Ryan C. Gordon
846c482a3f
emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index.
2018-12-15 09:57:05 -05:00
Sylvain Becker
cdf7a0983c
Fixed bug 4425 - promote to alpha format, palette surface with alpha values.
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SDL_CreateTextureFromSurface() forgets to choose a texture format with alpha for
surfaces that have palettes with alpha values.
2018-12-15 14:50:12 +01:00
Sam Lantinga
d7acbcb086
Fixed building with the 10.10 SDK
2018-12-11 20:04:10 -08:00
Sam Lantinga
4469ad91c6
Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors
2018-12-11 19:50:58 -08:00
Sylvain Becker
cd71253d78
Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macro
2018-12-10 13:32:24 +01:00
Ethan Lee
a986af18b5
Linux Haptic: Fix periodic.magnitude value
2018-12-06 14:26:18 -05:00
Sam Lantinga
5a48ed4d5c
Fixed bug 4379 - fix parallel build with slibtool
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orbea
I am having a parallel build problem with -j3 or higher using the autotools build and slibtool instead of GNU libtool. Basically slibtool is faster than GNU libtool and it will start working before mkdir starts or finishes creating the build/ directory.
2018-12-08 11:22:50 -08:00
Sam Lantinga
32901d0708
Fixed bug 4415 - SDL menu bar is nonstandard on Mac
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foo.null
I'm on macOS 10.14 and I think I'm using or around SDL 2.0.9. This is about the menu bar that SDL sets up which looks like:
<App Name> <Window> <View>
1. View menu never proceeds after the Window menu in any Mac application (it is always before).
2. For SDL, the only purpose of the View menu is for a single fullscreen menu item, which is not justifiable enough to reserve space for a menu. The View menu should thus be removed, and the full screen menu item should be added at the end inside of Window's menu. See built in apps like Dictionary, Chess, App Store (on 10.14) that do this.
3. SDL should add a "Close" menu item to the Window's submenu, and it should be the first item. Its key equivalent should map to command w. Without this, you cannot close the game window via this shortcut, and you cannot close the app's About window via this shortcut.
4. Apps typically use "Enter Full Screen" or "Exit Full Screen" depending on context, not "Toggle Full Screen" which is less user friendly -- I personally care about this point the least.
2018-12-08 11:06:40 -08:00
Sam Lantinga
dbcd123784
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
2018-12-07 12:02:08 -08:00
Sam Lantinga
63d015779f
Made it more clear that the values being compared are floats
2018-12-06 09:09:05 -08:00
Brandon Schaefer
23ea1fd4db
wayland: Do not try to lock on an invalid pointer
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This happens if you try to lock the pointer and (caps & WL_SEAT_CAPABILITY_POINTER) is false
Leading to input->pointer being NULL which ends up bringing the wayland client down (at lease on weston)
2018-12-06 10:39:33 -05:00
Sylvain Becker
ec5785a4b8
Fix warnings detected on Android build
2018-12-06 15:46:40 +01:00
Sylvain Becker
6832c29cfb
opengles2: fix prototype of glDeleteBuffers
2018-12-06 10:24:44 +01:00
Sylvain Becker
64aff1d0b1
Fix warnings detected on Android build
2018-12-06 09:22:00 +01:00
Ryan C. Gordon
d1ea368531
joystick: Removed unused variable.
2018-12-05 19:03:15 -05:00
Ryan C. Gordon
0acdb33214
Whoops, forgot to add a new source file. :/
2018-12-05 17:53:38 -05:00
Sam Lantinga
403d1aef1d
Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows
2018-12-05 14:46:03 -08:00
Ryan C. Gordon
735a841848
joystick: Added controller config for IMS Passenger Control Unit Devices.
2018-12-05 16:55:59 -05:00
Ryan C. Gordon
b580d9c4e3
egl: Don't force X11 support when testing for EGL.
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Fixes building Wayland support on embedded systems without X11.
(TODO: maybe move the EGL test out of the X11 tests at some point, too.)
2018-12-05 16:53:15 -05:00
Ryan C. Gordon
9f4e7d454e
linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build.
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Fixes Bugzilla #4393 .
2018-12-05 16:51:22 -05:00
Ryan C. Gordon
e1975f2f78
wayland: Send SDL_TOUCH_MOUSEID mouse events for touches.
2018-12-05 16:49:38 -05:00
Sylvain Becker
a8ad1e236c
Warnings: fix a documentation warning and missing prototypes
2018-12-05 16:13:12 +01:00
Sam Lantinga
2cd60a394a
Fixed the PS4 motion controls showing up as a separate game controller on Linux
2018-12-04 14:21:29 -08:00
Sylvain Becker
93ad3ca778
Fix comment and end of lines
2018-12-04 18:15:45 +01:00
Sylvain Becker
2047f1b79f
Update comment URL of USB document (HID Usage Tables 1.12)
2018-12-04 17:13:13 +01:00
Sylvain Becker
4d795d9e9b
Windows: NEON detection and intrinsic includes on Visual Studio
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Visual Studio doesn't define __ARM_ARCH nor _ARM_NEON, but _M_ARM and _M_ARM64,
so SDL_HasNEON() was bypassed.
PF_ARM_NEON_INSTRUCTIONS_AVAILABLE doesn't see to be defined (but still works
when defined as 19).
2018-12-04 16:50:31 +01:00
Sylvain Becker
b698571efe
android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
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Only __ARM_NEON is defined with Android NDK and arm64-v8a
Tested on ndk-r18, ndk-r13 and also Xcode.
(Visual Studio needs a different fix).
Fixes Bugzilla #4409 .
2018-12-04 12:34:45 +01:00
Ryan C. Gordon
e4d152081d
direct3d: be more aggressive about resetting invalidated cached state.
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Fixes Bugzilla #4402 .
2018-12-03 09:26:05 -05:00
Ryan C. Gordon
a45803eb03
render: fix some static analysis warnings.
2018-12-03 02:06:17 -05:00
Ryan C. Gordon
d3e28c4b87
direct3d: Make sure streaming textures update before being used for drawing.
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Fixes Bugzilla #4402 .
2018-12-03 01:58:23 -05:00
Ryan C. Gordon
25f6ba04a4
Patched to compile on C89 compilers.
2018-12-02 21:57:33 -05:00
Ryan C. Gordon
ece0a1fa69
direct3d: Release and NULL out vertex buffers on reset.
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Otherwise they are irretrievably lost on window resize, etc, which makes
rendering freeze and other disasters.
Fixes Bugzilla #4358 .
2018-12-02 20:55:57 -05:00
Ryan C. Gordon
9df43cc00b
cmake: Comment out some debug logging that can upset build environments.
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Something about the dashes, colons, numbers makes some builders believe this
is an error message.
2018-12-02 02:43:32 -05:00
Ryan C. Gordon
87359a495d
directfb: Updated render backend to new internal API.
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Totally untested, beyond it now compiles again. Probably needs some fixes.
Fixes Bugzilla #4405 .
2018-12-02 02:33:06 -05:00
Sergey Zhuravlevich
021b77ba66
kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
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Fixes Bugzilla #4403 .
2018-12-01 16:31:56 -05:00
Sergey Zhuravlevich
c5d36df66d
kmsdrm: uninitialized KMSDRM fixes
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* Search for valid encoder in connector when it doesn't have an
encoder ID set.
* Search for valid CRTC in resources and encoder's possible CRTCs
when encoder doesn't have one set.
* Select default mode if CRTC doesn't have a valid one.
* Pick current_mode's W/H/Refresh Rate basing on current and
valid CRTC mode, not the saved one.
2018-12-01 13:09:00 -05:00
Ryan C. Gordon
d6ff71d456
android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
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Fixes Bugzilla #4406 .
2018-12-01 12:19:11 -05:00
Ryan C. Gordon
8e4e731587
Added some detail to a Doxygen comment (thanks, Sylvain!).
2018-12-01 12:17:34 -05:00
Ryan C. Gordon
ff81c20f15
Patched to compile on Linux with threads enabled. (whoops!)
2018-12-01 11:14:20 -05:00
Ryan C. Gordon
8778fa9122
Patched to compile on Linux with --disable-threads.
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Fixes Bugzilla #4393 .
2018-12-01 10:36:26 -05:00
Sam Lantinga
5675701a0b
Added support for the Razer Raiju Mobile
2018-11-27 15:10:26 -08:00
Sam Lantinga
0ad29b8e7c
Fixed the hotspot for cursors on Raspberry Pi
2018-11-27 11:16:04 -08:00
Sam Lantinga
882dd25941
Fixed bug changing cursors on Raspberry Pi
2018-11-27 10:20:29 -08:00
Ozkan Sezer
8e31277d36
SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list.
2018-11-26 19:55:01 +03:00
Alex Szpakowski
9eb0eca492
metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
2018-11-25 22:13:09 -04:00
Sam Lantinga
d208859de0
Added atomics support for armv8-a (Raspberry Pi 3)
2018-11-23 21:29:42 -08:00
Sam Lantinga
0571cb7d50
Do a second pass to find libraries without a single version digit after the .so
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This finds libsndio.so.6.1 on Raspberry Pi
2018-11-23 21:11:11 -08:00
Alex Szpakowski
e280e75f1c
metal: Fix an incorrect division.
2018-11-21 23:46:37 -04:00
Alex Szpakowski
4e0d88f0e3
metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles.
2018-11-21 23:37:23 -04:00
Sebastian Krzyszkowiak
dda9727e88
wayland: ask xdg-decoration protocol extension to use server-side decorations if possible.
2018-11-04 21:08:40 +01:00