David Ludwig
8038f0abe9
WinRT: removed a bit of dead d3d11 code
2013-12-25 23:25:25 -05:00
David Ludwig
0ab5b2e9fa
WinRT: d3d11 compiled-shader code cleanup
...
I'm surprised this code even compiled, before this change. It did, but regardless, here's a cleanup.
2013-12-25 22:27:58 -05:00
David Ludwig
931f21a162
WinRT: made sure d3d11 debug mode doesn't get enabled by default
...
D3D11 debug mode got inadvertently enabled, in all cases, via changeset c0e68f3. This change reverts that.
2013-12-25 22:05:18 -05:00
David Ludwig
ecb3e116ad
WinRT: compiled the d3d11 renderer's shaders into SDL itself
...
Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
2013-12-25 21:39:48 -05:00
David Ludwig
96060da8b4
WinRT: prevented a potential race condition in the XInput backend
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The race condition could've been triggered on device removal.
2013-12-25 14:42:38 -05:00
David Ludwig
b2af020432
WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
2013-12-25 14:20:40 -05:00
David Ludwig
053ce13c58
WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
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This is primarily to keep naming consistent with other shader-bound structs.
2013-12-25 14:17:49 -05:00
David Ludwig
75b6ebed62
WinRT: moved contents of the d3d11 renderer's header file into its implementation file
2013-12-25 13:13:15 -05:00
David Ludwig
c0f5f2e58f
WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
2013-12-25 13:00:41 -05:00
David Ludwig
a11653b075
WinRT: removed an unnecessary use of std::string in the d3d11 renderer
2013-12-25 12:58:37 -05:00
David Ludwig
333c827831
WinRT: utilized SDL_SetError's return value in the d3d11 renderer
2013-12-25 12:52:16 -05:00
David Ludwig
48c72ea3c7
WinRT: minor d3d11 code cleanups
2013-12-25 12:48:47 -05:00
David Ludwig
6d89d46b02
WinRT: made d3d11-spawned error messages trickle down
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Some error messages had the potential to be overwritten/obscured.
2013-12-25 12:47:39 -05:00
David Ludwig
4e3a952407
WinRT: made d3d11-spawned error messages include the function name of failed calls
2013-12-25 12:43:26 -05:00
David Ludwig
cc7718dccb
WinRT: moved ill-performing XInput device-detection calls to a separate thread
2013-12-24 21:28:31 -05:00
David Ludwig
428a107fd5
WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
2013-12-24 21:08:11 -05:00
David Ludwig
e7fd02d52b
WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
2013-12-22 21:13:35 -05:00
David Ludwig
9ddee1ffb6
WinRT: enabled OpenGL ES 2 support by default
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A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
2013-12-21 10:08:11 -05:00
David Ludwig
805683ec95
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
2013-12-10 22:34:08 -05:00
David Ludwig
9e74de85a0
WinRT: removed a now-complete TODO comment regarding Direct3D 11
2013-11-29 00:21:56 -05:00
David Ludwig
b13b8b6290
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
2013-11-29 00:19:46 -05:00
David Ludwig
e598d85856
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
2013-11-28 22:59:21 -05:00
David Ludwig
020c4c5046
WinRT: implemented SDL_DetachThread() for WinRT
2013-11-28 22:24:13 -05:00
David Ludwig
c96c4f3dc4
WinRT: merged with latest SDL 2.x/HG code
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SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
David Ludwig
5c10fe295b
WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
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Thanks to Pierre-Yves for pointing this out and providing a fix!
2013-11-28 21:15:05 -05:00
Sam Lantinga
94ea4e20bb
Fixed windows build with conflict resolve
2013-11-28 02:31:32 -08:00
Sam Lantinga
e309b1101d
Added alternative XBox 360 controller GUID on Linux
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Leszek Godlewski
As described in the other thread
(http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html ),
I've run into a case of SDL2 not recognizing a wireless Xbox 360
controller receiver properly on Debian Linux amd64 testing.
Apparently, the generated GUID is slightly different.
Device in question:
Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless
Receiver for Windows
2013-11-27 10:29:43 -08:00
Sam Lantinga
2310005ab0
Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows
...
BurnSpamAddress
Steps to reproduce:
1. Grab the cursor with SDL_SetCursorGrab()
2. Alt-tab away from the window
3. Click on the titlebar of the window
This will cause the window to disappear underneath the taskbar!
This appears to be a general issue with ClipCursor() on windows, i.e. I am getting the same behavior if I call ClipCursor() directly.
It is caused by a feedback loop between the ClipCursor function and the modal resize/move event loop that handles mouse-based sizing on Windows.
2013-11-27 10:29:38 -08:00
Sam Lantinga
026c14a2f2
Fixed large relative mouse motion when iconifying the SDL window.
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Windows will move the window to -32000,-32000 when it is iconified, so we don't want to send mouse motion for iconic windows.
2013-11-27 10:29:32 -08:00
Sam Lantinga
1bc76ccb74
Don't crash when no WM is present.
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CR: Sam Lantinga.
2013-11-27 10:29:27 -08:00
Sam Lantinga
beacc372d4
Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined
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Ghassan Al-Mashareqa
The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined).
The following code:
double val = SDL_ceil(2.3);
printf("%g", val);
prints "2.0", as STD_ceil is defined as:
double
SDL_ceil(double x)
{
#ifdef HAVE_CEIL
return ceil(x);
#else
return (double)(int)((x)+0.5);
#endif /* HAVE_CEIL */
}
This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
2013-11-27 00:29:46 -08:00
Gabriel Jacobo
7f94f11314
Fixes #2271 , Add KD detection under CMake by Scott Percival
2013-11-26 11:50:54 -03:00
Gabriel Jacobo
b2eb92bcec
Fixes #2272 , typo in CMakeLists.txt (thanks Boris Bendovsky!)
2013-11-26 11:47:52 -03:00
Gabriel Jacobo
e0b4d63b5b
[Android] Fixes #2228 , reworked touch code
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Lets Android take care of which is the primary pointer (the one acting as the
mouse in SDL), reorganized the Java side code as well to make it easier to
understand.
2013-11-25 12:28:09 -03:00
Philipp Wiesemann
068ec0d37d
Fixed bug 2258 - Crash when using Android clipboard
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chw
The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Ryan C. Gordon
b6c28469d6
Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
...
Fixes Bugzilla #2262 .
2013-11-23 15:52:49 -05:00
Philipp Wiesemann
fa6e49b05a
Removed second return statement.
2013-11-23 18:37:36 +01:00
Philipp Wiesemann
3a5a84b93c
Fixed spaces in license comment.
2013-11-23 18:34:27 +01:00
Philipp Wiesemann
ef9c2f9355
Removed include of no more needed header.
2013-11-23 18:29:36 +01:00
Gabriel Jacobo
b3ac0432d4
[Android] Fixes #2264 , handle joystick open/closed state properly
2013-11-23 09:47:25 -03:00
Sam Lantinga
77b30c22d1
Fixed double-free of the window shape path
2013-11-23 02:02:29 -08:00
Gabriel Jacobo
2b8c6764cd
Fixes compilation on Mingw.
2013-11-22 14:19:52 -03:00
Gabriel Jacobo
3fcc35f5bb
OpenGL ES support for Windows
2013-11-22 13:24:53 -03:00
Gabriel Jacobo
c99c529099
[Android] Fixes #2247 , enable hardware acceleration by default.
...
Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.
Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
2013-11-22 10:26:28 -03:00
Ryan C. Gordon
1749b655b5
Query version for X11 XInput2 multitouch separately from base XInput2.
2013-11-20 21:17:26 -05:00
Gabriel Jacobo
1bf2b7b0c7
Clean up X11 OpenGL ES backend
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If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.
2013-11-20 12:51:18 -03:00
Ryan C. Gordon
12a01925b6
Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
...
Fixes Bugzilla #2249 .
2013-11-19 15:25:00 -05:00
Ryan C. Gordon
7a1ce61821
-fvisibility=hidden is no longer a requirement for dynamic X11.
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We don't clash with Xlib symbols anymore.
2013-11-19 15:00:39 -05:00
Gabriel Jacobo
77a54e12ec
Find the best EGL config available between those returned by eglChooseConfig
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This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
2013-11-19 11:04:05 -03:00
Gabriel Jacobo
fbda2dcacf
Adds testgles2
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Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)
Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00