Commit Graph

169 Commits

Author SHA1 Message Date
Ryan C. Gordon
80614b27e4 Fixed swizzle of SDL_FillRect() on 24-bit surface (thanks, "nagydavid91"!).
Fixes Bugzilla #2986.
2015-05-31 11:38:10 -04:00
Ryan C. Gordon
e58a5c43c4 X11: Fixed high mouse buttons mappings and horizontal wheels (thanks, Daniel!).
Fixes Bugzilla #2472.
2015-05-31 00:58:43 -04:00
Ryan C. Gordon
870df8adab Cocoa: ignore mouseDown events in a window's titlebar.
These events accidentally slipping in sometimes appears to be a bug (or
maybe new behavior) in 10.10, as previous versions of Mac OS X don't appear
to ever trigger this.

Thanks to Paulo Marques for pointing out the fix on the SDL mailing list!

Fixes Bugzilla #2842 (again).
2015-05-31 00:50:30 -04:00
Ryan C. Gordon
f001a00b08 X11: Force the window focus during ShowWindow if there's no window manager.
Fixes Bugzilla #2997.
2015-05-29 15:21:47 -04:00
Sam Lantinga
c888183728 Improved fix for bug 2096 - Mapping from scancode to keycode doesn't work for remapped modifier keys
Zack Middleton

The change to the keymap to use SDL_SCANCODE_TO_KEYCODE in SDL_x11keyboard.c causes all SDL scancodes without a Usc4 character to be XOR'd with SDLK_SCANCODE_MASK, but not all key code are suppose to be (as seen in include/SDL_keycodes.h). SDLK_BACKSPACE is not 0x4000002A.

I think the full list of keys affected are return, escape, backspace, tab, and delete.
2015-05-28 19:06:07 -07:00
Sam Lantinga
da1909755b Fixed clip rectangle calculation when there is a viewport offset 2015-05-28 18:57:10 -07:00
Sam Lantinga
6e67c949c1 Fixed bug 2054 - SDL_GetError: "Unknown touch device"
Volumetric

The "Unknown touch device" message appears because the initial touch device setup loop uses SDL_GetTouch() as a guard for calling SDL_AddTouch().  SDL_GetTouch() will always report "Unknown touch device" since the device hasn't been added yet.  The SDL_GetTouch() call is unnecessary since SDL_AddTouch() calls SDL_GetTouchIndex() to verify that the device hasn't been added yet, and SDL_GetTouchIndex() has the benefit of not reporting an error for a device it can't find.
2015-05-28 12:55:01 -07:00
Sam Lantinga
32d6dcdb47 Fixed bug 2096 - Mapping from scancode to keycode doesn't work for remapped modifier keys
Jacob Lee

If a user has a non-standard keyboard mapping -- say, their caps lock key has been mapped to Ctrl -- then SDL_GetModState() is no longer accurate: it only considers the unmapped keys. This is a regression from SDL 1.2.

I think there are two parts to this bug: first, GetModState should use keycodes, rather than scancodes, which is easy enough.

Unfortunately, on my system, SDL considers Caps Lock, even when mapped as Control, to be both SDL_SCANCODE_CAPSLOCK and SDLK_CAPSLOCK. The output from checkkeys for it is:

INFO: Key pressed :  scancode 57 = CapsLock, keycode 0x40000039 = CapsLock  modifiers: CAPS

Whereas the output for xev is:

KeyPress event, serial 41, synthetic NO, window 0x4a00001,
    root 0x9a, subw 0x0, time 40218333, (144,177), root:(1458,222),
    state 0x10, keycode 66 (keysym 0xffe3, Control_L), same_screen YES,
    XKeysymToKeycode returns keycode: 37
    XLookupString gives 0 bytes:
    XmbLookupString gives 0 bytes:
    XFilterEvent returns: False

I think the problem is that X11_UpdateKeymap in SDL_x11keyboard.c only builds a mapping for keycodes associated with a Unicode character (anything where X11_KeyCodeToUcs returns a value). In the case of caps lock, SDL scancode 57 becomes x11 keycode 66, which becomes x11 keysym 65507(Control_L), which does not have a unicode value.

To fix this, I suspect that SDL needs a mapping of the rest of the x11 keysyms to their corresponding SDL key codes.
2015-05-28 12:48:20 -07:00
Ryan C. Gordon
4d1626d042 Windows SDL_GetBasePath: free string on failure. 2015-05-28 15:36:27 -04:00
Ryan C. Gordon
aa43bee434 Windows GetBasePath: fixed reallocation code. 2015-05-28 15:32:45 -04:00
Ryan C. Gordon
566316e052 Windows SDL_GetBasePath: Fixed wrong variable when growing the buffer size. 2015-05-28 15:29:43 -04:00
Sam Lantinga
f9abea2061 Fixed bug 2210 - Initializing Video produces unnecessary errors
hiduei

Overview:
Initializing the Video Subsystem causes many errors though everything works as it should.

Steps to Reproduce:
1) Set Loglevel to SDL_LOG_PRIORITY_ERROR

2) Initialize the Video Subsystem (SDL_Init(SDL_INIT_VIDEO))

Actual Results:
Many errors (see attachment) are printed on stderr, then the application continues as expected.

Expected Results:
The errors should have been warnings at most.
2015-05-28 12:31:25 -07:00
Sam Lantinga
6a3ad8a998 Fixed bug 2367 - Bad mouse motion coordinates with two windows where one has changed logical size
Andreas Ragnerstam

I have two windows where one has a renderer where the logical size has been changed with SDL_RenderSetLogicalSize. When I get SDL_MOUSEMOTION events belonging to the non-scaled window these will have been scaled with the factor of the scaled window, which is not expected.

Adding some printf debugging to SDL_RendererEventWatch of SDL_render.c, where (event->type == SDL_MOUSEMOTION), I found that for every mouse motion SDL_RendererEventWatch is called twice and the event->motion.x and event.motion.y are set twice for the event, once for each renderer where only the last one set will be saved to the event struct. This will work fine if both renderers have the same scale, but otherwise the motion coordinates will be scaled for the renderer belonging to another window than the mouse was moved in.

I guess one solution would be to check that window == renderer->window for SDL_MOUSEMOTION events, similar to what is done for when SDL_WINDOWEVENT events.

I get the same error on both X11 and Windows.
The same problem also exists for SDL_MOUSEBUTTONDOWN and SDL_MOUSEBUTTONUP events.
2015-05-28 12:18:05 -07:00
Sam Lantinga
bccc2ad09e Fixed compiling and tested on Windows 2015-05-28 12:06:48 -07:00
Ryan C. Gordon
6d1ad3847a Windows GetBasePath should use GetModuleFileNameExW() and check for overflows.
Apparently you might get strange paths from GetModuleFileName(), such as
short path names or UNC filenames, so this avoids that problem. Since you have
to tapdance with linking different libraries and defining macros depending on
what Windows you plan to target, we dynamically load the API we need, which
works on all versions of Windows (on Win7, it'll load a compatibility wrapper
for the newer API location).

What a mess.

This also now does the right thing if there isn't enough space to store the
path, looping with a larger allocated buffer each try.

Fixes Bugzilla #2435.
2015-05-28 01:54:52 -04:00
Ryan C. Gordon
75702ffebc Make sure we have the vsscanf() prototype (thanks, Ozkan!).
issue seen with glibc-2.8.

Fixes Bugzilla #2721.
2015-05-28 14:34:38 -04:00
Sam Lantinga
cb24f4de94 Fixed bug 2772 - SDL2 doesn't handle X KeymapNotify events
Jason Wyatt

Currently the keymapnotify event handling is commented out as FIXME in SDL_x11events.c (It looks like this may have functioned SDL1.2).

Not handling this event means that if a window manager shortcut such as ALT+SPACE is used, SDL will send an ALT key down signal, but not an up signal. Also querying SDL about the key state, it believes the ALT key remains pressed.
X passes the events keypress (alt), ?focusout?, ?focusin?, keymapnotify.
2015-05-28 10:44:46 -07:00
Eric Wing
7d5147bad3 resync'd overscan patch with SDL mainline. 2015-04-17 21:25:19 -07:00
Philipp Wiesemann
5a578a0783 Fixed return value of SDL_SaveBMP_RW() depending on set errors after NULL input.
If SDL_SaveBMP_RW() was called with NULL passed as SDL_RWops argument, different
values were returned depending on SDL_GetError(). If no error was set before the
call (or SDL_ClearError() was called) then 0 was returned. This is wrong because
nothing was saved. If an error was set before the call then -1 was returned.

This was fixed by directly returning -1 for NULL input instead of deciding based
on SDL_GetError(). No new error is set because this would otherwise override a
maybe more useful error set in SDL_RWFromFile() which is used by SDL_SaveBMP().
2015-04-16 22:04:35 +02:00
Philipp Wiesemann
db878a4336 Linux: Removed not needed platform info from two entries of controller database.
Not needed because entries of this file are selected by conditional compilation.
2015-04-16 22:02:03 +02:00
Philipp Wiesemann
3e1d36299a Fixed typo in internal joystick documentation comments. 2015-04-15 21:29:55 +02:00
Philipp Wiesemann
e6b7b38c6c Emscripten: Simplified implementation of joystick update function.
The function was implemented using four loops but only needed two.
2015-04-15 21:27:10 +02:00
Philipp Wiesemann
86fb92a7da Emscripten: Fixed memory leak if SDL_GetPrefPath() failed. 2015-04-15 21:25:15 +02:00
Philipp Wiesemann
0fbd3372d4 WinRT: Fixed format string for error message. 2015-04-13 20:52:18 +02:00
Ryan C. Gordon
3a0270593e Patched to compile on C89 compilers. 2015-04-12 21:02:21 -04:00
Ryan C. Gordon
c539b3f9e9 Make X11 and Wayland ProcessHitTest() code less verbose. 2015-04-12 20:59:48 -04:00
Ryan C. Gordon
d10201be08 Implemented SetWindowHitTest() for Wayland (thanks, x414e54!).
Fixes Bugzilla #2941.
2015-04-12 20:40:06 -04:00
Alex Szpakowski
a27fad1e24 Fixed orientation issues in the iOS extended launch screen. 2015-04-12 01:50:28 -03:00
Alex Szpakowski
fe6c797cad Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called. 2015-04-10 23:30:31 -03:00
David Ludwig
a6df21cd00 Partial fix for bug 2726 - Win32 'mouse' events not applying 'SDL_TOUCH_MOUSEID'
This is a Win32-specific fix for bug 2726.  A WinRT fix for this bug was applied
separately, via https://hg.libsdl.org/SDL/rev/91f56dcad879

This fix applies SDL_TOUCH_MOUSEID to 'mouse' events coming from touch devices,
but only when relative-mouse-mode is turned OFF.  This bug is still present
when relative-mouse-mode is ON, however Microsoft does not provide documentation
on whether or not those input events (which come from WM_INPUT) can be
identified as touch-specific or not.  Unofficially, that data might be available
(via GetMessageExtraInfo()), however this patch only uses MS-documented APIs.
2014-12-20 11:45:39 -05:00
Sam Lantinga
719bb6fcee Fixed X11 build, added code to print initial modifiers to checkkeys 2015-05-28 09:52:48 -07:00
Sam Lantinga
0694baf260 Fixed bug 2736 - X11 doesn't set KMOD_NUM and KMOD_CAPS to system state
Zack Middleton

Using X11 (on Debian Wheezy), SDL_GetModState() & KMOD_NUM and KMOD_CAPS are not set to system state (numlock/capslock LEDs). Pressing numlock or capslock toggles the mod state, though if num/caps lock is enabled before starting the program it's still reversed from system state. This makes getting KMOD_NUM and KMOD_CAPS in programs unreliable. This can be seen using the checkkeys test program.

The function that appears to have handle this in SDL 1.2 is X11_SetKeyboardState. The function call is commented out with "FIXME:" in SDL 2.

Using Windows backend through WINE; on first key press if numlock and/or capslock is enabled on system, numlock/capslock SDL_SendKeyboardKey is run and toggles KMOD_NUM/KMOD_CAPS to the correct state. On X11 this does not happen.

The attached patch makes X11 backend set keyboard state on window focus if no window was previously focused. It sets all keys to system up/down state and toggles KMOD_NUM/KMOD_CAPS via SDL_SendKeyboardKey to match system if needed. The patch is based on SDL 1.2's X11_SetKeyboardState.
2015-05-28 09:33:47 -07:00
Sam Lantinga
779d403563 Fixed Windows build 2015-05-28 08:51:59 -07:00
Sam Lantinga
0669a224f5 Fixed bug 2860 - SetProp must be paired with RemoveProp especially for properties added to external windows
Coriiander

Upon creating a window, a window property is added to it through the Win32-function "SetProp". This is done in the SDL-function "SetupWindowData" in file "src\video\windows\SDL_windowswindow.c".

Whenever you call "SetProp" to add a property to a Win32-window, you should also call the Win32-function "RemoveProp" to remove it before destroying that Win32-window.

While you might think that it's ok and that Windows will clean up nicely itself, it is not ok. It is against all Win32-API guidelines and is mostlikely a leak. Especially on external windows (CreateWindowFrom) you want to have things done right, not messy and leaky, affecting some other module. Even if SDL gets shutdown entirely that external window will now forever still have the "SDL_WindowData" prop attached to it.
2015-05-28 08:41:07 -07:00
Ryan C. Gordon
84ce000670 I think this will be the time... 2015-05-28 01:27:24 -04:00
Ryan C. Gordon
7964f3adb2 Still trying to get this to compile... 2015-05-28 01:22:14 -04:00
Ryan C. Gordon
cae4fd7fb2 More patching to compile... 2015-05-28 01:16:55 -04:00
Ryan C. Gordon
e90f87bab0 Another attempt to get this to compile. 2015-05-28 01:08:33 -04:00
Ryan C. Gordon
4add16943e Patched to compile on MingW.
(I think!)
2015-05-28 01:02:03 -04:00
Ryan C. Gordon
58447b24c1 Move tests from SDL_config higher up in Windows joystick/haptic code.
Fixes Bugzilla #2932.
2015-05-28 00:54:52 -04:00
Ryan C. Gordon
2a75782553 X11: Add Xdbe support to message boxes (thanks, Melker!).
Without this, message boxes with a lot of text will noticibly flicker as
you mouse over buttons.

Fixes Bugzilla #2343.
2015-05-28 00:30:21 -04:00
Ryan C. Gordon
bea1854cac Patched to compile on C89 compilers. 2015-05-27 19:00:56 -04:00
Ryan C. Gordon
9c343681c4 Wayland: Avoid NULL dereference after window destruction (thanks, "x414e54"!).
Fixes Bugzilla #2934.
2015-05-27 18:54:06 -04:00
Sam Lantinga
7f17e0ab9e Fixed detecting PS4 wired controller on Windows 2015-05-27 10:29:43 -07:00
Ryan C. Gordon
80cfccbf8d Back out changeset b80349dd6d40.
This change didn't do what I thought it did, sorry.
2015-05-26 22:57:42 -04:00
Ryan C. Gordon
c69a559239 X11: generate clipboard update events (thanks, "chw"!).
Partially fixes Bugzilla #2266.
2015-05-26 21:29:45 -04:00
Ryan C. Gordon
059a030716 Uh, yeah, it helps to press "Save" before committing... 2015-05-26 21:30:41 -04:00
Ryan C. Gordon
cc493d7195 X11: use XA_STRING for text SDL puts on the clipboard (thanks, "chw"!).
Partially fixes Bugzilla #2266.
2015-05-26 21:26:27 -04:00
Ryan C. Gordon
baea64e642 Stack hint should look for 0, not -1, and not care about environment variables. 2015-05-26 21:19:23 -04:00
Ryan C. Gordon
a8fa7bd1f7 Added a hint to specify new thread stack size (thanks, Gabriel!).
Fixes Bugzilla #2019.

(we'll do a better fix when we break the API in SDL 2.1.)
2015-05-26 21:13:27 -04:00
Alex Baines
dae40bff0d [IBus] Only register interest in messages sent to our input context. 2015-02-27 21:17:29 +00:00
Alex Baines
42d9cf6978 [ibus] Send an empty TextEditing event when the text is cleared by pressing backspace. 2015-02-01 21:08:54 +00:00
Ryan C. Gordon
21d0cdedb3 Added some unknown keys from Japanese 106/109 keyboards (thanks, "ver0hiro"!).
This adds them for Windows and X11.

Fixes Bugzilla #2820.
2015-05-26 20:55:03 -04:00
Alex Szpakowski
262e8ef3f0 Mac: Send a window resize event when the window's backing scale factor changes.
The backing scale factor can change when the window moves between retina and non-retina displays.

The only other way to detect such a change is to compare the output of SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize every frame, which is less than desirable, especially since the necessary app logic is likely already being executed when a window resize event is received.
2015-05-26 21:51:47 -03:00
Ryan C. Gordon
be89fa09ef Reset the keyboard state when launching a message box (thanks, Sean!).
Otherwise, pressed keys get stuck.

Fixes Bugzilla #2776.
2015-05-26 20:49:27 -04:00
Ryan C. Gordon
41908548b9 Windows: Alt-F4 hotkey should be checked on keydown, not keyup (thanks, Matt!).
Fixes Bugzilla #2780.
2015-05-26 20:40:00 -04:00
Ryan C. Gordon
72a244da41 Android: Added basic drop file support (thanks, "noxalus"!).
This lets SDL-based apps respond to "Open With" commands properly, as they
can now obtain the requested path via a standard SDL dropfile event.

This is only checked on startup, so apps don't get drop events at any other
time, even if Android supports that, but this is still a definite
improvement.

Fixes Bugzilla #2762.
2015-05-26 20:36:45 -04:00
Alex Baines
ae6555dff8 Pump IBus events after X events. 2015-05-26 20:22:14 -04:00
Alex Szpakowski
a4f0daedae EGL: OpenGL ES 3.0 contexts can now be created without the EGL_KHR_create_context extension.
Fixes bugzilla #2994.
2015-05-26 19:34:56 -03:00
Ryan C. Gordon
d5a578531b Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels.
Hopefully makes static analysis happy about a zero-byte malloc elsewhere.
2015-05-26 16:42:36 -04:00
Ryan C. Gordon
2e2b84fb32 Some setups need _GNU_SOURCE to make LLONG_MAX available (thanks, Ozkan!).
Fixes Bugzilla #2721.
2015-05-26 16:31:11 -04:00
Ryan C. Gordon
59f69f6317 Whoops, fix the static analysis fix. 2015-05-26 16:14:25 -04:00
Ryan C. Gordon
d1980b93fb Mac: Fix compiler warning when building with a min target >= 10.6. 2015-05-26 12:52:28 -04:00
Ryan C. Gordon
37f4eb5379 Darwin haptic: Fixed a static analysis warning if axes==0. 2015-05-26 12:47:03 -04:00
Ryan C. Gordon
f99d6e1df8 Linux joystick: Look at entire axis namespace for controls (thanks, "spaz16"!).
This apparently has fallout: the PS4 (and maybe PS3?) controllers apparently
report some bogus axes, but it won't change the axes we currently expect, and
thus the game controller config string is still stable.

Fixes Bugzilla #2719.
2015-05-26 12:03:51 -04:00
Sam Lantinga
523064592a Fixed bug 2869 - Controllers connected on launch are reported twice.
Since all device detection/removal happens on the main thread now, post events inline with when the status changes occur.
Also fixed rare cases when joystick API functions could return data about removed joysticks when called with a device index.
2015-05-26 08:52:02 -07:00
Ryan C. Gordon
80916e01f3 Cocoa: Fixed relative mouse mode when app loses/regains focus (thanks, Eric!).
Fixes Bugzilla #2718.
2015-05-26 11:38:04 -04:00
Ryan C. Gordon
b11b3493b9 Windows: don't beep on Alt-* key combos (Thanks, historic_bruno!).
Fixes Bugzilla 2669.
2015-05-26 11:08:30 -04:00
Ryan C. Gordon
bb437f0233 Cocoa: report SDL_WINDOWEVENT_EXPOSED events to the app (thanks, David!).
Fixes Bugzilla #2644.
2015-05-26 11:01:19 -04:00
Ryan C. Gordon
22704ac2df Cocoa: don't fail outright if we see an unknown display format.
Just treat it as ARGB8888.
2015-05-26 09:55:41 -04:00
Ryan C. Gordon
aba4d78384 Don't look for (and fail without) glGetIntegerv() until we need to.
Fixes Bugzilla #2615.
2015-05-26 10:25:15 -04:00
Sam Lantinga
2c4a6ea0a2 Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Sam Lantinga
507157abdb Wait for devices to finish initializing when inserted, before using them. Fixes hotplug issue with XBox 360 game controller. 2015-05-25 16:22:09 -07:00
Sam Lantinga
b0c5e201f8 Added support for Razer Serval Bluetooth mode 2015-05-25 14:52:41 -07:00
Victor Luchits
afc97cbd5d Fix duplicate raw mouse events with XInput2
Make XGrabPointer calls in X11_SetWindowGrab and X11_CaptureMouse
consistent by passing False to owner_mask along with proper event_mask.
2015-05-14 14:40:56 +03:00
Sam Lantinga
6365381422 Added game controller support for the Razer Serval 2015-05-20 16:28:21 -07:00
Alex Szpakowski
fcee3e734d Code style cleanup in the GLES and GLES2 render backends. 2015-05-16 17:35:36 -03:00
Alex Szpakowski
240a3fbffe iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver. 2015-05-16 16:55:56 -03:00
Philipp Wiesemann
a54d038b64 Emscripten: Fixed wrong source comment and updated web link. 2015-05-16 21:15:27 +02:00
Alex Szpakowski
d57b973518 Mac: Use CoreFoundation headers instead of Carbon headers, in GetPowerInfo code. 2015-05-16 12:05:42 -03:00
Sam Lantinga
1c6ea0f226 Added a userdata parameter to SDL_SetWindowsMessageHook() 2015-05-13 22:39:32 -07:00
Sam Lantinga
b2be9253e3 Fixed Mac and Linux builds 2015-05-13 22:39:27 -07:00
Sam Lantinga
7de242e72c Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows 2015-05-13 22:39:20 -07:00
Sam Lantinga
094c4a160f Added generic xinput fallback for XBox compatible controllers on Linux 2015-05-13 22:37:26 -07:00
Alex Szpakowski
f1a7c00d06 Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code.
Improved the code style consistency of SDL_egl.c.

Fixes bugzilla #2865.
2015-05-11 21:03:36 -03:00
Philipp Wiesemann
5919a859b4 Android: Fixed empty parameter list in signatures of internal functions. 2015-05-09 22:42:23 +02:00
Philipp Wiesemann
3f51758ec5 Emscripten: Fixed touch coordinates not being normalized. 2015-05-06 21:10:48 +02:00
Alex Szpakowski
ac27b511bf Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts.
Fixes bugzilla #2060.
2015-05-06 12:54:51 -03:00
Alex Szpakowski
4fc4026660 Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.) 2015-05-05 19:01:55 -03:00
Alex Szpakowski
d1372bb92c Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible. 2015-05-05 16:20:11 -03:00
Alex Szpakowski
d603bb30e6 Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
Fixes bug #2967.
2015-05-05 16:16:10 -03:00
Sam Lantinga
74d83ead35 Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11
id.zeta

The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha.

The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
2015-05-04 21:47:40 -07:00
Ryan C. Gordon
589c46dd65 X11: send keypress events before textinput events. 2015-05-01 01:20:28 -04:00
Philipp Wiesemann
9979bab20b Android: Deactivated debug log messages on joystick device events. 2015-04-30 21:45:29 +02:00
Dimitris Zenios
d9d1a1b980 X11: Use our own cut-buffer for intermediate clipboard storage.
XA_CUTBUFFER0 is not defined for holding UTF8 strings.
2015-04-26 13:53:46 +03:00
Eric Wing
313881175d Adds support to control the scaling policy/mode of SDL_RenderSetLogicalSize for both letterbox (current behavior) and a new overscan mode (expand to fill the entire screen, even if some parts draw off the screen).
The expected use case is for games that are designed with multiple aspect ratios already in mind and leave optional margins on the edges of the game which won't hurt if they are cut off.

An example use case is a game is designed for wide-screen/16:9, but then wants to deploy on an iPad which is 4:3. Normally, SDL will letterbox, which will shrink things and result in wasted space. But the designer already thought about 4:3 and designed the edges of the game so they could be cut off without any functional loss. So rather than wasting space with letterboxing, "overscan" mode will zoom the rendering to fill up the entire screen. Parts on the edges will be drawn offscreen, but since the game was already designed with this in mind, it is fine. The end result is the iPad (4:3) experience is much better since it feels like a game designed for that screen aspect ratio.

This patch introduces a new SDL_hint: SDL_HINT_RENDER_LOGICAL_SIZE_MODE.
Valid values are "letterbox" or "0" for letterboxing and "overscan" or "1" for overscan.
The default mode is letterbox to preserve existing behavior.

// Example usage:
SDL_SetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE, "overscan");
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
2014-12-03 04:41:26 -08:00
David Ludwig
5fee84f24b WinRT: removed SDL_HINT_WINRT_PREF_PATH_ROOT (introduced post-2.0.3 & pre-2.0.4)
A WinRT app's Roaming folder-path can still be retrieved via calls to
SDL_WinRTGetFSPathUTF8() or SDL_WinRTGetFSPathUNICODE(), if need be.
2014-12-02 21:18:50 -05:00
Andreas Schiffler
52760dcdf1 Fix assert format strings/parameters in testautomation modules; improve output of SDL_CompareSurfaces to aid debugging; update platform_testSetErrorInvalidInput for SDL changes 2014-11-30 20:55:27 -08:00
Sam Lantinga
265b219e3e Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Elias Vanderstuyft

Remove the dependency of the calculation of Linux "phase" on "period",
currently the "phase" parameter is interpreted as a time shift, instead of a phase shift.
The Linux input documentation is not clear about the exact units of the "phase" parameter (see http://lxr.free-electrons.com/source/include/uapi/linux/input.h?v=3.17#L1075 ),
but we're about to standardize the 'phase shift' interpretation into the Linux input documentation,
since this will ease the job of a driver to recalculate the effect's state when the user dynamically updates the "period" parameter.
2014-11-29 11:51:13 -08:00
Sam Lantinga
ef8c3d89ce Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Elias Vanderstuyft

It's not obvious from the general "haptic direction" description what the SDL direction actually means in terms of force magnitude sign,
currently its meaning is only reflected by the example.
2014-11-29 11:48:43 -08:00