Commit Graph

12 Commits

Author SHA1 Message Date
David Ludwig
ebce3f9d47 WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle 2012-11-18 23:29:52 -05:00
David Ludwig
1f746f7001 WinRT: added key event support for most WinRT/VirtualKey-based keys 2012-11-04 09:02:58 -05:00
David Ludwig
eb801fe007 WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working 2012-10-29 23:32:13 -04:00
David Ludwig
63cedf50fe WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT) 2012-10-28 23:20:18 -04:00
David Ludwig
62d66e244e WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events 2012-10-28 23:01:31 -04:00
David Ludwig
7bd3c39cba WinRT: added mouse button event support 2012-10-28 20:47:33 -04:00
David Ludwig
5a958f2c4b WinRT: made SDL_PumpEvents() work, in theory 2012-10-28 20:04:26 -04:00
David Ludwig
b51d247eed WinRT: removed an unneeded class created by MSVC 11's Direct3D template app 2012-10-28 19:47:33 -04:00
David Ludwig
131c8c8db4 WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode() 2012-10-28 18:45:33 -04:00
David Ludwig
c115d98c26 WinRT: got a C-style main(int,char**) function to be called on app init 2012-10-27 22:03:31 -04:00
David Ludwig
21de42bf8a WinRT: removed some debugging code I added in earlier 2012-10-27 21:26:01 -04:00
David Ludwig
cde70a7630 WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place 2012-10-27 21:20:00 -04:00