Andreas Schiffler
bc907fee45
Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
2011-10-29 23:43:59 -07:00
Sam Lantinga
6d456a4116
Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
2011-10-24 21:34:54 -04:00
Tim Angus
092332dd71
* Android's InputStream::skip is apparently buggy, so instead read into a dummy buffer
2011-10-14 17:29:49 +01:00
Ryan C. Gordon
15426080c6
Specify joystick (accelerometer) support for iOS in the config header.
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Fixes Bugzilla #1292 .
Thanks to Vittorio Giovara for the patch!
2011-10-14 00:20:44 -04:00
Ryan C. Gordon
2ef51927fe
1.3 API CHANGE: Add support for naming threads.
2011-10-02 00:29:16 -04:00
Ryan C. Gordon
a4ede00263
Fixed compiler warnings on Haiku.
2011-09-18 03:52:08 +00:00
Andreas Schiffler
0a29e84930
Fix SDL_RectEquals define
2011-09-17 22:35:10 -07:00
Andreas Schiffler
acb9d90a85
Add NULL handling in SDL_RectEmpty and SDL_RectEquals
2011-09-16 08:25:49 -07:00
Ryan C. Gordon
b84e7104b1
Clean up the win32 compiler warnings for SDL threads, in the 1.3 branch.
2011-09-12 13:36:38 -04:00
Ryan C. Gordon
82df1959c1
Removed legacy Mac OS X dlcompat code.
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It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
it around for SDL 1.3.
I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Andreas Schiffler
576988acf2
Update SDL_REVISION
2011-09-04 20:45:38 -07:00
Ryan C. Gordon
e0fe768768
Fixed another Apple typedef in SDL_opengl.h
2011-09-02 13:54:45 -04:00
Ryan C. Gordon
fefd678dfd
Backed out SDL_config.h overwrite that got committed by accident.
2011-08-30 17:11:51 -04:00
Ryan C. Gordon
370cdc709c
Automated merge with https://bitbucket.org/Markusk/sdl-gsoc
2011-08-29 13:17:07 -04:00
Ryan C. Gordon
56e1918d11
Fixed missing audio on iOS.
2011-08-29 00:27:43 -04:00
Ryan C. Gordon
586e5b252b
Fix another Apple conflict in SDL_opengl.h
2011-08-26 03:38:46 -04:00
Ryan C. Gordon
1248146aa2
Removed the MAC_OS_X_VERSION_10_x macros from the 1.3 branch.
2011-08-25 03:11:28 -04:00
Ryan C. Gordon
8f50763692
Fixed -pedantic warning in SDL_assert.h.
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Fixes Bugzilla #1282 .
2011-08-21 12:36:55 -04:00
Ryan C. Gordon
854a2e9098
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
2011-08-04 01:07:09 -04:00
Ryan C. Gordon
7de8cc401e
Reworked Windows waveOut code.
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Implemented multi-device support, changed name to "winmm".
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
59168c5bf2
Apple uses a void* for GLhandleARB, not an unsigned int.
2011-08-04 00:46:27 -04:00
Ryan C. Gordon
4ef8847cc5
Allow Android platforms to read from .apk files via the RWOPS interface.
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Fixes Bugzilla #1261 .
Thanks to Tim Angus for the patch!
2011-07-29 16:51:25 -04:00
Ryan C. Gordon
75d8b324e2
Work on systems without sa_sigaction.
2011-07-20 16:35:37 -07:00
Markus Kauppila
9932ea0a03
Testing out implementation for skipping unsupported test
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automatically.
2011-07-18 22:26:26 +03:00
Nathan Heisey
65e5a15393
Implemented pthread spinlocks.
2011-06-22 10:33:48 +00:00
Tim Angus
e4de79558c
* SDL_IOS_IDLE_TIMER_DISABLED hint
2011-06-10 14:23:36 +01:00
Tim Angus
2b47e23dc8
* SDL_IOS_ORIENTATIONS hint
2011-06-10 14:23:24 +01:00
Sam Lantinga
2b4bb0d58b
Make SDL_QuitRequested() return an SDL_bool
2011-06-12 12:23:39 -04:00
Ryan C. Gordon
a74c9aa88d
Fixed gcc warnings for apps using SDL headers with -Wundef flag.
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Fixes Bugzilla #1216 .
Thanks to Dimitris Zenios for the patch!
2011-06-06 12:20:04 -04:00
Andreas Schiffler
40bfbbdbf9
Fixed global suite declaration segfault via external linkage declaration
2011-05-26 20:13:49 -07:00
Sam Lantinga
fa1116223a
Clarified SDL_GetWindowSurface() documentation
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Matthew Orlando to Sam
Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
2011-04-22 09:06:29 -07:00
Sam Lantinga
057ae6ca57
Fixed so SDL_quit.h doesn't require SDL_compat.h
2011-04-21 09:50:29 -07:00
Ryan C. Gordon
1b953ac714
Removed assertion list terminator (just do it like a normal linked list).
2011-04-19 14:12:56 -04:00
Sam Lantinga
37865236cc
Minor missing parameter name
2011-04-18 12:20:30 -07:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
a46d9b6758
Added SDL_GetRenderer()
2011-04-04 09:29:13 -07:00
Sam Lantinga
56c4464487
Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency()
2011-03-25 14:45:04 -07:00
Sam Lantinga
f0c424685b
SDL 1.3 requires a 64-bit type for the platform.
2011-03-25 13:47:49 -07:00
Sam Lantinga
73247db7d8
The API sets the priority for the current thread, not an arbitrary thread.
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Implemented thread priority as the 'nice' value on Linux. High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
eeb5f362e4
Implemented SDL_SetThreadPriority()
2011-03-25 10:47:49 -07:00
Sam Lantinga
023e6fa996
Fixed related function documentation
2011-03-22 10:48:33 -07:00
Ken Rogoway
75029512ef
Split SDL_BlitScaled into SDL_UpperBlitScaled and SDL_LowerBlitScaled.
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Fixed issue when calling SDL_BlitScaled() directly with src or dst rectangles that were out of bounds.
2011-03-13 22:38:41 -05:00
Sam Lantinga
a99d79de70
Fixed error because intrin.h contains C++ code and can't be included in an extern "C" block.
2011-03-15 19:37:38 -07:00
Sam Lantinga
3f21fa761c
Fixed typo
2011-03-14 10:58:35 -07:00
Sam Lantinga
4fd91c5eed
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
2011-03-13 11:18:35 -07:00
Sam Lantinga
b710eb9280
Fixed so code will compile with SDL_config_minimal.h
2011-03-12 13:21:57 -08:00
Sam Lantinga
2d4e47a5a7
Added a function to create color cursors: SDL_CreateColorCursor()
2011-03-11 14:14:38 -08:00
Sam Lantinga
d58ee21159
Added support for the Xcursor library for color cursors
2011-03-11 13:56:53 -08:00
Sam Lantinga
069fbf4861
Gamma support is back!
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New API functions:
SDL_SetWindowBrightness()
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()
SDL_GetWindowGammaRamp()
SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
634567b09a
The MMX and 3DNow! instructions can't be compiled by 64-bit Visual Studio.
2011-03-07 22:04:10 -08:00