Sam Lantinga
757405f2e2
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
2014-03-10 17:19:19 -07:00
Sam Lantinga
ba9226f22c
Implemented fullscreen <-> windowed transition on Windows 8
2014-03-10 15:00:59 -07:00
Sam Lantinga
e4b5491e76
Fixed line endings
2014-03-10 14:35:37 -07:00
Sam Lantinga
279247db34
Fixed creating the rendering context on a specific device
2014-03-10 12:49:15 -07:00
Sam Lantinga
4d18b48a5b
Implemented YV12 and IYUV texture support for the D3D11 renderer
2014-03-10 05:44:34 -07:00
Sam Lantinga
7b235114e7
testoverlay2 depends on SDL2, SDL2main, and SDL2test
2014-03-10 05:37:25 -07:00
Sam Lantinga
eb9c43ac2c
Added testoverlay2 to the Visual Studio 2013 solution
2014-03-10 03:59:47 -07:00
Sam Lantinga
bceba2662d
Minor style tweaks
2014-03-10 02:13:44 -07:00
Sam Lantinga
6b5a5ea12a
Converted David Ludwig's D3D11 renderer to C and optimized it.
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The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
6de1873c6f
Fixed renderer flags to include support for target textures after the renderer is created.
2014-03-09 22:48:38 -07:00
Ryan C. Gordon
0568a0661e
Removed unused variable.
2014-03-10 00:48:41 -04:00
Ryan C. Gordon
15aefdfb5e
Updated WinCE readme to note WinRT work.
2014-03-10 00:31:31 -04:00
Ryan C. Gordon
9930d2d448
Turn off Mir support in the buildbot Raspberry Pi script.
2014-03-10 00:26:40 -04:00
Ryan C. Gordon
9675bd556e
Drop the default requested OpenGL version to 1.2.
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Fixes default context creation on Mac OS X <= 10.6.
2014-03-10 00:01:14 -04:00
Sam Lantinga
f7af97f800
Fixed 64-bit warnings
2014-03-09 12:27:31 -07:00
Sam Lantinga
9939ffc251
Fixed compiling with mingw64
2014-03-09 12:08:07 -07:00
Sam Lantinga
0ae88759fb
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
32547d0c59
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
c75b319a11
Updated SDL to version 2.0.3
2014-03-09 10:38:30 -07:00
Sam Lantinga
f9a8f3dd9c
Visual Studio 2013 project updates
2014-03-09 10:37:45 -07:00
Ryan C. Gordon
7e7abde3f9
Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
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Fixes Bugzilla #2440 .
2014-03-09 11:52:52 -04:00
Ryan C. Gordon
b35e2ffdab
Patched to compile on C89 compilers.
2014-03-08 15:34:54 -05:00
Ryan C. Gordon
7c0ab6a669
Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
2014-03-08 15:32:12 -05:00
Sam Lantinga
360e591262
Added tag release-2.0.2 for changeset be2102f000d0
2014-03-07 23:16:24 -08:00
Ryan C. Gordon
bf8fd4aa4b
CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio.
2014-03-07 00:18:37 -05:00
Sam Lantinga
f638a095bd
Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
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klose
File: SDL_gesture.c
Method: SDL_GestureAddTouch
When a new SDL_GestureTouch element is added to the global SDL_gestureTouch array the variable 'centroid' of the new element is not initialized.
The problem is that this variable is read isndie SDL_GestureProcessEvent when a SDL_FINGERDOWN event occurs.
2014-03-06 20:02:17 -08:00
David Ludwig
425634092d
WinRT: emit SDL_APP_TERMINATING
2014-03-04 19:49:11 -05:00
David Ludwig
b7ef90c7d4
WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
2014-03-04 19:30:36 -05:00
Ryan C. Gordon
c6602d0b70
Mac: Added a hint to opt-out of new Spaces code.
2014-03-03 21:25:16 -05:00
Ryan C. Gordon
9a65153564
Removed unused variable.
2014-03-02 22:55:12 -05:00
Ryan C. Gordon
cc7258fa99
Mac: Don't lose the menu/dock when switching back to a resizable window Space.
2014-03-02 22:51:31 -05:00
Ryan C. Gordon
b86c040f6d
Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
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(coming back from fullscreen in any state is okay).
2014-03-02 22:16:49 -05:00
Ryan C. Gordon
98d76187a1
A bunch of fixes for the new Spaces code.
2014-03-02 16:36:40 -05:00
Sam Lantinga
1dcae21b5c
Fixed dictionary initialization
2014-03-02 13:06:51 -08:00
Sam Lantinga
749ddbf9b6
Updated to build on Mac OS X 10.7 with Xcode 4.6
2014-03-02 12:58:00 -08:00
Ryan C. Gordon
21438382f0
Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key.
2014-03-02 15:35:24 -05:00
Bastien Nocera
1c7af18290
Add support for the freedesktop.org Idle Inhibition specification,
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as per:
http://people.freedesktop.org/~hadess/idle-inhibition-spec/
This makes screensaver inhibition work with GNOME 3 and other
desktop environments that implement the specification.
https://bugzilla.libsdl.org/show_bug.cgi?id=2169
2014-03-02 14:59:06 -05:00
Sam Lantinga
a172285d7d
Backed out changeset a6493ee0c9b5
2014-03-02 11:10:00 -08:00
Sam Lantinga
f737bed1b1
Make sure we return version 0 if XInput detection fails
2014-03-02 11:08:05 -08:00
Ryan C. Gordon
71e036e946
Reworked fullscreen policy on Mac OS X.
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- SDL_WINDOW_FULLSCREEN works as always (change resolution, lock to window).
- SDL_WINDOW_FULLSCREEN_DESKTOP now puts the window in its own Space, and
hides the menu bar, but you can slide between Spaces and Command-Tab between
apps without the window minimizing, etc.
- SDL_WINDOW_RESIZABLE windows will get the new 10.7+ "toggle fullscreen"
window decoration and menubar item. As far as the app is concerned, this is
no different than resizing a window, but it gives the end-user more power.
- The hint for putting fullscreen windows into the Spaces system is gone,
since Spaces can't enforce the requested resolution. It's a perfect match
for FULLSCREEN_DESKTOP, though, so this is all automated now.
2014-03-02 12:45:51 -05:00
Ryan C. Gordon
7b668fae21
Better attempt to detect available X11 XInput2 features.
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Fixes Bugzilla #2306 .
2014-03-02 02:00:40 -05:00
Ryan C. Gordon
e28e6eb952
Fixed X11 XInput2 multitouch test to work in configure script.
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configure wraps this C code in a main() function, so you can't declare a
function body in there. Besides, I'm not sure why we declared a function
that's part of the multitouch API anyhow.
Now we just reference a type that only exists if the headers have multitouch
support and call it a day.
2014-03-02 01:59:25 -05:00
Ryan C. Gordon
e3cdc782d7
Windows: Fixed crash if quitting without closing an XInput haptic device.
2014-03-02 00:02:56 -05:00
Ryan C. Gordon
e9ec71b8cd
Added a FIXME.
2014-03-01 22:27:21 -05:00
Ryan C. Gordon
ce5a1c500a
Fixed a typo in a comment.
2014-03-01 22:27:13 -05:00
Ryan C. Gordon
cddbb68413
Dynamically load glGetString(), to avoid direct dependency on OpenGL.
2014-03-01 21:33:48 -05:00
Ryan C. Gordon
322faffb4e
Added some FIXMEs.
2014-03-01 20:59:43 -05:00
Ryan C. Gordon
aeca2b5cee
Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
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Fixes Bugzilla #2197 .
2014-03-01 20:46:45 -05:00
Ryan C. Gordon
a2dcb239e0
Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs.
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Fixes Bugzilla #2273 .
2014-03-01 20:28:40 -05:00
David Ludwig
dc66977606
WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
2014-03-01 16:37:30 -05:00