David Ludwig
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86bfe54a2d
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WinRT: build fixes for the loopwave and testthread test apps
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2013-04-14 12:06:58 -04:00 |
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David Ludwig
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922323a1cd
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WinRT: added texture channel color-modulation support for D3D 11.1
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2013-04-07 22:35:58 -04:00 |
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David Ludwig
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d2e7786722
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WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
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2013-02-24 10:41:35 -05:00 |
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David Ludwig
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cacc6d9d92
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WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
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2013-02-24 10:11:58 -05:00 |
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David Ludwig
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dbf571eb99
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WinRT: cleaned up headers in src\video\windowsrt\
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2013-02-24 10:02:57 -05:00 |
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David Ludwig
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b7dcf7fac4
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WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
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2013-02-16 09:10:43 -05:00 |
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David Ludwig
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81b18b286b
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WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
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2013-02-09 19:39:42 -05:00 |
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David Ludwig
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aa44094749
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WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
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2013-02-09 14:35:06 -05:00 |
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David Ludwig
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7eb00a855c
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WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
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2013-02-03 12:33:15 -05:00 |
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David Ludwig
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4f6ffdc590
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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2013-02-02 19:32:44 -05:00 |
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David Ludwig
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19e2e3294b
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WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!)
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2013-01-28 23:19:13 -05:00 |
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David Ludwig
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4f492c62c6
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WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
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2013-01-28 22:03:12 -05:00 |
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David Ludwig
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e65acbfd3e
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WinRT: separated Win32 and WinRT project files
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2013-01-23 23:42:50 -05:00 |
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