Commit Graph

6729 Commits

Author SHA1 Message Date
Ryan C. Gordon
bbe5c7aaee Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler(). 2014-02-04 11:38:40 -05:00
Edward Rudd
80dbd8ae39 testhotplug: Actually log the SDL_Error that occured on failures 2014-02-03 23:08:53 -05:00
Edward Rudd
48e9978f42 add logging for the case when haptic is not detected on the joystick as well. 2014-02-03 23:01:19 -05:00
Edward Rudd
92a8ee88f0 add simple test showing off hotplugging of joysticks w/ haptic. 2014-02-03 22:52:18 -05:00
Ryan C. Gordon
7e414636ad Removed -force_cpusubtype_ALL cflag from Mac builds.
This was for PowerPC G3 (!) compatibility, and Clang doesn't even recognize
 the flag anymore.
2014-02-03 14:47:48 -05:00
Ryan C. Gordon
b16638a442 Fixed some compiler warnings from the latest Clang, cleaned up some things. 2014-02-03 14:45:38 -05:00
Ryan C. Gordon
1957b51ba0 Temporarily default Wayland and Mir to disabled, for 2.0.2 release.
We'll flip the default back to enabled right after 2.0.2 is finalized, and
try to declare them stable and ready by 2.0.3.

Those that have an interest in supporting them in 2.0.2 can manually enable
 them in the configure script with --enable-video-wayland and/or
 --enable-video-mir.
2014-02-03 11:59:17 -05:00
Ryan C. Gordon
f7d97a1c04 Unload Wayland libs if memory allocation fails during init. 2014-02-03 11:53:21 -05:00
Ryan C. Gordon
e8b47266fd Hooked up dynamic loading for Mir. 2014-02-03 11:52:54 -05:00
Ryan C. Gordon
8bb49ceaf5 Add Mir to configure script's summary output. 2014-02-03 11:14:25 -05:00
Ryan C. Gordon
f21007bb65 Bumped copyright date on Mir code. 2014-02-03 11:01:32 -05:00
Ryan C. Gordon
463c008617 Disable some minor things that need newer Mir dev headers.
These headers apparently aren't default in Ubuntu 13.10 yet.
2014-02-02 23:55:51 -05:00
Ryan C. Gordon
3031403652 Added some SysWM bits for Mir. 2014-02-02 23:53:48 -05:00
Ryan C. Gordon
77bc141f4f Cleaned up headers and footers on Mir code. 2014-02-02 23:54:10 -05:00
Ryan C. Gordon
781022f33d Added Mir video target (thanks, Brandon!). 2014-02-02 23:41:46 -05:00
Ryan C. Gordon
1552338a1a Ignore the buildbot build directories. 2014-02-02 21:38:16 -05:00
Philipp Wiesemann
d4bfd9ab6e Fixed including SDL_internal.h twice for DirectFB. 2014-02-02 20:58:46 +01:00
Philipp Wiesemann
e94925fc40 Added additional platform check for __ANDROID__.
The macro ANDROID was deprecated with "android-ndk-1.6_r1".
2014-02-02 20:55:42 +01:00
Sam Lantinga
dba255c1e5 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Sam Lantinga
921f2abe11 Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak

AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.

This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).

Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):

http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
2014-02-02 00:33:31 -08:00
Gabriel Jacobo
12813a0222 Treacherous copy/paste! 2014-01-30 20:29:58 -03:00
Gabriel Jacobo
346fdd8976 Detect Xrandr >= 1.2 at build time 2014-01-30 20:27:13 -03:00
Jørgen P. Tjernø
7e4c549afe Add SDL_GL_ResetAttributes. 2014-01-29 18:38:13 -08:00
Sam Lantinga
7490c5a28f Add a new hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that allows SDL_CreateWindowFrom() to set the pixel format of another SDL_Window (and also will set the SDL_WINDOW_OPENGL flag on the window created with SDL_CreateWindowFrom()).
The reasoning behind this change is that source2 in -tools mode has a single OpenGL context that is used with multiple different windows.  Some of those windows are created outside the engine (i.e. with Qt) and therefore we need to use SDL_CreateWindowFrom() to get an SDL_Window for those.  The requirement for sharing an OpenGL context across multiple different windows is that each window has the same pixel format.  To facilitate this, I now set SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT for the main window before calling SDL_CreateWindowFrom().  When I do this, SDL_CreateWindowFrom() will:

1. Set the pixel format of the returned window to the same pixel format as this SDL_Window passed in with the hint
2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for OpenGL rendering.

I only currently implemented this for Win32/WGL so implementing it for other platforms (i.e. X11) remains a TODO.

CR: SamL

Some pseudocode that shows how this is used in Source2:

HWND hExternalHwnd; // HWND that was established outside of SDL

// Create main window (happens inside platwindow.cpp)
SDL_Window *mainWindow = SDL_CreateWindow( , SDL_WINDOW_OPENGL .. );
// Create GL context, happens inside rendersystemgl
SDL_GLContext onlyContext = SDL_GL_CreateContext( mainWindow );

// Now I need to create another window from hEternalHwnd for my swap chain that will have the same pixel format as mainWindow, so set the hint
SDL_SetHint( SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT, CFmtStr( %p, mainWindow) );

// Create the secondary window.  This returned window will have SDL_WINDOW_OPENGL set and share a pixel format with mainWindow from the hint
SDL_Window *secondaryWindow = SDL_CreateWindowFrom( hExternalHwnd );

// To render to the main window:
SDL_GL_MakeCurrent( mainWindow, onlyContext );
// Do some rendering to main window

// To render to the secondary window:
SDL_GLMakeCurrent( secondaryWindow, onlyContext );
// Do some rendering to secondary window
2014-01-30 12:30:40 -08:00
Sam Lantinga
171fa6872d Document Michael's changes adding TranslateMessage() back to the SDL message loop. 2014-01-30 12:27:24 -08:00
Sam Lantinga
7bd79f5a4b * Added TranslateMessage call to SDL default message pump - was causing problems in S2 tools mode apps that used Qt. Qt relies on the WM_CHAR message generated by TranslateMessage and keyboard input was showing up in the UI as mixed-case. (Depending on which message pump got a given message - both SDL and Qt pump messages for the entire process.) Sam will review and possibly tweak this change before propagating to public SDL, but I'm checking this version in so I can integrate into S2 and fix the issue there. 2014-01-30 12:27:00 -08:00
Jørgen P. Tjernø
fa1d9a169f Mac: [NSApp keyWindow] is not valid in windowDidBecomeKey:
This fixes weird behavior on Mac where our first responder reverts to the window
itself, rather than the SDLTranslatorResponder, after the window has lost focus
once. This causes Escape to call cancelOperation: on the NSWindow, which by
default removes our fullscreen-ness.

When someone has turned off SDL_TEXTINPUT we should probably set another initial
responder that handles the Escape behavior, so that SDL_TEXTINPUT doesn't change
fullscreen behavior (and possibly other behavior) like it does now.
2014-01-29 18:37:23 -08:00
dbrady
99745583e9 fixed hat code validation. 2014-01-28 15:28:20 -08:00
Philipp Wiesemann
9cc268018e Fixed spaces in source file license comment. 2014-01-29 00:29:14 +01:00
Philipp Wiesemann
6303c03038 Fixed comments in joystick implementation files claiming to be headers.
It seems comments were originally copied from SDL_sysjoystick.h.
2014-01-29 00:27:54 +01:00
Ryan C. Gordon
7e262ea7ac Move to no-argument version of "endif()" in CMakeLists.txt. 2014-01-28 12:42:01 -05:00
Ryan C. Gordon
66a94ff5e7 Some CMake fixes for static linking on Windows from the OpenFL project. 2014-01-28 12:37:04 -05:00
Gabriel Jacobo
b4b85ca976 [Wayland] Fixes segfault when mouse enters window 2014-01-28 11:39:37 -03:00
Gabriel Jacobo
f66facb2a7 Preserve binary compatibility in SDL_SYSWM_TYPE (thanks Gerry JJ!)
Also moved Wayland structures to the bottom of the union for OCD related issues.
2014-01-28 09:13:46 -03:00
Ryan C. Gordon
849ce6bd61 CMake: Enable missing timer subsystem on Mac OS X and Haiku. 2014-01-28 00:05:23 -05:00
Jørgen P. Tjernø
9111603fa6 X11: Don't redraw dialog box when mouse moves.
This fixes bug #2343. (https://bugzilla.libsdl.org/show_bug.cgi?id=2343)

Thanks to Melker Narikka for the patch.
2014-01-27 13:43:04 -08:00
Ryan C. Gordon
838a451cc7 Patched to compile...uh, everywhere. :) 2014-01-27 16:13:13 -05:00
Ryan C. Gordon
d0ebb0069a Patched to compile on Windows when not supporting Direct3D. 2014-01-27 16:10:15 -05:00
Gabriel Jacobo
3ef0d0add4 [Android] Fixes Bug 2370, don't send accelerometer changes when
Android_JNI_GetAccelerometerValues return SDL_FALSE (thanks to Jairo Luiz)
2014-01-27 17:59:19 -03:00
Philipp Wiesemann
b155b04c15 Removed unused variable from Java class for Android.
The audio thread was moved to native side and "protected" prevented a warning.
2014-01-26 23:50:35 +01:00
Philipp Wiesemann
2f5301899d Fixed typo in documentation. 2014-01-26 23:42:25 +01:00
Edward Rudd
3fada2b009 quick fix for CMAKE SOVERSION number so it matches what is output by the configure script 2014-01-25 16:08:39 -05:00
Edward Rudd
e0fae6226e correct grammar on UNIX missing dependency status notice. 2014-01-25 15:13:16 -05:00
Edward Rudd
2e61dd3ed9 autoconf script tweaks
- fix up chmodding sdl2-config
- remove duplicate enable_atomic section
- add pretty summary of what was found/enabled
2014-01-25 15:05:44 -05:00
Gabriel Jacobo
61e75f2da8 Bug 2358 - [Android] Sort joystick axes - Fix by David Brady 2014-01-24 09:54:04 -03:00
Gabriel Jacobo
7d608b46c4 Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady) 2014-01-23 08:44:25 -03:00
Ryan C. Gordon
05c0fb18a6 Fix detection of iOS for disabling dynamic API. 2014-01-22 12:39:34 -05:00
Ryan C. Gordon
d7dba0ee63 Fixed XF86 VidMode extension dynamic loading with CMake project. 2014-01-21 16:28:53 -05:00
Gabriel Jacobo
a18005ede7 Fixes 2356, [Android] SDL_JoystickGetAttached does not function
Also fix a potential NULL pointer access in android/SDL_SYS_JoystickGetGUID
2014-01-21 18:20:12 -03:00
Ryan C. Gordon
ba4ff4d9a3 Fixed dynamic loading of NAS in CMake project. 2014-01-21 13:58:15 -05:00