Commit Graph

13 Commits

Author SHA1 Message Date
David Ludwig
86bfe54a2d WinRT: build fixes for the loopwave and testthread test apps 2013-04-14 12:06:58 -04:00
David Ludwig
922323a1cd WinRT: added texture channel color-modulation support for D3D 11.1 2013-04-07 22:35:58 -04:00
David Ludwig
d2e7786722 WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1 2013-02-24 10:41:35 -05:00
David Ludwig
cacc6d9d92 WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder 2013-02-24 10:11:58 -05:00
David Ludwig
dbf571eb99 WinRT: cleaned up headers in src\video\windowsrt\ 2013-02-24 10:02:57 -05:00
David Ludwig
b7dcf7fac4 WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer 2013-02-16 09:10:43 -05:00
David Ludwig
81b18b286b WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer 2013-02-09 19:39:42 -05:00
David Ludwig
aa44094749 WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow 2013-02-09 14:35:06 -05:00
David Ludwig
7eb00a855c WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls) 2013-02-03 12:33:15 -05:00
David Ludwig
4f6ffdc590 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend 2013-02-02 19:32:44 -05:00
David Ludwig
19e2e3294b WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!) 2013-01-28 23:19:13 -05:00
David Ludwig
4f492c62c6 WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project 2013-01-28 22:03:12 -05:00
David Ludwig
e65acbfd3e WinRT: separated Win32 and WinRT project files 2013-01-23 23:42:50 -05:00