.
2009-10-28 04:27:50 +00:00
Sam Lantinga
890a3b9f25 Merged improvements to SDL_SoftStretch() from SDL 1.2 2009-10-18 17:49:40 +00:00
Sam Lantinga
473fff5cb6 We don't need dlvsym() for ALSA anymore, yay! 2009-10-13 07:02:19 +00:00
Sam Lantinga
7741197976 Only show the dynamic audio libraries if we'll be dynamically loading them
Fixed DirectFB dynamic loading to use find_lib
Converted tabs to spaces
2009-10-13 06:49:29 +00:00
Sam Lantinga
f89b665916 Simplify and improve dynamic library detection, taken from SDL_image 2009-10-13 06:40:08 +00:00
Sam Lantinga
aa7be193a5 Debian patch: 050_altivec_detection.diff 2009-10-13 06:33:46 +00:00
Sam Lantinga
7a582a2004 Missed converting PULSE to PULSEAUDIO 2009-10-13 05:30:29 +00:00
Sam Lantinga
a3edbfcc4f A better solution to making the default build optimization -O3
Cygwin32 autoconf complains about c.m4 ... of course. :)
2009-10-11 10:38:38 +00:00
Mike Gorchak
3bc25487ba Added phrender library linkage for QNX target. 2009-10-10 15:22:16 +00:00
Sam Lantinga
8e2baf9026 Fixed bug #833
Fixed errors with older autoconf
2009-10-10 09:58:24 +00:00
Sam Lantinga
6d525eb2f6 Use test instead of [ because that's an m4 quote character 2009-10-10 05:27:59 +00:00
Sam Lantinga
f6c6641f6b Fixed bug #828
Added support for --disable-dependency-tracking to configure.in
2009-10-08 09:07:58 +00:00
Sam Lantinga
fd634c92af SuSE 11.1 installs directfb-config without directfb-devel, so check to
make sure the development headers are actually available!
2009-10-07 06:11:53 +00:00
Sam Lantinga
5d0a2fec8c Use gcc's built-in dependency generation, thanks to Adam Strzelecki 2009-10-04 03:38:01 +00:00
Sam Lantinga
8fa2d005ca You should check for the C compiler before you set CFLAGS. :) 2009-10-02 13:50:36 +00:00
Bob Pendleton
0975b60bea Changed to include SDL_atomic.c in the windows version of SDL 1.3 2009-09-25 19:20:25 +00:00
Sam Lantinga
0390b75f53 Fixed bug #732
If no -L is present in the library spec, try /usr/lib
2009-09-23 07:10:45 +00:00
Sam Lantinga
08761c33de Whoops, this breaks building on Mac OS X 10.4 2009-09-22 02:20:56 +00:00
Sam Lantinga
4fb13ccee8 Fixed bug #674
Matej     2009-01-08 09:25:34 PST

Hello,
I maintain a cross-platform project that uses SDL.
One of the users who runs OSX has told me that he has problems with linking to
SDL due to missing -framework option.
I think that the problem is because of this:
'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL
-Wl,-framework,Cocoa'
All the options are passed to the linker except the last one. I think that the
good output should be just:
'-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa'
since those options (--libs) are passed to the linker, so the '-Wl' option is
redundant and possibly harmful in this very case
I use autotools with libtool to do the build...
Regards,
Matej
2009-09-21 10:23:19 +00:00
Sam Lantinga
a1ee906546 Fixed bug #615
Scott McCreary      2008-08-21 10:48:14 PDT

This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS.  It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
2009-09-21 09:21:00 +00:00
Sam Lantinga
9f4b13f2ad Fixed bug #591
Wade Berrier      2008-05-28 11:09:42 PDT

configure.in will enable dynamic loading by default for modules, but some of
the checks only check /lib, /usr/lib, /usr/local/lib, etc...

It needs to also account for systems using /lib64, /usr/lib64, and
/usr/local/lib64.

For example, openSUSE x86_64 distro uses these style paths.  Otherwise, i586
gets dynamically loaded, but x86_64 doesn't.
2009-09-21 08:31:02 +00:00
Sam Lantinga
2d97efbd4d Removed outdated Atari support 2009-09-20 04:15:19 +00:00
Sam Lantinga
78130bd9c4 Removed outdated VGL support 2009-09-19 07:30:29 +00:00
Sam Lantinga
17fbad0010 Removed outdated wscons support 2009-09-19 07:28:59 +00:00
Sam Lantinga
cf54df8c3e Removed outdated Nano-X support 2009-09-19 07:26:51 +00:00
Sam Lantinga
94c7ce0810 NASM is no longer used in SDL 1.3 2009-09-19 06:45:36 +00:00
Sam Lantinga
e4cbb96720 Removed outdated iPodLinux support 2009-09-19 06:24:07 +00:00
Sam Lantinga
36d2461292 Merged Martin's code changes from Google Summer of Code 2009 2009-09-07 04:51:29 +00:00
Sam Lantinga
2a96e84434 CD-ROM support is so passé :) 2009-09-05 09:11:03 +00:00
Sam Lantinga
33472500be Bye bye SoundManager, you are officially obsolete... 2009-09-05 09:03:35 +00:00
Mike Gorchak
84f82b23eb Support for native and emulated atomic operations has been added. 2009-07-19 08:04:59 +00:00
Bob Pendleton
1f12c11429 Applied patch from bug id=762 provided by Pierre Phaneuf
this patch enables compilation of SDL_atomic stuff on the Mac.
2009-07-06 21:56:38 +00:00
Bob Pendleton
0b5bc4d23b This check in updates SDL_atomic.h to reflect the new set of atomic operations in 32 and 64 bit form.
It also update configure.in to compile the linux version of the library. The three versions are all dummies
implementations that do nothing. They are being checked in as place holders. Mostly, I just wanted to get
place holders and the configure.in checked in.
2009-06-24 20:04:08 +00:00
Bob Pendleton
361a88d8db First commit for SDL atomic operations.
On my linux box it compiles and installs correctly and testatomic runs without errors.
2009-06-09 17:33:44 +00:00
Ryan C. Gordon
fdfe1d4f41 BeOS support for power subsystem. 2009-06-07 22:44:59 +00:00
Ryan C. Gordon
1a2c2eebd2 Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Sam Lantinga
62c7087a99 Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)

I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3

Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.

wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video

SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32

Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.

It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.

I'm out of office for the next week and therefore will be unavailable
via email.

Regards
Stefan
2009-06-07 02:44:46 +00:00
Mike Gorchak
99bee5d98e Added hiddi library linkage when GF target is available for QNX 2009-04-28 04:46:05 +00:00
Sam Lantinga
d6c62e184a Fixed undefined references to joystick code 2009-04-03 13:35:05 +00:00
Sam Lantinga
3532a3491b Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches

Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.

Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.

As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?

And last, please put file SDL_gf_opengles.c to  the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
2009-03-24 10:33:12 +00:00
Sam Lantinga
20020814db Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend

as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.

Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.

The first one (configure.in.patch) should be straight forward without
any side effects.

The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.

The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized  bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32


Cheers
Stefan
2009-03-23 05:35:21 +00:00
Sam Lantinga
4df57c1da2 Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3

Here is another batch of patches.

1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
2009-03-04 15:10:47 +00:00
Sam Lantinga
1bc362b160 Updated libtool from version 1.5.22 to 2.2.6a, so it works on current QNX 2009-03-04 08:57:30 +00:00
Sam Lantinga
96c916c759 Date: Mon, 2 Mar 2009 16:27:42 +0200
From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3

Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.

In the attachment initial patch for QNX support in SDL 1.3
2009-03-03 04:21:51 +00:00
Sam Lantinga
31ca492b29 Removed unicows dependency, at least for now... 2009-02-27 09:51:55 +00:00
Sam Lantinga
b2cd73b4ad More Mac OS X 10.3.9 fixes 2009-01-19 15:58:57 +00:00
Sam Lantinga
00db62df34 Fixed Visual C++ build 2009-01-12 08:46:28 +00:00
Sam Lantinga
276a01a55e Added an API to enable/disable the screen saver.
The screensaver is disabled by default when using SDL 1.2 compatibility.
Use the new XScreenSaver extension, removed unused DPMS extension.
2009-01-12 06:19:05 +00:00
Sam Lantinga
164dfd4236 Check for functions after including the libraries that they might be in. 2009-01-10 22:36:30 +00:00
Sam Lantinga
22938ecdfb Fixed Visual C++ release build for Visual C++ 2005
* Some math functions become intrinsic in release mode, so we need to
  convert all the math functions into SDL math functions, like we did
  with the stdlib functions.
* Constant initializers of 8-bit values become calls to memset() in
  release mode, but memset() itself is an intrinsic when explicitly
  called.  So we'll just explicitly call memset() in those cases.
2009-01-10 18:32:24 +00:00
Sam Lantinga
1ba40bb307 Date: Fri, 9 Jan 2009 19:18:23 +0600
Subject: SDL. macos build problem

   When I try to cross-build SDL1.3 r4362 it fails for macos. It seems there
is a typo in configure.in. Please, consider attached patch.

Mikle
2009-01-09 13:58:28 +00:00
Sam Lantinga
ceb5e0b29f Date: Sun, 04 Jan 2009 20:53:30 +0100
From: Couriersud
Subject: SDL1.3 DirectFB patches

The attached contains the following directfb changes:

- Dynamic loading of libdirectfb.so. This may to turned off as well in configure
- Use linux-input by default. May be switched off by environment variable.
- Added some code which will use directfb's x11 backend when DISPLAY is set.
2009-01-04 23:43:33 +00:00
Sam Lantinga
f4135a38db Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver

attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
2009-01-01 21:34:22 +00:00
Sam Lantinga
90c8eaaaa4 Don't need multi-threaded X11 for SDL 1.3
Plus, this fixes lots of duplicate define warnings on Mac OS X
2008-12-07 23:57:42 +00:00
Sam Lantinga
fbb82fa616 Default SSE2 off on iX86, since gcc will use it for floating point operations
even if -mfpmath=387 is set.  Grr...
2008-12-07 23:25:39 +00:00
Sam Lantinga
b05087fb96 Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure. 2008-12-01 23:09:09 +00:00
Sam Lantinga
106af10068 Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available. 2008-11-30 21:58:23 +00:00
Sam Lantinga
0c7f548799 RemDisabled some video drivers which are not converted to 1.3 yet 2008-11-27 05:29:12 +00:00
Sam Lantinga
94a87d0813 We'd never port SDL to Minix... would we? :) 2008-10-29 05:56:23 +00:00
Ryan C. Gordon
5b27f96366 Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
 in the Unix configure system now: it can be dynamically loaded and fallback
 gracefully if not available, or libXi can be directly linked to libSDL.

XInput support can be --disable'd from the configure script, too (defaults to
 enabled).

Please note that while the framework is in place to gracefully fallback, the
 current state of the source requires XInput. We'll need to adjust a few
 things still to correct this.
2008-09-17 08:20:57 +00:00
Edgar Simo
14e01ef127 Merge of force feedback branch r4039. 2008-08-25 17:34:58 +00:00
Sam Lantinga
b5ce7cc37d Merged last minute fixes from force feedback branch (r4031, r4033, r4034) 2008-08-25 10:04:06 +00:00
Sam Lantinga
a6fa308712 Final merge of Google Summer of Code 2008 work...
Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon
2008-08-25 09:55:03 +00:00
Sam Lantinga
474cfaad1e Final merge of Google Summer of Code 2008 work...
Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon

Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start
2008-08-25 06:33:00 +00:00
Sam Lantinga
b7c419e51e Disable DirectFB by default, since it hasn't been updated for the 1.3 API yet. 2008-02-10 16:21:05 +00:00
Sam Lantinga
8f502d4bc2 Merged fix for bug #531 from SDL 1.2 revision 3511 2008-01-01 15:26:11 +00:00
Sam Lantinga
6f059e9947 Merged -fvisibility detection fix from SDL 1.2 revision 3500 2007-12-30 05:01:35 +00:00
Sam Lantinga
652d55b702 Christian Walther fixed bug #530 2007-12-29 22:13:47 +00:00
Ryan C. Gordon
76eb0e6b90 Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
Fixes Bugzilla #439.
2007-08-20 01:02:37 +00:00
Sam Lantinga
99d8df4fc1 Enabled SSE2 intrinsics 2007-08-17 06:41:20 +00:00
Sam Lantinga
d5d655cc43 Enabled 3DNow! intrinsic support 2007-08-17 03:22:03 +00:00
Sam Lantinga
fc16af50b2 Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
   exploit the parallelism of loading into multiple SIMD registers. :)
2007-08-15 08:21:10 +00:00
Sam Lantinga
2a2e08c995 Shark rules!
* Loop optimization for Mac OS X - should this generally be applied?
2007-08-13 03:03:23 +00:00
Sam Lantinga
c499cebb64 Better windres detection 2007-07-18 04:05:40 +00:00
Sam Lantinga
4c2ff36986 Added support for building version.rc in Windows build. 2007-07-16 03:28:48 +00:00
Bob Pendleton
3dc377941a This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.

Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
2007-07-12 20:00:50 +00:00
Sam Lantinga
ce281a91be NAS dynamic loading is going to be have to looked at... *sigh* 2007-07-10 15:51:17 +00:00
Sam Lantinga
e07f3053c1 Merged part of NetBSD pkgsrc patch-aj:
chunk 2:
-L/usr/lib is unnecessary

chunk 3:
Better DragonFly support.
2007-07-10 04:45:50 +00:00
Sam Lantinga
e391f24db8 I'm not sure this is a good idea yet, since it adds a unicows.dll redistribution requirement on windows, but adding unicows allows SDL 1.3 to run on Windows 98. 2007-07-05 05:28:08 +00:00
Sam Lantinga
de6e1e7bf9 Fixed assembly relocation problems, so we can check for NASM on Mac OS X. 2007-07-02 02:49:34 +00:00
Ryan C. Gordon
cd0c1ed3ec Merged r3088:3089 from branches/SDL-1.2: yasm/nasm command line fix. 2007-06-16 05:52:34 +00:00
Ryan C. Gordon
394fca4f26 Merge r3079:3080 from branches/SDL-1.2: disable glX if no glu.h header. 2007-06-15 12:27:43 +00:00
Ryan C. Gordon
0e6b088424 Merged r3042:3043 from branches/SDL-1.2: legacy yasm fix. 2007-06-04 11:08:25 +00:00
Ryan C. Gordon
30e345aca9 Mac OS X port always links with IOKit framework in SDL 1.3. 2007-04-04 10:41:00 +00:00
Ryan C. Gordon
5aee9e080a Merged r3009:3011 from branches/SDL-1.2: Skip subsystem on --disable-joysticks. 2007-04-04 10:39:16 +00:00
Ryan C. Gordon
929f8883e6 Merged r2981:2982 from branches/SDL-1.2: fbcon getpagesize() compile fix. 2007-02-15 23:57:07 +00:00
Patrice Mandin
cbdb82cef6 make enable match name 2007-02-08 21:54:18 +00:00
Ryan C. Gordon
7547b79191 From: Torsten Giebl
Subject: ALLOCA Patch for SDL-1.2
Newsgroups: gmane.comp.lib.sdl
Date: 2006-10-24 00:31:16 GMT

Hello !

As alloca.h is not available on CYGWIN and MinGW32
it should not be checked there or it should be checked
with -mno-cygwin using.

I am a total configure.in newbie, but i found the way
that things are handled in configure.in pretty bad for the
case CYGWIN with MinGW Mode or not.

Maybe this is not possible but i would like to
have a way to detect at the start for example CYGWIN
and then add. ask if configure was called with --enable-cygwin
for example. --enable-cygwin should be optional and disabled
by default as we want to have MinGW Mode by default.

Only if the user wants it he should be able to use it.

Then the whole configure.in would get add. questions
okay the system is CYGWIN with or without MinGW Mode.

The alloca.h thing for example is only
available under CYGWIN ( without MinGW Mode ).

CU
2006-12-01 20:25:03 +00:00
Ryan C. Gordon
b932761626 Fixed building of Windows waveout audio. 2006-11-11 06:48:57 +00:00
Ryan C. Gordon
83a9990de9 Use dummy joystick backend if subsystem is enabled but no better driver was
found.

Fixes Bugzilla #356 (and possibly Bugzilla #350).
2006-11-03 21:48:35 +00:00
Ryan C. Gordon
7f17eb8863 Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk. 2006-10-17 09:15:21 +00:00
Sam Lantinga
d85ec807ec Fixed bug #321
Hi,
if "configure" is given an explicit --libdir, the sdl-config still contains
the default "${exec_prefix}/lib" for runtime linker path.

That should be changed to $libdir, as this is where the library goes to...

Regards,
  Juergen
2006-09-24 00:44:45 +00:00
Sam Lantinga
061f9efd63 Temporarily disabled framebuffer console support for SDL 1.3 2006-09-12 08:45:48 +00:00
Sam Lantinga
dd630ba3e7 The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :) 2006-08-10 15:15:06 +00:00
Sam Lantinga
00de315a97 David Hedbor is no longer maintaining the Qtopia code. 2006-08-10 14:35:42 +00:00
Sam Lantinga
b27343c5db Implemented X11 OpenGL support.
Added support for the SDL_VIDEO_OPENGL environment variable.
2006-07-28 08:43:17 +00:00
Sam Lantinga
90bdbbe865 PicoGUI is no longer maintained by the author. 2006-07-26 03:55:56 +00:00
Sam Lantinga
8f13f6729b The AAlib driver is fun, but not worth rewriting for SDL 1.3 2006-07-26 03:24:27 +00:00
Sam Lantinga
74a48d3fd5 Hopefully glSDL has been superceded by the OpenGL render driver. 2006-07-26 03:12:05 +00:00
Sam Lantinga
b9c9f87e6d Removing DGA support for SDL 1.3 - it's still buggy years later, and now
it's deprecated by the developers in favor of the render APIs.
2006-07-26 03:06:07 +00:00