Commit Graph

6524 Commits

Author SHA1 Message Date
Gabriel Jacobo
acd5ff5c64 [X11] Fix up compilation when EGL headers are not present. 2013-11-11 19:17:32 -03:00
Gabriel Jacobo
e16f591102 [Android] Try to improve handling of some dpad+gamepad+keyboard corner cases 2013-11-11 11:12:43 -03:00
Gabriel Jacobo
258f349104 [Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
Thanks Joe LeVeque!
2013-11-11 10:59:15 -03:00
Gabriel Jacobo
7ed94cd043 [Android] Improve handling of keyboard, dpad and gamepad events
Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
36a24d1c0b [Android] Fixes bug 2217, better joystick axes handling on Android. 2013-11-11 10:15:35 -03:00
Sam Lantinga
1a97b155d3 Fixed compiling with older Mac OS X SDK 2013-11-11 03:29:11 -08:00
Sam Lantinga
2d58a7be1e Fixed compiling with ISO C90 2013-11-11 03:12:50 -08:00
Sam Lantinga
e805bd8451 Don't minimize by default when in fullscreen desktop mode.
This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
9804013dba Added support for new style fullscreen transitions on Mac OS X 2013-11-11 02:53:00 -08:00
Sam Lantinga
4b94b3ca8a Turn off resizable flag by default, you can always pass the --resize command line option if you need it. 2013-11-11 02:00:58 -08:00
Sam Lantinga
1e36640467 Fixed whitespace style 2013-11-11 01:59:40 -08:00
Sam Lantinga
3149882085 Toggling fullscreen now takes fullscreen flags 2013-11-11 01:59:20 -08:00
Sam Lantinga
0e96201374 Fixed pool memory leak 2013-11-10 19:19:44 -08:00
Sam Lantinga
9769f7f6e1 Fixed bug 1965 - Mac: dead code for supporting OS 10.4
Alex Szpakowski

The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
7d6a62ec9b Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
Catch exceptions generated when trying to create a Cocoa window.
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
c9daafbf58 [X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events 2013-11-10 20:38:50 -03:00
Gabriel Jacobo
b2bb1d19c2 Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
Sam Lantinga
dfec3bfeb2 Fixed issue with dead key press/release events being filtered out. 2013-11-10 14:48:44 -08:00
Sam Lantinga
eb86a88578 Hopefully fixed focus problems when handling a global hotkey on X11.
See this thread for details:
https://bugzilla.mozilla.org/show_bug.cgi?id=578265
2013-11-10 14:33:01 -08:00
Sam Lantinga
b48a836f34 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
Also fixed minimize and maximize state detection for Windows.
2013-11-10 14:10:00 -08:00
Sam Lantinga
b139a615ac Added project files for Visual Studio 2013
Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00
Philipp Wiesemann
15c259e7ba Fixed joystick crash on Android if joystick subsystem not initialized. 2013-11-10 17:50:40 +01:00
Philipp Wiesemann
3e318670be Replaced search loop with indexOf() in Java file. 2013-11-10 17:44:51 +01:00
Philipp Wiesemann
05ce5d124c Replaced implicit boxing with explicit boxing in Java file. 2013-11-10 17:42:01 +01:00
Philipp Wiesemann
33f48a6ddb Renamed a class in Java file for consistency. 2013-11-10 17:40:26 +01:00
Philipp Wiesemann
7b12da4100 Removed not needed imports from Java file. 2013-11-10 17:38:03 +01:00
Philipp Wiesemann
8c3a433919 Added missing @Override annotations in Java file. 2013-11-10 17:35:07 +01:00
Philipp Wiesemann
b2c9b7a871 Changed motion listener implementation not to inherit from Activity class. 2013-11-10 15:04:58 +01:00
Philipp Wiesemann
7888ae8351 Moved two function calls so they are only called if needed.
If the MotionEvent is not from joystick the return values are not needed.
2013-11-10 14:58:48 +01:00
Philipp Wiesemann
8e387a9d62 Added a new unused key code from Android 4.4 (API 19). 2013-11-10 14:50:37 +01:00
Philipp Wiesemann
e1299dabe2 Changed function to return -1 through SDL_Error() instead of plain -1. 2013-11-10 14:47:05 +01:00
Philipp Wiesemann
ef979b1c0f Changed function to be static.
The function keycode_to_SDL() is only used in this file.
2013-11-10 14:44:50 +01:00
Philipp Wiesemann
060b680d3f Removed unused local variable to fix warning. 2013-11-10 14:42:41 +01:00
Philipp Wiesemann
860dff18ce Fixed implicit function declarations by including the missing header. 2013-11-10 14:39:38 +01:00
Philipp Wiesemann
1ddc152b14 Corrected source comment. 2013-11-10 14:36:41 +01:00
Ryan C. Gordon
d42a23e505 Added Ben Henning's GSoC2013 work: premake build system. 2013-11-10 00:38:37 -05:00
Ryan C. Gordon
8abeff7fbb Added Apoorv Upreti's GSoC2013 work: visual test suite.
See visualtest/README.txt for details.
2013-11-10 00:32:23 -05:00
Sam Lantinga
bc75e46bb0 Updated notes about building with the Windows 8 SDK: Get the DirectX SDK. 2013-11-09 01:15:17 -08:00
Sam Lantinga
b3750de810 Fixed signed/unsigned warning 2013-11-09 01:08:21 -08:00
Sam Lantinga
bd0a96eff2 Fixed signed/unsigned warning 2013-11-09 00:56:05 -08:00
Sam Lantinga
3fa3f6d0d7 Fixed bug 2172 - Window loses maximized state when activated
I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues.

For now the correct way to raise and/or restore the window is as follows:

	if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) )
	{
		SDL_RaiseWindow( window );
	}
	if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED )
	{
		SDL_RestoreWindow( window );
	}

I will investigate the window state change rules more fully in the future.

CR: Alfred Reynolds
2013-11-08 14:05:23 -08:00
Sam Lantinga
601d7d584e Added a Linux game controller mapping for the Valve Streaming Gamepad 2013-11-08 14:05:19 -08:00
Sam Lantinga
097773b31c Made helper window creation depend on initializing the Haptics or Joystick subsystems. 2013-11-08 14:05:15 -08:00
Sam Lantinga
d1435d262e Mac: Fix a crash with SDL_MAC_NO_SANDBOX.
When we get a kCGEventTapDisabledByTimeout or
kCGEventTapDisabledByUserInput, the event tap would perform an invalid
memory access. void pointers are so fun.

This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
2013-11-08 14:05:08 -08:00
Sam Lantinga
8f418e99db Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter. 2013-11-08 14:04:59 -08:00
Sam Lantinga
9bd79544c7 Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX. 2013-11-08 14:04:51 -08:00
Sam Lantinga
277067ebad Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead.
(Sam actually wrote this, I'm just reviewing and checking it in.)
2013-11-08 14:04:35 -08:00
Sam Lantinga
f806f82654 Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure
Patrice Mandin

I encountered a problem trying to load a 8-bit paletted BMP file using SDL. This file was generated using GIMP 2.8. It has a big BITMAPINFOHEADER (0x6c bytes for biSize field), and thus the palette is incorrectly setup.
2013-11-07 19:15:58 -08:00
Sam Lantinga
1db878bb3a Fixed Windows compile error 2013-11-06 23:59:24 -08:00
Sam Lantinga
ad6b30b00f Horizontal wheel support in windows
Lorenzo Pistone

this patch adds support for the horizontal wheel in Windows. It is shamelessly copied off the vertical wheel code, but I guess that that is a value added in consistency.
2013-11-06 23:35:08 -08:00