Commit Graph

5580 Commits

Author SHA1 Message Date
Captain Lex
a18bccd5f3 Add PSP support 2013-03-17 20:07:02 +08:00
Sam Lantinga
562dfede27 Fixed more const issues with C++ 2013-03-16 11:00:04 -07:00
Sam Lantinga
a0e7b130e5 Fixed XIM crash when locale is set to something not supported by X11. 2013-03-15 11:59:16 -07:00
Sam Lantinga
561c6ca3d6 Fixed const correctness issue with C++, and fixed building SDL_memcpy4 with 32-bit gcc. 2013-03-15 11:56:28 -07:00
Sam Lantinga
ad801e12f4 Clarified inline function documentation, removed obsolete Metrowerks compiler directive. 2013-03-14 23:10:51 -07:00
Ryan C. Gordon
28a15d3609 Replace all the "static __inline__" functions with SDL_FORCE_INLINE. 2013-03-15 01:09:19 -04:00
Ryan C. Gordon
1fa34e72be Improvements to stdlib.
All SDL_* functions are always available as real symbols, so you can always
link against them as a stable ABI. By default, however, all the things that
might have dithered down to macros in your application are now force-inlined,
to give you the same effect as before and theoretically better performance,
but still solve the classic macro problems.

Elsewhere, we provide real functions for these things that simply wrap the
inline functions, in case one needs to have a real function available.

Also: this exposed bugs: SDL_abs() does something different if you had the
macro vs the libc function, SDL_memcpy() returns a void* in the function
but not the macro, etc.
2013-03-15 01:01:20 -04:00
Ryan C. Gordon
fae7c9cf7d Added an SDL_FORCE_INLINE macro. 2013-03-15 01:02:30 -04:00
Sam Lantinga
1ae77e62ff XDnD implementation from Davey Taylor, need some cleanup 2013-03-13 21:41:43 -07:00
Andreas Schiffler
1c0ee42f39 Reformat SDL_VS2010.sln so WindowsExplorer VS type detection works again 2013-03-13 09:14:45 -07:00
Andreas Schiffler
157d9c6b00 Fix bug 122 - SDL_RWops bug fixes: set RWops.type field, add input validation, add test coverage 2013-03-13 08:35:03 -07:00
Jørgen P. Tjernø
961a96e526 Missing comma in one gamepad mapping. 2013-03-12 18:28:40 -07:00
Jørgen P. Tjernø
06837bd3e2 Add GameController mappings for popular controllers.
This adds mappings for:
  - Another type of wired X360 controller
  - A wireless X360 controller
  - Logitech F710 (XInput and DInput modes)
  - Logitech F310 (XInput mode)
  - Logitech Cordless RumblePad 2
2013-03-12 18:28:36 -07:00
Andreas Schiffler
c6e3903e5b Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0. 2013-03-12 09:10:37 -07:00
Sam Lantinga
ec5037edc4 Fixed bug 1751 - Direcftb renderer viewport behaviour differs from API description.
tomaszewski.p

According to API description:
SDL_RenderSetViewport - Use this function to set the drawing area for rendering on the current target.

DirectFB renderer in DirectFB_UpdateViewport function just sets clip on surface, instead of moving drawing area.

Attached patch uses set clip rectangle to move {x,y} coordinates during draw and blit operations to be compatible with API description.
2013-03-10 21:10:10 -07:00
Andreas Schiffler
e7e059a046 Fix bug 1574 - updaterev.sh fails when path contains spaces 2013-03-10 16:28:20 -07:00
Ryan C. Gordon
9e68949422 Patched to compile on Visual Studio. 2013-03-10 13:36:20 -04:00
Ryan C. Gordon
f60a2ba87b Fixed compiler warning. 2013-03-10 13:31:55 -04:00
Ryan C. Gordon
53bbcc2816 Attempt to get XInput haptics building on Cygwin (or rather, avoid building). 2013-03-10 13:28:39 -04:00
Ryan C. Gordon
e097576967 First shot at Windows XInput haptics. 2013-03-10 13:05:47 -04:00
Sam Lantinga
ea2a3073da Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE
tomaszewski.p

DirectFB renderer does not support SDL_RENDERER_TARGETTEXTURE what makes it incompatible with GL or GLES(2) renderers.

Attached patched:
- adds support for SDL_RENDERER_TARGETTEXTURE,
- DirectFB RenderCopy converts destination rectangle from floats to ints,
- fixes whitespaces to be the same in whole file.
2013-03-10 09:09:31 -07:00
Sam Lantinga
d4dbbfe4e2 Fixed bug 1749 - SDL_GL_CreateContext() causes fatal X11 protocol errors that should just be caught instead
Lee Salzman

When using SDL_GL_CreateContext() to create a >= 3.0 version or core/forward-compatible context, internally glXCreateContextAttribsARB is used. Mesa in particular seems to be having trouble with this call and returning all sorts of errors, so it is dangerous to poll for the highest GL version by using calls to SDL_GL_CreateContext unless you are sure, a priori, that the call will suceed, defeating the point of its use.

X11 protocol errors are of the following form, with varying details depending on user, but the cause is always SDL_GL_CreateContext as above...

X Error of failed request:  GLXBadFBConfig
  Major opcode of failed request:  153 (GLX)
  Minor opcode of failed request:  34 ()
  Serial number of failed request:  215
  Current serial number in output stream:  221

These sorts of errors can be temporarily filtered out by setting an X11 error handler to catch and ignore them, which is safe with respect to SDL_GL_CreateContext behavior because this function is allowed to return NULL to indicate failure.

A patch is attached to do this temporary filtering/catching of errors generated by trying to use glXCreateContextAttribs and friends...
2013-03-10 09:07:23 -07:00
Sam Lantinga
ce5b168119 Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
Philipp Wiesemann

SDL's README files seem to contain multiple errors and mistakes. I attached a patch with changes and updates.

README:
 * removed Windows CE because no more supported

README-SDL.txt:
 * corrected spelling mistake

README.DirectFB:
 * corrected spelling mistakes

README.MacOSX:
 * corrected spelling mistakes

README.Platforms:
 * changed Android version to match AndroidManifest.xml

README.Porting:
 * added missing directories from list
 * removed cdrom directories from list

README.android:
 * updated required NDK revision
 * add project.properties to list
 * changed lower limit for to android-10 and removed upper
 * added a statement why older devices not supported
 * added correct dates to statements about OpenGL ES
 * added info about Google's device numbers and date
 * corrected spelling mistakes

README.gesture:
 * corrected spelling mistakes

README.pandora:
 * corrected spelling mistake

README.touch:
 * changed that values are no in range 0..1
 * updated the names of some functions
 * updated the notes about usage
 * corrected spelling mistakes
 * added info that API changed near original author contact
2013-03-10 09:03:38 -07:00
Sam Lantinga
4cba942e1d Fixed bug 1744 - DirectFB video and renderer API is not updated
tomaszewski.p

Recent changes in SDL_sysrenderer.h and SDL_sysvideo.h had no impact on directfb backend.

Attached patch:
- updates interface,
- resolves uninitialized variable reading,
- changes logging tio use SDL_Log API,
- updates configure to use DIRECTFBCONFIG variable instead direct call to directfb-config.
2013-03-09 10:35:12 -08:00
Andreas Schiffler
1673a640c3 Fix SDL_TryLockMutex compile error when FAKE_RECURSIVE_MUTEX is defined 2013-03-09 09:24:43 -08:00
Andreas Schiffler
449a8da224 Add parameter checking to SetWindowSize functions; add tests to video suite 2013-03-08 23:33:07 -08:00
Andreas Schiffler
8f4eeec52e Fix Bug 1533 - SDL_Keycode value range allows segfaults with negative values; add test coverage to keyboard suite 2013-03-08 23:04:53 -08:00
Sam Lantinga
b6d332f3ab Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init. 2013-03-08 16:27:05 -08:00
Ryan C. Gordon
ec1318bf1a Changed SDL_INIT_EVERYTHING to only request currently-known subsystems. 2013-03-08 11:38:08 -05:00
Sam Lantinga
8c502e53f0 Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization. 2013-03-08 10:09:51 -08:00
Gabriel Jacobo
ee61500c4c README.android updates regarding the use of dirty rectangles rendering technique 2013-03-08 11:30:25 -03:00
Sam Lantinga
e4ff0d5a17 Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library. 2013-03-07 20:42:55 -08:00
Sam Lantinga
2952d9bf48 Changed the name of SDL_mutexP() SDL_mutexV() 2013-03-07 20:12:40 -08:00
Sam Lantinga
f08dba6efc Load the game controller mapping hint when opening a game controller. 2013-03-07 15:37:08 -08:00
Sam Lantinga
0590aa671b Fixed read after free bug in the game controller. 2013-03-07 15:17:06 -08:00
Sam Lantinga
e04e170169 The joystick events contain a joystick instance ID, which is a signed value, with -1 being invalid. 2013-03-06 11:59:21 -08:00
Sam Lantinga
53825f37e2 Fixed 64-bit compile warnings on Visual C++ 2013-03-06 11:59:19 -08:00
Sam Lantinga
74137ce784 Removed multi-input events, since we removed the unimplemented API recently. 2013-03-06 11:59:15 -08:00
Sam Lantinga
d71696b7f5 Fixed compile errors on Windows 2013-03-06 09:45:53 -08:00
Sam Lantinga
14bbe49aae Make it so SDL_RestoreWindow() implements the _NET_ACTIVE_WINDOW protocol which some window managers require to restore full screen windows. CR: saml 2013-03-06 09:37:03 -08:00
Edward Rudd
7c3cb6e7f4 move variable declaration to beginning of function 2013-03-06 10:37:27 -05:00
Sam Lantinga
86ff46800f Fixed warning messages when loading Direct3D DLL
kmx

I have investigated the warning "Failed loading D3DX9_*.dll" and come up with the enclosed patch (please forward it to relevant SDL2 mailing list/bugtracker).
2013-03-05 18:52:25 -08:00
Shawn Walker
fbe3360f9c Fix pulseaudio dynamic linking for Solaris builds.
Fix Solaris Studio compilation errors.
Fix sunaudio backend for SDL2.
2013-02-25 22:46:21 +00:00
Edward Rudd
e4d41effe3 Add SDL_TryLockMutex and implementations for all platforms 2013-03-05 18:54:55 -05:00
Edward Rudd
f6e2a00b15 add hint to allow disabling the use of Xinput. 2013-03-05 18:01:59 -05:00
Edward Rudd
3e7df38c71 add new gamecontroller APIs
- add mappings after init (or even before w/o using the hint)
- get string for axis
- get string for button
- get mapping string for controller or for GUID
- new event to notify when a controller is remapped. (e.g. mapping was changed via the AddMapping method)
2013-03-05 17:59:36 -05:00
Sam Lantinga
de95eecc36 Fixed bug 1553 - Fix USB joystick input for FreeBSD 9.0+
Marcus von Appen

Receiving input from USB joysticks on FreeBSD 9.0 or newer is broken at the moment. The attached patch fixes this.
2013-03-04 20:27:51 -08:00
Gabriel Jacobo
00180dd4e0 Updated the README.android file stating the required API level and reasons why. 2013-03-04 11:35:03 -03:00
Gabriel Jacobo
639d80667e Fixes AndroidManifest comment, Android API level 10 = Android 2.3.3 2013-03-04 10:39:21 -03:00
Gabriel Jacobo
d121d75a76 Adds some required CFLAGS and LDFLAGS for the iOS platform 2013-03-04 10:33:48 -03:00