Commit Graph

23 Commits

Author SHA1 Message Date
Sam Lantinga
7f0b81eebd Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix

Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:

/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
 extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
 ^~~~~~

It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Philipp Wiesemann
38b6a1dd7f iOS: Removed unused constant in demo. 2016-09-30 23:31:24 +02:00
Philipp Wiesemann
0ae687190d iOS: Updated comment in demo. 2016-09-26 23:09:19 +02:00
Alex Szpakowski
1a54c6f5f6 Update the code for the iOS demos to handle modern devices. Fixes bug #3337 2016-09-25 00:23:35 -03:00
Alex Szpakowski
a714cf6d15 Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.

A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Philipp Wiesemann
8a432359da iOS: Fixed compiling demos on C89 compilers. 2016-04-01 21:14:49 +02:00
Philipp Wiesemann
0a5e546dfb iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo. 2016-03-28 21:01:46 +02:00
Philipp Wiesemann
41cd6d9008 iOS: Fixed keyboard demo ignoring quit requests and window closing.
This also fixed a warning about an unused variable.
2016-03-28 21:01:26 +02:00
Philipp Wiesemann
0efc62adae iOS: Replaced #import with #include in two demos.
This extension to C is not required here and made the demos less portable.
2016-03-27 22:26:34 +02:00
Philipp Wiesemann
0ac0ab753e iOS: Restored older version of rectangles demo.
The demo did not draw rectangles like described in the demo README.
2016-03-27 22:25:13 +02:00
Alex Szpakowski
dc1539ad24 Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.

--HG--
branch : iOS-improvements
2014-10-28 01:34:40 -03:00
Sam Lantinga
726cafcde9 Testing fullscreen window in the accelerometer test. 2013-10-22 21:53:42 -07:00
Sam Lantinga
0ddd72dfde Fixed Y axis inversion on iOS; positive is up, negative is down. 2013-10-20 22:23:09 -07:00
Gabriel Jacobo
8515791f86 OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo
871473e032 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Philipp Wiesemann
178f958a2a Removed not needed SDL_WINDOW_SHOWN from iOS example programs.
See bug #1667.
2013-07-21 22:09:00 +02:00
Sam Lantinga
52ec8b0045 Updated configure 2013-06-07 21:50:29 -07:00
Sam Lantinga
93e8a274d6 Fixed compiling iOS demos 2013-06-05 23:11:20 -07:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Sam Lantinga
9e89faaf15 Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
e6d37e6522 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
f5c67f7e31 Fixed compiling the keyboad iOS demo 2012-05-25 18:21:22 -04:00
Sam Lantinga
1d1fc9c715 Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00