Commit Graph

11427 Commits

Author SHA1 Message Date
Ozkan Sezer
8ca869b0cb SDL_bmp.c: restore most of the original formatting. 2019-09-02 12:35:00 +03:00
Ryan C. Gordon
123d506254 direct3d: Be more aggressive about resetting state when textures go away.
Fixes Bugzilla #4768.
2019-09-02 00:11:58 -04:00
Ryan C. Gordon
56752d2226 d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).
Fixes Bugzilla #4779.
2019-09-01 22:41:44 -04:00
Sylvain Becker
f1e7d71a20 LoadBMP: fix some warnings 2019-08-31 22:58:11 +02:00
Sylvain Becker
35244c4817 LoadBMP: use code from SDL_image which allows loading compressed BMP files 2019-08-31 22:52:15 +02:00
Sam Lantinga
7960b838eb Allow mouse messages from Wacom pens, e.g. right click pen buttons, etc. 2019-08-30 15:32:15 -07:00
Sam Lantinga
ba94236e2a Fixed bug where the Steam overlay would generate an event and stop input processing for the frame. 2019-08-30 08:03:19 -07:00
Ozkan Sezer
eedd651cef use 'U' suffix on constants instead of (unsigned int) cast. 2019-08-30 11:35:20 +03:00
Sylvain Becker
32913d0f64 Android: minor warning 2019-08-30 09:00:06 +02:00
Sylvain Becker
7f1bffc694 Android: fix corresponding warnings 2019-08-30 08:55:20 +02:00
Sylvain Becker
0a4221377f Android: add more warning flags 2019-08-30 08:43:13 +02:00
Sylvain Becker
27d9892ec9 Fixed bug 3918 - HIDAPI, CMake support for android project 2019-08-27 11:38:43 +02:00
Sam Lantinga
314b2ee487 Fixed Windows relative mouse coordinates when capturing the mouse over RDP 2019-08-26 17:43:01 -07:00
Alex Szpakowski
333739eb02 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 2019-08-26 18:49:04 -03:00
Sam Lantinga
6ac4927d80 Fixed bug 4475 - add Gasia Co. Ltd PS(R) Gamepad support
Frank

This gamepad/controller is sold in Germany https://www.amazon.de/gp/product/B01AQTPSA6/ref=ppx_yo_dt_b_asin_title_o03__o00_s00 but isn't supported right now. It identifies as "Gasia Co. Ltd PS(R) Gamepad"
2019-08-26 10:08:25 -07:00
Ozkan Sezer
4f7b74e536 RPI_FreeCursor: set global_cursor to NULL to prevent double-free (bug 4769) 2019-08-26 18:41:40 +03:00
Sylvain Becker
78881f3e1d Fixed bug 1663 - SDL_EventState(SDL_DOLLARGESTURE,SDL_IGNORE) etc. has no effect 2019-08-24 20:40:37 +02:00
Ozkan Sezer
f08d0890a8 fix permissions 2019-08-23 03:01:10 +03:00
Sam Lantinga
349441374c Fixed whitespace 2019-08-22 16:12:16 -07:00
Sam Lantinga
d4f7a93d4a [SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required. 2019-08-22 16:09:42 -07:00
Sam Lantinga
b91554ff4e Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10. 2019-08-22 15:58:00 -07:00
Alex Szpakowski
2d357d905d macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views. 2019-08-22 19:23:52 -03:00
Sylvain Becker
e0d3a2fa1a Fixed bug 4172 - remove logging Gesture error "NumPoints = 0"
- not necessary when app isn't recording gesture.
- happen when gesture path has less than 2 different points
2019-08-22 10:15:33 +02:00
Sylvain Becker
5610d67656 Fix audio conversion U16_to_F32_SSE2 (bug 4186) 2019-08-19 21:23:47 +02:00
Sylvain Becker
7db238231d Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
reverse the order when storing ouput buffer
2019-08-19 20:35:02 +02:00
Sylvain Becker
5507e8c0d3 Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises
reverse the order when storing ouput buffer
2019-08-19 16:57:15 +02:00
Alex Szpakowski
225bac198c metal renderer: optimize SDL_RenderFillRect slightly. 2019-08-18 10:38:32 -03:00
Alex Szpakowski
ffd955faf1 render: fix colors not being set properly after the previous change 2019-08-18 09:35:11 -03:00
Alex Szpakowski
fcbcdb56fc render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly. 2019-08-17 22:26:33 -03:00
Alex Szpakowski
a7fc7f2f01 metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.
Also optimize vertex buffer binding slightly.
2019-08-17 16:53:08 -03:00
Alex Szpakowski
4806fd2326 metal renderer: more closely match buffer data alignment requirements from the metal specification. 2019-08-17 01:09:30 -03:00
Alex Szpakowski
58f5d312f3 render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). 2019-08-17 00:43:44 -03:00
Alex Szpakowski
5e0bbbca54 metal renderer: use the device address space instead of the constant address space for colors.
It doesn't negatively impact GPU performance in my tests, and it removes the need for 256 byte memory alignment of color data on macOS.
2019-08-17 00:37:22 -03:00
Alex Szpakowski
c7bb69b363 metal: Update compiled shaders based on compilation script changes 2019-08-16 22:13:30 -03:00
Alex Szpakowski
b99bcb45b5 metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms 2019-08-16 22:11:50 -03:00
Alex Szpakowski
a88c8e5e3d iOS: Fix issues with Split VIew on iPad (bugs #4586, #4705). 2019-08-15 19:38:12 -03:00
Sylvain Becker
09fc115c5a Android: remove tabs/indent 2019-08-15 20:38:25 +02:00
Sylvain Becker
e8c4c75188 Android: SDL_image/SDL_mixer/SDL_ttf partially compiling with CMake (bug 3918) 2019-08-13 16:00:08 +02:00
Sam Lantinga
a800c90014 Disable HIDAPI by default, as it breaks on Linux when trying to use libusb with non-root permissions on some distributions 2019-08-12 13:35:36 -07:00
Sylvain Becker
8713ac0e33 Fixed bug 3918 - CMake support for android project 2019-08-11 15:23:37 +02:00
Ozkan Sezer
97773ac8f8 fix permissions 2019-08-08 23:35:02 +03:00
Sam Lantinga
7405009192 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
2019-08-08 13:26:05 -07:00
Ethan Lee
057397ee6b hidapi: Explicitly include locale.h, for setlocale 2019-08-06 23:08:01 -04:00
Sam Lantinga
01b5799b4b Fixed bug 4747 - [Patch] SDL_ShowMessageBox ignores BUTTON_RETURNKEY_DEFAULT flag
Caleb Cornett

SDL_ShowMessageBox on UIKit doesn't do anything special with buttons that are marked with the flag SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT. According to Apple's documentation on UIAlertController, a button can respond to a return key if it's marked as the preferredAction of the controller. SDL doesn't set a preferredAction currently, so I've attached a patch to fix that.
2019-08-05 23:52:16 -07:00
Sam Lantinga
1d3440189d Fixed bug 4354 - CMake builds do not correctly enable IME on Linux
Callum McGing

While the CMake build checks for ibus and does enable the ibus backend with set(HAVE_IBUS_IBUS_H TRUE), this does not define SDL_USE_IME, thus CMake built SDL2 (as in Arch Linux) cannot use IME at all.

The attached patch fixes this behaviour when building against ibus. IME support will still fail when only fcitx is available on the build system.
2019-08-05 23:46:09 -07:00
Sam Lantinga
64e87c75de Fixed bug 4689 - SDL fails to detect compositor shutdown on Wayland -- program keeps running
M Stoeckl

To reproduce:

1. Run any SDL-based program with a Wayland compositor, orphaning it so that it doesn't have an immediate parent process. (For example, from a terminal, running `supertux2 & disown`.) The program should use the wayland backend, i.e. by setting environment variable SDL_VIDEODRIVER=wayland.
2. Kill the compositor process.

Results:

- The SDL program will keep running.

Expected results:

- The SDL program should close. (What close should mean here, I'm not sure - is injecting an SDL_Quit the appropriate action when a video driver disconnects?)

Build data:

2019-06-22, hg tip (12901:5cbf6472a916), Linux, can reproduce with sway, weston, and other Wayland oompositors.
2019-08-05 23:38:48 -07:00
Ethan Lee
1036552fce Port libusb hid.c to SDL, add to MinGW configure 2019-08-04 00:01:38 -04:00
Alex Szpakowski
74249a6d05 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Alex Szpakowski
15b648952f macOS: fix a typo in touch handling code. 2019-08-04 23:30:55 -03:00
Alex Szpakowski
d8e1144031 Fix touch-related compile errors on Linux. 2019-08-04 16:56:40 -03:00