Sam Lantinga
ad2289fc49
Added Vulkan support to the Visual Studio 2010 solution
2017-08-27 22:20:17 -07:00
Sam Lantinga
f86eb22f8d
Don't need the Vulkan SDK for the Visual Studio 2008 project anymore
2017-08-27 21:55:31 -07:00
Ryan C. Gordon
10d552ae31
vulkan: Initial Vulkan support!
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This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga
713b85db17
Updated Visual Studio 2008 project
2017-07-10 15:55:13 -07:00
Ryan C. Gordon
9a2896195b
wasapi: Initial WASAPI support, for Windows Vista and later.
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This should remain binary compatible with Windows XP, as we dynamically
load anything we need and fall back to DirectSound/WinMM/XAudio2 if not
available.
2017-02-14 03:03:27 -05:00
Ryan C. Gordon
43fa407edf
Refactored the audio queueing code to a generic SDL_DataQueue interface.
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This is not a public API (at the moment), but we will be needing this for
other internal things soon.
2016-12-06 02:23:54 -05:00
Sam Lantinga
ae4a9149ca
Fixed SDL always being built because of missing headers in the project.
2016-12-05 21:28:27 -08:00
Sam Lantinga
765175e060
Fixed compiler option warning for 64-bit builds on Visual Studio 2008
2016-10-14 08:56:04 -07:00
Ryan C. Gordon
6b1488f2a5
audio: Removed internal SDL_audiomem.h and macros.
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I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
David Ludwig
b5a5d036af
Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln
2015-09-07 13:25:36 -04:00
Alfred Reynolds
33405a4a49
Turn on debug info generation for release configs.
2015-07-29 17:19:09 -07:00
Sam Lantinga
a84a2c6e45
Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration.
2015-06-14 18:57:05 -07:00
Sam Lantinga
3d5e8e1b6b
Updated Visual Studio projects
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There is now a single solution used by Visual Studio 2010 and newer
2015-06-14 18:21:04 -07:00
Sam Lantinga
9285ade794
Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
2014-07-27 19:56:53 -07:00
Sam Lantinga
6dd1e2f2f6
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
2014-07-03 15:39:55 -07:00
Sam Lantinga
fe4c10af90
Fixed Visual Studio 2008 projects
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Added missing files to SDL2 project
Added missing Visual Studio 2008 tests to the solution
Added output paths which match the 2010+ projects
Added SDL project references instead of old style project dependencies
Removed post-build copy step and added data files to projects
2014-06-15 10:42:28 -07:00
Sam Lantinga
74cee7033b
Updated projects for Visual Studio 2010, 2012 and 2013
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* Test programs use project references instead of hard-coding SDL library dependencies
* Test data files are copied only when needed.
* Copying SDL2.dll is no longer necessary
* Fixed /SAFESEH warning
* Fixed attempted rebuild of SDL every time a test program is run
2014-06-07 21:58:18 -07:00
Sam Lantinga
757405f2e2
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
2014-03-10 17:19:19 -07:00
Sam Lantinga
6b5a5ea12a
Converted David Ludwig's D3D11 renderer to C and optimized it.
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The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
f9a8f3dd9c
Visual Studio 2013 project updates
2014-03-09 10:37:45 -07:00
Ryan C. Gordon
3dfc14ade2
Implemented the Dynamic API magic.
2013-12-09 16:03:18 -05:00
Gabriel Jacobo
3fcc35f5bb
OpenGL ES support for Windows
2013-11-22 13:24:53 -03:00
Sam Lantinga
b139a615ac
Added project files for Visual Studio 2013
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Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00
Sam Lantinga
15eb72a46b
Fixed project conflict during commit
2013-10-14 09:14:09 -07:00
Ryan C. Gordon
8fe1cf47f2
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
2013-08-20 19:57:11 -04:00
Ryan C. Gordon
68d2df2a8c
SDL_*Parachute() are no-ops, remove them.
2013-08-07 11:12:11 -07:00
Sam Lantinga
976949bd01
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
2013-07-23 12:46:22 -07:00
Sam Lantinga
9c0dea8e15
Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet()
2013-07-10 02:32:04 -07:00
Ryan C. Gordon
910e8a8155
Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
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Will remove this again at some point in the future, though.
2013-07-09 11:57:32 -04:00
Ryan C. Gordon
173b1e9280
Removed deprecated SDL_types.h header.
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Fixes Bugzilla #1945 .
2013-07-08 23:37:00 -04:00
Andreas Schiffler
4835250790
Fix bug 1492: Visual Studio builds sdl.lib and sdl.dll for version 2.0 (contributed by Jan Reitz); update SDL_bool handling in test_common to fix VS compiler warnings
2013-05-30 20:03:56 -07:00
Sam Lantinga
5b2f60eaf9
Disable C++ exceptions, use debug format that includes debug information in the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format.
2013-05-06 13:39:17 -07:00
Sam Lantinga
ca94467587
Generate debug info for all configurations on all platforms
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Turned off C++ exception handling for all configurations and all platforms
Turned on comdat folding and optimized references for all optimized builds
CR: Bruce Dawson
2013-02-27 11:39:38 -08:00
Sam Lantinga
69e2715258
Removed SDL_input.h from various projects
2013-02-19 05:46:51 -08:00
Jørgen P. Tjernø
75626eac76
New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
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- Updated Visual Studio 2010 project with SDL 2.0 library names
- Don't use a 256 byte LUT, but rather <32 bytes of data on the stack.
- Cleanups in SDL_gamecontroller.h
2013-02-13 17:19:21 -08:00
Jørgen P. Tjernø
e8a48ee6c0
Don't clobber refcounting in SDL_Init.
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- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init.
- Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount
the canonical source of truth for whether or not a subsystem has been
initialized.
- Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper
functions to manage refcount.
- Adds automated tests for SDL_Init/Quit*.
- Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.
2013-02-12 11:47:31 -08:00
Andreas Schiffler
3745d35b62
Update VS2012 solution - add missing files; fix some static analysis warnings
2012-12-01 23:30:53 -08:00
Sam Lantinga
3fff75f8ba
Fixed Visual Studio 2008 build
2012-11-26 23:56:24 -08:00
Sam Lantinga
23950f0183
Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
2012-11-26 16:37:54 -08:00
Andreas Schiffler
f70416e545
Added VS2012 project files
2012-11-08 21:53:57 -08:00
Sam Lantinga
4d5b6cd8b7
Updated the Visual Studio 2010 project with the new message box functionality.
2012-10-30 19:21:42 -07:00
Sam Lantinga
913254a6e8
Added Windows message box implementation, but it needs a little work on layout.
2012-10-30 18:59:56 -07:00
Sam Lantinga
b53cdc758a
Whoops, that's a header!
2012-10-01 00:02:07 -07:00
Sam Lantinga
af274bb9f5
Added SDL_dropevents.c to the Visual C projects
2012-09-30 23:08:46 -07:00
Sam Lantinga
ffabd91859
Added SDL_system.h to the various projects
2012-06-23 06:46:06 -04:00
Sam Lantinga
e3179ba01b
Fixed compiling with Visual Studio
2012-06-19 13:50:14 -04:00
Sam Lantinga
7fda375925
Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
2012-02-04 10:42:12 -05:00
Sam Lantinga
254cf2c53c
Removed old compat files from Visual Studio and Xcode projects
2012-01-22 22:09:29 -05:00
Sam Lantinga
c484f884c5
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
2012-01-22 17:21:00 -05:00
Sam Lantinga
27f336ae6e
Added the correct version.rc to the Visual Studio build.
2012-01-21 12:10:14 -05:00