Commit Graph

64 Commits

Author SHA1 Message Date
Alex Szpakowski
4a556c4c01 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Sam Lantinga
bdf070eeb3 Fixed building test programs on the iOS simulator 2015-05-28 18:57:57 -07:00
Alex Szpakowski
d62057a321 Fixed building the iOS Demo files in debug mode 2015-05-06 12:42:14 -03:00
Alex Szpakowski
6d5dc25059 Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
Fixes bug #2967.
2015-05-05 16:16:10 -03:00
Alex Szpakowski
dc1539ad24 Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.

--HG--
branch : iOS-improvements
2014-10-28 01:34:40 -03:00
Alex Szpakowski
19f09c82c3 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
--HG--
branch : iOS-improvements
2014-08-06 03:24:16 -03:00
Sam Lantinga
fe039073ba Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Alex Szpakowski

Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.

I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
2014-07-07 10:42:19 -07:00
Sam Lantinga
98704e96c1 Updated the template project for iOS, thanks to Davide Coppola 2014-06-25 21:40:56 -07:00
Sam Lantinga
5a816a6c2c Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
Alex Szpakowski

SDL's code for exposing the accelerometer as a joystick on iOS currently uses UIAccelerometer, which was superseded by the CoreMotion framework and deprecated since iOS 5.

The UIAccelerometer code still works (for now), but it also throws deprecation warnings whenever SDL is built for iOS, since SDL's deployment target is no longer below iOS 5.

I've created a patch which replaces the old UIAccelerometer code with a replacement based on the CoreMotion framework. It has identical functionality (to SDL users), however iOS apps are now required to link to the CoreMotion framework when using SDL.
2014-06-25 00:20:21 -07:00
Sam Lantinga
82189e170f Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
Sam Lantinga
0ae88759fb Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
Ryan C. Gordon
3dfc14ade2 Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
David Ludwig
529fcd3ee3 WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
Sam Lantinga
726cafcde9 Testing fullscreen window in the accelerometer test. 2013-10-22 21:53:42 -07:00
Sam Lantinga
0ddd72dfde Fixed Y axis inversion on iOS; positive is up, negative is down. 2013-10-20 22:23:09 -07:00
David Ludwig
373ffd0dac WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45) 2013-08-12 22:29:55 -04:00
Ryan C. Gordon
68d2df2a8c SDL_*Parachute() are no-ops, remove them. 2013-08-07 11:12:11 -07:00
Philipp Wiesemann
178f958a2a Removed not needed SDL_WINDOW_SHOWN from iOS example programs.
See bug #1667.
2013-07-21 22:09:00 +02:00
Gabriel Jacobo
8515791f86 OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo
871473e032 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Ryan C. Gordon
24180610d4 Added filesystem code to Mac and iOS Xcode projects. 2013-08-20 21:29:40 -04:00
Sam Lantinga
8f2f5f59d2 Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback()
You can now dynamically set the joystick background event hint.
2013-07-13 03:13:41 -07:00
Sam Lantinga
9c0dea8e15 Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet() 2013-07-10 02:32:04 -07:00
Ryan C. Gordon
910e8a8155 Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Will remove this again at some point in the future, though.
2013-07-09 11:57:32 -04:00
Ryan C. Gordon
173b1e9280 Removed deprecated SDL_types.h header.
Fixes Bugzilla #1945.
2013-07-08 23:37:00 -04:00
Sam Lantinga
52ec8b0045 Updated configure 2013-06-07 21:50:29 -07:00
Sam Lantinga
93e8a274d6 Fixed compiling iOS demos 2013-06-05 23:11:20 -07:00
Sam Lantinga
895116188d Removed obsolete testsdl target 2013-06-05 23:09:13 -07:00
Sam Lantinga
9d951e2d16 Fixed building tests on iOS 2013-06-05 22:56:42 -07:00
Sam Lantinga
74f92adb17 The jump hack is no longer used.
Cheers!
2013-06-05 21:47:49 -07:00
Andreas Schiffler
196baae63c Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*) 2013-05-18 23:32:53 -07:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
David Ludwig
49820874a9 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13) 2013-04-14 11:42:55 -04:00
Sam Lantinga
f0af9a3e70 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
David Ludwig
db53df0697 WinRT: merged with latest, official, SDL 2.x code 2013-02-23 20:01:46 -05:00
Sam Lantinga
69e2715258 Removed SDL_input.h from various projects 2013-02-19 05:46:51 -08:00
Sam Lantinga
94b78a3298 Added SDL_bits.h to the Xcode projects 2013-02-13 21:22:29 -08:00
Sam Lantinga
ab90058737 Updated build settings to use standard architectures 2013-01-27 15:56:28 -08:00
David Ludwig
1d8ca8fb11 WinRT: merged with the latest official SDL source 2012-12-16 22:02:01 -05:00
Sam Lantinga
1eb3ed9437 Fixed iOS joystick support for new API 2012-11-26 21:11:28 -08:00
DavidLudwig
4f845c6e57 Merged with latest official SDL sources. 2012-11-12 13:25:44 -05:00
Sam Lantinga
9e89faaf15 Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
DavidLudwig
3114de8407 Merge with latest, official SDL code 2012-11-04 09:46:59 -05:00
Sam Lantinga
5cfb2a6c85 Added UIKit implementation of SDL messagebox 2012-10-30 13:44:59 -07:00
Sam Lantinga
7c80d3d457 Added new message box API to Xcode projects 2012-10-24 00:13:50 -07:00
DavidLudwig
32ab0b21a7 merged with the latest, official, SDL 2 sources 2012-10-15 21:14:13 -04:00
Sam Lantinga
2f139909b4 Implemented drop events in iOS 2012-10-14 01:05:04 -07:00
Sam Lantinga
e84dd30b69 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends 2012-09-29 17:23:40 -07:00
Sam Lantinga
964b8f3506 Removed obsolete header from the project 2012-09-17 22:04:48 -07:00
Sam Lantinga
0dd3eb2c28 Updated the Demos project to link with SDL2 2012-09-04 23:17:56 -07:00