Commit Graph

11485 Commits

Author SHA1 Message Date
Sam Lantinga
baa93f0803 Backed out changeset a429ccdea379
Better commit incoming!
2019-10-14 22:41:27 -07:00
Ryan C. Gordon
a7bfd727c8 events: SDL_WaitEvent()'s polling loop now sleeps 1ms instead of 10ms.
Fixes Bugzilla #4356.
2019-10-15 01:13:44 -04:00
Ryan C. Gordon
4576762d8b cocoa: Implement SDL_WINDOW_ALWAYS_ON_TOP support (thanks, Gabriel!).
Fixes Bugzilla #4809.
2019-10-15 00:59:10 -04:00
Ryan C. Gordon
65c132abc1 dynapi: Deal with failure cases better, other fixes.
Fixes Bugzilla #4803.
2019-10-14 12:41:06 -04:00
Sylvain Becker
672c1b5202 Fixed race condition when scaling Touch events, and changing the renderer
target.
Always read the output size of the main renderer.
(similar to bug 2107)
2019-10-14 16:40:46 +02:00
Alex Szpakowski
298fa09a83 macOS: Fix the initial window background not being black since macOS 10.14.2 or so, when OpenGL is used (bug #4810). Also fixes "CGContext: invalid context 0x0" errors when an OpenGL window is created (bug #4470). 2019-10-14 00:51:53 -03:00
Alex Szpakowski
43aa84bcdf macOS: Fix non-highdpi OpenGL contexts not scaling properly in macOS 10.15 (bug 4810 and 4822). 2019-10-13 21:39:20 -03:00
Sylvain Becker
9580e564c2 Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES) 2019-10-13 20:52:52 +02:00
Alex Szpakowski
c8b08f2468 macOS: Fix asserts in SDL_Render's metal scissor code when the window is resized. 2019-10-13 15:18:28 -03:00
Alex Szpakowski
a478cb09aa macOS: Fix a new issue in 10.15 where the window decorations don't always get restored after SDL_SetWindowFullscreen(window, 0). 2019-10-13 12:16:40 -03:00
Sylvain Becker
aa46435788 Fixed bug 4797 - SDL fails to compile with Mesa Master (thanks Michael Olbrich!)
fix building with Mesa 19.2

With Mesa 19.2 building fails with:

/include/GLES/gl.h:63:25: error: conflicting types for 'GLsizeiptr'

The same type is defined in include/SDL_opengl.h for OpenGL and the two
headers should not be included at the same time.
This was just never noticed because the same header guard '__gl_h_' was
used. This was changed in Mesa. The result is this error.

Fix this the same way GLES2 already handles this: Don't include the GLES
header when the OpenGL header was already included.
(https://hg.libsdl.org/SDL/rev/a60b3c292f0f)
2019-10-12 18:47:56 +02:00
Sylvain Becker
84b6db7037 Remove 'Enum' suffixes (bug 4813) 2019-10-11 06:18:24 +02:00
Sylvain Becker
6f27e26ec6 Fixed bug 4813 - Give enums their own name
* SDL_PIXELTYPE_
* SDL_BITMAPORDER_
* SDL_PACKEDORDER_
* SDL_ARRAYORDER_
* SDL_PACKEDLAYOUT_
* SDLK_
* SDL_LOG_CATEGORY_
2019-10-10 17:40:00 +02:00
Sylvain Becker
006c70905e Fixed bug 4820 - SDL assumes RW_SEEK_SET == SEEK_SET 2019-10-10 17:21:46 +02:00
Ryan C. Gordon
dc71d07c8f linux: If D-Bus isn't available on the system, don't keep trying to load it.
Fixes Bugzilla #4476.
2019-10-09 19:38:16 -04:00
Ryan C. Gordon
6d51e7fd26 mouse: Save initial position yet even if xrel and yrel are 0.
The X11 target sets mouse->last_x and last_y in EnterNotify and then calls
SDL_SendMouseMotion(), which throws away the new position because it matches
the mouse->last_x and last_y we just set, meaning that if the pointer is
in the window when it created, SDL_GetMouseState() will report a position of
0,0 until a MotionNotify event (the pointer moves) arrives and corrects the
mouse state.

Mostly fixes Bugzilla #1612.
2019-10-09 13:42:13 -04:00
Ryan C. Gordon
8ceb78b4e8 dynapi: Make gendynapi.pl work on older Perl releases. 2019-10-05 20:19:10 -04:00
David Ludwig
f331d1e020 WinRT: fix a link-time error when building UWP + x64 2019-10-02 14:55:02 -04:00
Sam Lantinga
eae59a24ab Removed unused volume check interval 2019-10-01 08:50:04 -07:00
Ozkan Sezer
a06c541fa0 endpointvolume.h checks not needed since changeset 13078:ae4f9911321a . 2019-10-01 14:00:02 +03:00
Sylvain Becker
93eef619ea SDL_LockTextureToSurface: robustness of locked region compared to texture size 2019-10-01 09:26:30 +02:00
Ozkan Sezer
6d13e9ae72 dynapi: move new SDL_LockTextureToSurface addition to the end of file. 2019-10-01 00:05:50 +03:00
Sylvain Becker
634ae03efb Added a helper function SDL_LockTextureToSurface()
Similar to SDL_LockTexture(), except the locked area is exposed as a SDL surface.
2019-09-30 20:58:44 +02:00
Alex Szpakowski
48970efc66 macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode. 2019-09-27 20:15:42 -03:00
Sam Lantinga
71b8566abd Fixed rtkit feature guard 2019-09-27 15:21:31 -07:00
Sam Lantinga
218eb2cef3 Fix the RealtimeKit dbus include guards
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.

Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H

Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
2019-09-27 15:21:27 -07:00
Ryan C. Gordon
b8bbb98cac stdlib: Patched to compile. 2019-09-26 13:44:49 -04:00
Ryan C. Gordon
d50976e0eb stdlib: Try to coerce VS2019 to not replace some loops with memset() calls.
Fixes (?) Bugzilla #4759.
2019-09-26 12:55:05 -04:00
Ryan C. Gordon
78ab3e0b7b audio: Set (something close to) the correct silence value for U16 audio.
Partially fixes Bugzilla #4805.
2019-09-25 15:40:27 -04:00
Ryan C. Gordon
4d7a6a501e coreaudio: Apple doesn't support U16 data, so convert in that case. 2019-09-25 15:07:07 -04:00
Brandon Schaefer
9f39b04812 offscreen: Define missing define on a older EGL for an EXT function which it wont have 2019-09-24 17:49:53 -04:00
Brandon Schaefer
f7b60be667 offscreen: Avoid using EGLDeviceEXT as it causes issues with older platforms, which is just a void* 2019-09-24 17:27:51 -04:00
Brandon Schaefer
efee6e6d43 offscreen: Add new video driver backend Offscreen
The Offscreen video driver is intended to be used for headless rendering
  as well as allows for multiple GPUs to be used for headless rendering

Currently only supports EGL (OpenGL / ES) or Framebuffers
Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE
Adds testoffscreen.c which can be used to test the backend out
Disabled by default for now
2019-09-24 16:36:48 -04:00
David Ludwig
48a9485982 CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
David Ludwig
d1202f45fd CMake: document iOS/tvOS support in README-cmake.md 2019-09-23 18:27:14 -04:00
David Ludwig
1c80b35817 CMake: bug-fix for tvOS support
tvOS Device support wasn't working, at least not with the current-latest tvOS release (13.0), with CMake failing during its configuration stage.
2019-09-23 18:24:03 -04:00
David Ludwig
bdef323c5b CMake: add version strings to Apple Info.plist files
This fills in the CFBundleVersion and CFBundleShortVersionString fields,
if and when SDL's test-apps are built via CMake.  This is needed to install
the .app bundles on iOS 13+ (using 'xcrun simctl install booted path/to/testsuchandsuch.app')
2019-09-23 17:48:14 -04:00
David Ludwig
439e9540d4 CMake: tvOS support/fixes
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=tvOS
- CMAKE_OSX_SYSROOT=<SDK>  (examples: appletvos, appletvsimulator, appletvos12.4, /full/path/to/AppleTVOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;x86_64")
2019-08-27 12:30:20 -04:00
David Ludwig
2039634de3 CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)

To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK>  (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")

Examples:
- for Simulator, using the latest, installed SDK:
    cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64

- for Device, using the latest, installed SDK, 64-bit only
    cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64

- for Device, using the latest, installed SDK, mixed 32/64 bit
    cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"

- for Device, using a specific SDK revision (iOS 12.4, in this example):
    cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64

- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
    cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 11:07:43 -04:00
Jinke Fan
9c507c2e13 Add Hygon Dhyana processor support
Background:
    Chengdu Haiguang IC Design Co., Ltd (Hygon) is a Joint Venture
    between AMD and Haiguang Information Technology Co.,Ltd., aims at
    providing high performance x86 processor for China server market.
    Its first generation processor codename is Dhyana, which
    originates from AMD technology and shares most of the
    architecture with AMD's family 17h, but with different CPU Vendor
    ID("HygonGenuine")/Family series number(Family 18h).

Related Hygon kernel patch can be found on:
http://lkml.kernel.org/r/5ce86123a7b9dad925ac583d88d2f921040e859b.1538583282.git.puwen@hygon.cn

Best regards.
2019-05-15 19:54:36 +08:00
Ozkan Sezer
7b5253e603 SDL_messagebox.h: remove comma at end of enumerator list 2019-09-22 21:41:20 +03:00
Ozkan Sezer
b91c79b211 update version number in Makefile.os2 too 2019-09-22 20:47:00 +03:00
Sam Lantinga
ac13c85597 Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
Sam Lantinga
a4183be1c5 The PS4 is ignoring the volume values in the report, so we don't need to fill them in. 2019-09-19 16:50:49 -07:00
Sam Lantinga
ad63851807 Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
Sylvain Becker
4d7951aff9 Fixed bug 4798 - PNG w/transparency breaks in SDL 2.0.10 but works in SDL 2.0.9 2019-09-10 17:12:34 +02:00
Ozkan Sezer
49781c6770 test: replace some exit()s with returns. 2019-09-10 10:03:20 +03:00
Sam Lantinga
2d61cc55a4 Fixed compiler warning on Android 2019-09-09 13:50:46 -07:00
Sam Lantinga
5d828dc200 SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC
The LE transformation for vec_perm has an implicit assumption that the
permutation is being used to reorder vector elements (in this case 4-byte
integer word elements), not to reorder bytes within those elements.  Although
this is legal behavior, it is not anticipated by the transformation performed
by the compilers.

This causes pygame-1.9.1 test failure on PPC64LE because blitted pixmaps are
corrupted there due to how SDL uses vec_perm().

From RedHat / Fedora: https://bugzilla.redhat.com/show_bug.cgi?id=1392465
Original patch was provided by: Menanteau Guy <menantea@linux.vnet.ibm.com>
2019-09-06 08:50:19 -07:00
Conn O'Griofa
ab6d986e8c KMSDRM_GLES_SwapWindow: fix non-vsync case
If KMSDRM_drmModeSetCrtc is called when the swap interval is
set to 0, the driver behaves as though vertical sync is engaged by
limiting framerate to the refresh rate, but performance is much worse
than with vertical sync enabled.

Resolve this issue by ensuring that the Crtc is only set up once,
and KMSDRM_drmModePageFlip is called, albeit without any followup
queueing or waiting for flips.
2019-09-06 08:44:46 -07:00