This should reduce unnecessary hardware interrupts. Apparently improves the
ALSA target on some systems.
Fixes Bugzilla #1170.
Thanks to Paul Cercueil for the patch!
--HG--
branch : SDL-1.2
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.) Two patches, one for SDL-1.2
and one for SDL-1.3 attached.
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to
include the header before SDL_video.h to avoid the same problem.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
Hope these are useful. Thanks.
--HG--
branch : SDL-1.2
This lets Pulse's system-wide list of currently playing sources have accurate
names for SDL applications.
DO NOT MERGE WITH 1.3...we'll design a more formal API there.
--HG--
branch : SDL-1.2
I guess I don't have to mention that, but ALSA_WaitAudio() is
pure evil, and just broken. getpid() returns pids, not tids. You get
those via gettid(). But I'd recommend dropping that entirely. It's
just broken.
--HG--
branch : SDL-1.2
In ALSA_OpenAudio(): instead of setting period_size+n_periods OR
buffer_size I'd recommend copying the hwparams stuff before you do
this, then first try period_size+n_periods, and then apply it with
snd_pcm_hw_params() and check if that works. If it didn't you should
take the copy of hwparams and try setting buffer_size and apply that
via snd_pcm_hw_params() and check if that worked. And if that failed
too, then take the copy and don't apply neither period nor buffer
settings and see if that works.
--HG--
branch : SDL-1.2
For some people setting the period size works better (and is what SDL 1.2.13 did), but for most people it's the same or worse. You can use an environment variable to pick which one you want.
--HG--
branch : SDL-1.2
Fix assertion triggered in pulsaudio by returning "unknown" instead
of NULL pointer when guessing application name.
- Use getprogname on NetBSD as it wont return NULL
--HG--
branch : SDL-1.2
I am using a headset on my monitor as primary sound output device. From time to
time it happens that I switch off my monitor when I leave my computer and
switch it on when I come back.
When doing so while wesnoth is running I get no sound back when I switch on my
monitor. There is probably good reason for that. Therefore I wanted to exit and
restart wesnoth. Unfortunately, wesnoth always hangs in this situation. It
looks like wesnoth can not be exited when the primary sound device vanished.
I created a backtrace of this situation (please see attachment).
--HG--
branch : SDL-1.2
Apparently ALSA says "frames" but it means samples...you don't split this into
groups by number of channels.
The adventure continues.
--HG--
branch : SDL-1.2
This cleans up a few problems with our use of the ancient ALSA 0.9 API.
This means we can ditch the dlvsym() nonsense and use SDL_LoadFunction(), too.
Fixes Bugzilla #745.
--HG--
branch : SDL-1.2
Hans de Goede 2009-02-13 01:10:52 PST
Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst
others), the sound of SDL using apps (like a simple playmus call) has been
crackling.
While looking in to fixing this I noticed that the current pulseaudio code in
SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events
and ipc, given that SDL already has its own thread for audio handling this is
clearly suboptimal, leading to unnecessary context switching IPC, etc. Also
pa_simple does not allow one to implement the WaitAudio() callback for SDL
audiodrivers properly.
Given that my work is mostly a rewrite (although some original pieces remain)
I'm attaching the new .c and .h file, as that is easier to review then the huge
diff.
Let me know if you also want the diff.
This new version has the following features:
-no longer use an additional thread next to the SDL sound thread
-do not crackle with glitch free audio
-when used with a newer pulse, which does glitch free audio, the total latency
is
the same as with the alsa driver
-proper WaitAudio() implementation, saving another mixlen worth of latency
-adds a WaitDone() implementation
This patch has been written in consultancy with Lennart Poetering (the
pulseaudio author) and has been reviewed by him for correct use of the pa API.
--HG--
branch : SDL-1.2
Please merge this patch for the PA driver in SDL.
http://0pointer.de/public/sdl-pulse-rework.patch
This patch:
- fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer
filling up of the buffer until the entire buffer ran completely empty.)
- drops $PASERVER and $PADEVICE env var support, since this is a duplication of
$PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway.
This fixes the sound issues in all games I tested.
--HG--
branch : SDL-1.2