Commit Graph

6944 Commits

Author SHA1 Message Date
Ryan C. Gordon
7ecdde2631 cocoa: Don't change the NSWindow background color.
Changing the background color causes the titlebar to blend against it on
modern macOS releases, making all SDL windows look wrong by default. This was
set to make the window not flash white before a GL context is ready, but we
can accomplish this in our window's view's drawRect implementation, too.
2017-10-25 18:02:11 -04:00
Sam Lantinga
467aa0904e Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
This is especially useful for things like the accelerometer hint which could be needed before application main().
2017-10-24 00:17:07 -07:00
Sven Hesse
236c143dd4 Don't X error in SDL_CreateWindow with unsupported GL attributes 2017-10-22 20:24:58 +02:00
Sam Lantinga
5dd66f2899 Fixed bug 3901 - Fix vsync-ed pageflips on the KMSDRM video driver
Manuel

I noticed that, at least on Intel GPU hardware, passing SDL_RENDERER_PRESENTVSYNC would result on a static console instead of the program graphics.
That was due to the fact that calling drmModePageFlip() only works if we have previously set up CRTC to one of the GBM buffers with a drmModeSetCrtc() call, so now it's done and things work as expected.

The KMSDRM_GLES_SetupCrtc() call is done only one time, only when needed (when egl_swapinterval is not 0: when it's 0, there's no need for it because we flip by calling drmModePageFlip() anyway).
The place where KMSDRM_GLES_SetupCrtc() call is done may look strange, but it's right: it needs EGL completely ready because it needs to call eglSwapBuffers() internally to work (see more comments about it in the code).
2017-10-21 04:20:57 -07:00
Sam Lantinga
765e991000 Fixed typo converting 4 channel audio to 2 channel 2017-10-20 16:53:42 -07:00
Sam Lantinga
7cb271f718 Added a note about adjusting channel weights when converting to fewer channels 2017-10-20 14:51:22 -07:00
Ryan C. Gordon
ba79be8ef6 audio: Added SDL_AudioStreamFlush(). 2017-10-19 18:05:42 -04:00
Ryan C. Gordon
09b2171103 Check correct variable for malloc() results. 2017-10-18 23:49:46 -04:00
Sam Lantinga
948387965d Fixed bug 3876 - Resampling of certain sounds adds heavy distortion
Simon Hug

Patch that adds [-1, 1] clamping to the scalar audio type conversions.

This may come from the SDL_Convert_F32_to_X_Scalar functions. They don't clamp the float value to [-1, 1] and when they cast it to the target integer it may be too large or too small for the type and get truncated, causing horrible noise.

The attached patch throws clamping in, but I don't know if that's the preferred way to fix this. For x86 (without SSE) the compiler (I tested MSVC) seems to throw a horrible amount of x87 code in it. It's a bit better with SSE, but probably still quite the performance hit. And SSE2 uses a branchless approach with maxss and minss.
2017-10-18 19:30:47 -07:00
Sam Lantinga
f6db48f792 Added a staging buffer to the audio stream so that we can accumulate small amounts of data if needed when resampling 2017-10-18 19:26:36 -07:00
Sam Lantinga
34f15d9394 Added audio stream conversion functions:
SDL_NewAudioStream
    SDL_AudioStreamPut
    SDL_AudioStreamGet
    SDL_AudioStreamAvailable
    SDL_AudioStreamClear
    SDL_FreeAudioStream
2017-10-18 15:54:05 -07:00
Sam Lantinga
900313d061 Fixed bug 3821 - Allow SDL_CreateWindow and SDL_CreateRenderer with OpenGL ES 3.0 (GLES3) for Angle (Windows)
Carlos

Angle supports GLES3 but when using these functions (SDL_CreateWindow and SDL_CreateRenderer), defaults again to GLES2.0.

A current workaround (hack) to retrieve a GLES3.0 context with Angle is:

1) set

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);

after InitSDL AND after calling SDL_CreateWindow  (before SDL_CreateRenderer)

2) Comment lines 2032-2044 in SDL_render_gles2.c, funtion GLES2_CreateRenderer

    window_flags = SDL_GetWindowFlags(window);
    if (!(window_flags & SDL_WINDOW_OPENGL) ||
        profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {

        changed_window = SDL_TRUE;
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);

        if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
            goto error;
        }
    }

This retrives a GLES3 context as confirmed using glGetString(GL_VERSION). This should be fixed by modifying a few if's.
2017-10-18 08:52:04 -07:00
Sam Lantinga
03c1e8e2c8 Fixed compiler warning on iOS 2017-10-16 15:22:40 -07:00
Sam Lantinga
faab598185 Fixed bug 3890 - Incomplete fix for CVE-2017-2888
Felix Geyer

http://hg.libsdl.org/SDL/rev/7e0f1498ddb5 tries to fix CVE-2017-2888.
Unfortunately compilers may optimize the second condition "(size / surface->pitch) != surface->h" away.
See https://bugzilla.redhat.com/show_bug.cgi?id=1500623#c2
I've verified that this is also the case on Debian unstable (gcc 7.2).
2017-10-16 14:57:42 -07:00
Sam Lantinga
73c8051875 Fixed bug 3883 - SDL_assert / SDL_PromptAssertion in TTY mode does not accept options ("abriA")
shoerbaffen

fgets can read a newline and SDL_strcmp will never return zero.
2017-10-15 21:21:19 -07:00
Sam Lantinga
5775a64d9c Fixed bug 3880 - X Error upon quit since rev. 11607
Ozkan Sezer

Since changeset 11607:db7ee6a1ba6a, I am getting the following
error upon quit.  Running testsprite2, clicking the mouse, and
quiting it is enough to trigger it.  This is on my old Fedora9
x86-Linux:

X Error of failed request:  BadCursor (invalid Cursor parameter)
  Major opcode of failed request:  2 (X_ChangeWindowAttributes)
  Resource id in failed request:  0xb057340
  Serial number of failed request:  905
  Current serial number in output stream:  906

Reverting  https://hg.libsdl.org/SDL/rev/db7ee6a1ba6a  removes
the error.
2017-10-13 19:30:34 -07:00
Sam Lantinga
20adf3231d Fixed bug 3879 - add missing SDLCALL to SDLTest_TrackedMalloc & co.
Ozkan Sezer

The attached trivial patch adds missing SDLCALL to SDLTest_TrackedMalloc & co.
2017-10-13 09:50:04 -07:00
Ryan C. Gordon
eb1eb01873 coreaudio: changed device close procedure to prevent long hangs in some cases.
The audioqueue thread needs to keep running, and processing the CFRunLoop
until the AudioQueue is disposed of, otherwise CoreAudio will hang waiting for
final data to feed the device.

At least, I think this is how it all works. It definitely fixes the bug here!

Since AudioQueueDispose() calls AudioQueueStop() internally, there's no need
for our thread to handle this, either, which is good because the AudioQueue
would be disposed by this point. So now the AudioQueue is disposed first, and
then our thread is joined, and everything works out okay.

Just in case, we mark the device "paused" before setting everything in motion,
so any further callbacks from CoreAudio will write silence and not fire the
app's audio callback again.

Fixes Bugzilla #3868.
2017-10-13 01:15:29 -04:00
Sam Lantinga
e7ae12dc1e Fixed compiler warning 2017-10-12 17:17:09 -07:00
Sam Lantinga
db5ef6da76 Use the lower-case hex output to match other stack trace printouts 2017-10-12 14:46:28 -07:00
Sam Lantinga
34d3a2f65a Fixed compiler warning 2017-10-12 14:44:54 -07:00
Sam Lantinga
731fbbd2e1 Fixed bug 3877 - missing SDLCALL in SDLTest_ExampleHitTestCallback
Ozkan Sezer

Following trivial patch adds missing SDLCALL to SDLTest_ExampleHitTestCallback()
2017-10-12 14:25:07 -07:00
Sam Lantinga
f9cdf14b5d Added missing file 2017-10-12 14:20:17 -07:00
Sam Lantinga
8c0edbc4f1 Fixed compiler warning 2017-10-12 14:02:24 -07:00
Sam Lantinga
c606ae0d25 Fixed compiler warning 2017-10-12 13:55:35 -07:00
Sam Lantinga
eea9c57d52 Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
    SDL_SetMemoryFunctions()
    SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga
0c5aae969d Fixed memory leak in Cocoa mouse code
The video quit call cleans up the mouse cursor driver data, which happens after mouse quit
2017-10-12 13:28:48 -07:00
Sam Lantinga
ab69dec982 Fixed bug 3874 - Compiler warnings SDL_Surface.c and SDL_cocoakeyboard.m 2017-10-12 08:41:11 -07:00
Sam Lantinga
5f0c8ce64a Normalize touch events to the render viewport (thanks Sylvain!) 2017-10-12 08:37:55 -07:00
Sam Lantinga
e69470f237 Fixed divide by zero with a 1x1 sized window 2017-10-12 08:27:22 -07:00
Ozkan Sezer
4ec40a6c1c make sure that SDL_malloc(0) or SDL_calloc(0,x) doesn't return NULL. 2017-10-12 14:28:05 +03:00
Sam Lantinga
7847ffdd25 Updated version to 2.0.7 2017-10-12 08:08:04 -07:00
Ethan Lee
2df6bb0dc3 Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately 2017-10-10 20:22:15 -04:00
Sam Lantinga
9a8a513f06 Fixed bug 3871 - Touch events are not normalised on X11
Trent Gamblin

The documentation for SDL_TouchFingerEvent says that the x and y coordinates are normalised between 0-1. I've found that to be true on Windows, Android and iOS but on X11 they are in pixel coordinates. This patch fixes the issue. This was the cleanest way I could do it with what was available without changing things around a lot but you may know a better way.
2017-10-11 13:31:21 -07:00
Sam Lantinga
e2a1bcd95a Fixed size in realloc 2017-10-11 13:26:58 -07:00
Ryan C. Gordon
12433302db audio: Turns out the accumulation errors sound better. :/
Moving to double fixed the overflows, but using "time = i * incr" instead of
"time += incr" causes clicks in the output.
2017-10-11 12:07:43 -04:00
Ryan C. Gordon
a67c0d10ed audio: Moved the resampler state up to double precision.
Fixes more buffer overflows.
2017-10-11 11:51:14 -04:00
Ryan C. Gordon
82900f6589 audio: calculate resampling time directly, don't increment (thanks, Eric!).
Fixes buffer overruns as floating point errors accumulate.

Partially fixes Bugzilla #3848.
2017-10-11 11:43:35 -04:00
Ryan C. Gordon
8c6a1a0032 audio: clamp resampler interpolation values to prevent buffer overflow.
Partially fixes Bugzilla #3848.
2017-10-11 02:33:55 -04:00
Ryan C. Gordon
75310be1f6 audio: Moved unchanging variable out of loop. 2017-10-11 02:31:58 -04:00
Ryan C. Gordon
7426bf8016 audio: Make sure audio stream resampling doesn't overflow buffers. 2017-10-11 02:03:05 -04:00
Ryan C. Gordon
ec2f673d29 audio: Fixed check for minimum audio stream put size. 2017-10-11 01:37:11 -04:00
Sam Lantinga
9d5a885398 Changed overlapping memcpy to memmove 2017-10-10 20:11:05 -07:00
Sam Lantinga
83483255df Fixed potentially calling a callback after it has been removed (and userdata possibly deleted) 2017-10-10 19:44:33 -07:00
Ryan C. Gordon
48b43473c5 audio: SDL_ResampleCVT() should use memmove instead of memcpy.
This copy can overlap.

Fixes Bugzilla #3849.
2017-10-10 22:31:02 -04:00
Ryan C. Gordon
4b87826e08 audio: Don't stack-allocate resampler padding.
(I thought padding size ranged from 5 frames to ~30 frames (based around
RESAMPLER_ZERO_CROSSINGS, which is 5), but it's actually between 512 and
several thousands (based on RESAMPLER_SAMPLES_PER_ZERO_CROSSING)). It gets
big fast when downsampling.
2017-10-10 22:18:46 -04:00
Sam Lantinga
689eee3864 The event filter and event watch functions are now thread-safe 2017-10-10 17:41:41 -07:00
Ryan C. Gordon
3d4eeb8f97 audio: reworked audio streams to have right-hand resampling padding available.
Fixes Bugzilla #3851.
2017-10-10 16:12:56 -04:00
Ryan C. Gordon
08dd8307b9 Added SDL_PeekIntoDataQueue(). 2017-10-10 11:56:54 -04:00
Sam Lantinga
a074f79dd9 Exposed the joystick locking functions for multi-threaded access to the joystick API 2017-10-10 11:10:15 -07:00