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The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state. Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available. Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available. There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active. Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input. SDL_HasScreenKeyboardSupport() no longer needs to be passed a window. The iPhone-specific on-screen keyboard functions have been removed. |
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| .. | ||
| accelerometer.c | ||
| common.c | ||
| common.h | ||
| fireworks.c | ||
| happy.c | ||
| keyboard.c | ||
| mixer.c | ||
| rectangles.c | ||
| touch.c | ||