Sam Lantinga
76d34447b2
Fixed typo in comment
2017-11-11 17:21:47 -08:00
Sam Lantinga
72a90896df
Only include Intel intrinsics header on x86 and x64
2017-11-11 16:20:00 -08:00
Sam Lantinga
b67e85ef8f
Replaced the intrinsics header with the single header that includes all intrinsics so we can use AVX, etc.
2017-11-10 14:22:21 -08:00
Alex Szpakowski
2736c93dc1
macOS: Fix an OS-generated warning printed to stdout on launch in bundled apps.
2017-11-09 22:24:09 -04:00
Sam Lantinga
068706b64f
Back out the following commits which are causing Dota 2 Exclusive Fullscreen to fail on AMD-based Macs. The details of why this is being reverted are at: https://bugzilla.libsdl.org/show_bug.cgi?id=3949
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Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:28 -0300
macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag.
http://hg.libsdl.org/SDL/rev/1e26564c7288
Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:32 -0300
Fix a potential crash in macOS 10.7 and earlier.
http://hg.libsdl.org/SDL/rev/424607440631
2017-11-08 14:17:23 -08:00
Brandon Schaefer
8a7639fd1f
Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support
2017-11-07 09:10:32 -08:00
Ryan C. Gordon
3a5029ddc0
mouse: remove assert for unimplemented platforms (thanks, tomwardio!).
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Fixes Bugzilla #3946 .
2017-11-06 15:29:24 -05:00
Sam Lantinga
b757f1926d
Updated version to 2.0.8 since SDL_image depends on it
2017-11-05 01:17:24 -07:00
Sam Lantinga
d7eb0bfa5b
Fixed bug 3939 - Remove static vm_error and vm_event from SDL_x11modes.c
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tomwardio
Remove static int vm_error and vm_event, use local variables instead.
This fixes unused variable errors when compiling with SDL_VIDEO_DRIVER_X11_XINERAMA undefined.
src/video/x11/SDL_x11modes.c:505:22: error: unused variable 'vm_error' [-Werror,-Wunused-variable]
src/video/x11/SDL_x11modes.c:505:12: error: unused variable 'vm_event' [-Werror,-Wunused-variable]
2017-11-04 22:06:40 -07:00
Sam Lantinga
8fc8354b07
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
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Sylvain
What about getting some return code instead of creating another native function.
2017-11-04 22:03:28 -07:00
Sam Lantinga
741a10dfdf
Updated version to 2.0.8 since SDL_image depends on it
2017-11-04 21:58:48 -07:00
Sam Lantinga
36abcb8ea4
Fixed compiling on Windows with HAVE_LIBC enabled
2017-11-04 18:01:03 -07:00
Sam Lantinga
fdc38f30f7
Fixed compiler warnings after uClibc code update
2017-11-04 17:39:28 -07:00
Sam Lantinga
644c159d94
Added SDL_fmod() and SDL_fmodf()
2017-11-04 17:35:03 -07:00
Sam Lantinga
49c1806a96
Updated math code from the uClibc 0.9.33 release
2017-11-04 15:53:19 -07:00
Sam Lantinga
48bcdfd8cc
Added float versions of SDL's math functions
2017-11-04 15:34:14 -07:00
Sam Lantinga
325dff1cb1
Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!)
2017-11-04 09:44:29 -07:00
Sam Lantinga
46bbc5d328
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
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We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
2017-11-04 09:37:29 -07:00
Sam Lantinga
79b0c8af83
Fixed bug 3940 - Add support for EGL_SURFACE_TYPE
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tomwardio
Add support to be able to set EGL_SURFACE_TYPE bits when creating an EGL config. This is usefule when wanting to create pixel buffer surfaces in custom video drivers.
2017-11-04 09:07:33 -07:00
Conn O'Griofa
3ad3120f32
Raspberry Pi: fix ES 1/PVR support & autodetect Mesa driver
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* The brcmGLESv2 vendor library also supports ES PVR/1 profiles
* Fallback to standard Mesa libraries if the VC4 driver is loaded
2017-11-04 09:04:19 -07:00
Conn O'Griofa
3a9d15b4da
SDL_video: try to bootstrap KMSDRM before RPI video driver
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Allow better coexistence between RPI's vendor libraries and VC4 mesa driver.
2017-11-04 09:03:20 -07:00
Sam Lantinga
30962f0b83
Android configure-based build fixes (thanks Vit!)
2017-11-04 09:00:40 -07:00
Johannes Bader
a531ac1b76
Emscripten: use cursor hotspot
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the cursor's hotspot simply wasn't translated to it's CSS equivalent, yet
see https://developer.mozilla.org/en-US/docs/Web/CSS/cursor?v=example#Syntax . no explicit hotspot if (0|0) for compatibility with Edge and IE, which indeed don't support custom hot spots
2017-11-04 11:16:49 +00:00
Sam Lantinga
65195e610d
Make SDL fullscreen windows on Android actually fullscreen
2017-11-02 10:41:55 -07:00
Sam Lantinga
6a33d1a746
Fixed bug 3935 - Not find joysticks if android run 24-48 days.
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Alexander Orefkov
In src\joystick\android\SDL_sysjoystick.c in SDL_SYS_JoystickDetect when SDL_GetTicks return number grater 2147483648 (after 24.85 days uptime) SDL_TICKS_PASSED(SDL_GetTicks(), timeout) return FALSE and Android_JNI_PollInputDevices is never calling.
And in JoystickByDeviceId - when search for newly added joystic - after SDL_SYS_JoystickDetect item not reinitilized, and always stay NULL, cause return NULL instead of added joystick.
2017-11-02 08:48:14 -07:00
Sam Lantinga
084cfc4173
Fixed bug 3933 - Android, no need of the listener thread
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Sylvain
A listener thread has been added to know when the native thread would end.
But now, it is more easy to only check that after the main function has returned. It's one thread less.
2017-11-02 08:46:14 -07:00
Sam Lantinga
62d6c387e8
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
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Sylvain
Some issue with this commit:
https://hg.libsdl.org/SDL/rev/4130b92b6be4
There is a memory allocation missing.
2017-11-01 19:19:21 -07:00
Sam Lantinga
b4e2edf099
Allow the activity to persist through connecting or disconnecting a keyboard
2017-11-01 18:41:11 -07:00
Sam Lantinga
efa038fbaf
Moved the meta-data into the right section
2017-11-01 18:40:11 -07:00
Sam Lantinga
bb156ce5ec
Fixed bug 3926 - SDL_main export
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e_pluschauskas
I noticed that after updating SDL to 2.0.6 my application now exports SDL_main.
At GitHub SDL mirror (branch 2.0.5) SDL_main prototyped as
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
but at branch 2.0.6 prototype is
extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]);
2017-11-01 17:41:25 -07:00
Sam Lantinga
bcfba1fc8a
Fixed bug 3932 - Android, GetDisplayDPI release local reference
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Sylvain
When writing JNI code, one has to make sure all local references are released otherwise the app end up crashing.
2017-11-01 17:30:02 -07:00
Sam Lantinga
4081459702
Fixed building on non-Android platforms
2017-11-01 10:07:04 -07:00
Sam Lantinga
98af57285f
Added controller mapping for Android TV remotes
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Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00
Sam Lantinga
8c4dc3c464
Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
2017-10-31 13:49:59 -07:00
David Ludwig
6ac44b9bba
WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
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This allows C# UWP applications to use SDL2's SDL_WinRTRunApp function.
Kudos to Ethan Lee (flibitijibibo@flibitijibibo.com ) for the patch. Thanks!
2017-10-24 13:21:11 -04:00
Sam Lantinga
082143db78
Fixed Java string comparison with ""
2017-10-29 21:09:09 -07:00
Sam Lantinga
990a5258af
Added the old ant Android build project structure
2017-10-28 12:11:25 -07:00
Brandon Schaefer
02c0174483
Fixed bug 3902 - Add a specific KMSDRM hint for low latency video
2017-10-26 16:37:20 -07:00
Sam Lantinga
b9c87556fb
Updated SDL iOS project for tvOS
2017-10-26 10:49:33 -07:00
Sam Lantinga
88ae51606d
Added missing keyinfotable.h
2017-10-26 10:42:14 -07:00
Sam Lantinga
d985978f55
android: Fix softkeyboard issue in SDL on Android.
2017-10-26 10:41:38 -07:00
Ryan C. Gordon
7ecdde2631
cocoa: Don't change the NSWindow background color.
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Changing the background color causes the titlebar to blend against it on
modern macOS releases, making all SDL windows look wrong by default. This was
set to make the window not flash white before a GL context is ready, but we
can accomplish this in our window's view's drawRect implementation, too.
2017-10-25 18:02:11 -04:00
Sam Lantinga
467aa0904e
Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
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This is especially useful for things like the accelerometer hint which could be needed before application main().
2017-10-24 00:17:07 -07:00
Sam Lantinga
7658113c79
Fixed crash if mSurface isn't set up when we pause the application
2017-10-24 00:04:40 -07:00
Sam Lantinga
ef9f4473dc
Removed unneeded file automatically generated by Android Studio
2017-10-23 23:35:04 -07:00
Sam Lantinga
95e883fbda
Updated the minimum and target SDK versions in AndroidManifest.xml
2017-10-23 23:26:40 -07:00
Sam Lantinga
be3cbc7751
Updated Android build tools version, which bumped minimum deployment target to API 14
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Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
108a029672
Fixed build with older Android SDK
2017-10-23 23:23:34 -07:00
Sam Lantinga
b0c78879e9
Switched to new style gradle Android application build process
2017-10-23 15:23:43 -07:00
Sam Lantinga
0c8fe5a63c
Added tag release-2.0.7 for changeset 2088cd828335
2017-10-23 12:33:18 -07:00