Sam Lantinga
49204a8cdd
indent
2007-08-12 16:26:10 +00:00
Sam Lantinga
e9aa9188bf
Fixed compile warnings with Visual C++
2007-08-12 00:01:41 +00:00
Sam Lantinga
16792e5ed3
Emphasized the separation between SDL_Surface and SDL_Texture
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- SDL_Surface is a system memory representation of pixel data
- SDL_Texture is a video memory representation of pixel data
The concept of SDL_Surface with SDL_HWSURFACE is no longer used.
Separated SDL_Texture types by usage rather than memory type
- SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
can be placed in video memory.
- SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
data, usually placed in system memory or AGP memory.
Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
2007-08-11 20:54:31 +00:00
Sam Lantinga
5a79edd04b
Added support for the --depth command line option
2007-07-23 01:11:52 +00:00
Sam Lantinga
54b8c863e2
indent
2007-07-15 21:53:51 +00:00
Ryan C. Gordon
039e57b150
Merged r3292:3293 from branches/SDL-1.2: testjoystick verbose info.
2007-07-15 17:25:59 +00:00
Bob Pendleton
3dc377941a
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
...
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
2007-07-12 20:00:50 +00:00
Sam Lantinga
49f67ffc0c
Visual C++ compiler warning fixes
2007-07-12 06:53:20 +00:00
Sam Lantinga
45339ba922
Creating a context makes it current, per the documentation.
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Applied a variant of the multi-card OpenGL fix from SDL 1.2
2007-07-12 06:31:36 +00:00
Sam Lantinga
87e10ffe0c
indent
2007-07-11 14:52:13 +00:00
Bob Pendleton
686d49d1ff
fixed code for printing mousewheel events to match the new format of mousewheel events.
2007-07-06 15:45:28 +00:00
Ryan C. Gordon
8f93afdb30
Replaced a few memset/memcpy calls with SDL_memset/SDL_memcpy.
2007-07-05 02:47:54 +00:00
Ryan C. Gordon
eba15b3817
Merged r3140:3141 from branches/SDL-1.2: loopwave fix.
2007-07-05 02:45:47 +00:00
Sam Lantinga
bdab6824fd
Fix for bug #447 merged from SDL 1.2
2007-07-04 08:01:04 +00:00
Sam Lantinga
c123a18337
Fixed bug #349
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Solaris doesn't support the LATIN1 character set alias.
Merged from 1.2 svn revision 3133f
2007-07-04 07:08:16 +00:00
Sam Lantinga
0878fc88cf
Merged change from 1.2 to add X11 path for OpenGL detection
2007-06-30 08:11:02 +00:00
Sam Lantinga
b6ab6bf6d5
make indent
2007-06-14 13:21:29 +00:00
Ryan C. Gordon
f2fcf98bea
Merged r3059:3060 from branches/SDL-1.2: output key event's keysym.
2007-06-13 06:05:39 +00:00
Ryan C. Gordon
ecdd9e9d78
Merged r2999:3000 from branches/SDL-1.2: Visual Studio compilation fix.
2007-03-30 06:30:14 +00:00
Ryan C. Gordon
4029000c33
Merged r2960:2961 from branches/SDL-1.2...free all cursors in test/testcursor.c
2007-02-13 09:21:38 +00:00
Patrice Mandin
8e1d001e89
Alpha sort the test list, add missing ones, remove removed ones
2007-01-05 19:12:50 +00:00
Ryan C. Gordon
1d568c715b
Merged r2901:2902 from SDL-1.2 branch to trunk: printf stupidity fixes.
2006-11-07 15:02:12 +00:00
Ryan C. Gordon
2c138525f1
Merged r2899:2900 from SDL-1.2 branch to trunk: testloadso program.
2006-11-07 14:36:47 +00:00
Ryan C. Gordon
b94f08253a
Removed AmigaOS code for 1.3 branch.
2006-10-29 04:09:17 +00:00
Sam Lantinga
c91d18d6ad
indent is evil
2006-10-28 16:48:03 +00:00
Ryan C. Gordon
7f17eb8863
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
2006-10-17 09:15:21 +00:00
Sam Lantinga
7462d2796b
Added source color and alpha modulation support.
...
Added perl script to generate optimized render copy functions.
2006-08-28 03:17:39 +00:00
Sam Lantinga
71d3a5c67b
Allow the render context to do necessary work when the video mode changes.
2006-08-06 04:39:13 +00:00
Sam Lantinga
34b09cb9e1
Clarified the difference between render drivers and render contexts
2006-08-06 00:09:04 +00:00
Sam Lantinga
b59f1d5aff
In general, fill in pointers to structures, rather than return them.
2006-08-05 22:34:23 +00:00
Sam Lantinga
5b0dc2c1d5
SDL constants are all uppercase.
2006-08-05 17:09:42 +00:00
Sam Lantinga
9617df5b60
Implemented Cocoa mouse wheel events
2006-07-29 22:42:48 +00:00
Sam Lantinga
bcbb41b25f
Implemented OpenGL support on Mac OS X
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The OpenGL renderer works without changes, yay! :)
2006-07-25 06:22:42 +00:00
Sam Lantinga
216e80ae61
Implemented Cocoa window support
2006-07-24 05:03:02 +00:00
Sam Lantinga
ab6710f259
The Mac OS X Cocoa video driver is under construction...
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Note that SDLmain is no longer necessary on Mac OS X. :)
2006-07-23 09:11:10 +00:00
Sam Lantinga
b7e5c8f440
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
...
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
2006-07-22 21:02:57 +00:00
Sam Lantinga
5b2ef05897
Switch OpenGL contexts when switching render contexts.
...
Query the maximum texture size and show the current render parameters.
2006-07-22 19:51:48 +00:00
Sam Lantinga
accc2c8f4e
Bug fixes to the OpenGL renderer
2006-07-22 18:01:56 +00:00
Sam Lantinga
26eb39ffa6
Implemented scaling in the D3D renderer
2006-07-19 05:45:42 +00:00
Sam Lantinga
6bdc957609
Implemented blend modes in the D3D renderer
2006-07-19 05:03:21 +00:00
Sam Lantinga
e48bd78a26
Implemented multi-window OpenGL program with test framework.
2006-07-19 04:24:41 +00:00
Sam Lantinga
dcd15904cd
Added a test program framework for easy initialization.
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Started work on multi-window OpenGL demo
2006-07-18 07:49:51 +00:00
Sam Lantinga
c71b106d69
Setting up the OpenGL support
2006-07-16 09:34:01 +00:00
Sam Lantinga
ed287169af
Streamlined the API a bit and optimized the software renderer.
2006-07-15 09:46:36 +00:00
Sam Lantinga
aa2eab852a
Yay! D3D renderer works!
2006-07-14 07:41:16 +00:00
Sam Lantinga
0c86ca7a06
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-14 06:40:53 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Sam Lantinga
1d95e86391
Fix for bug #240
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Christian Walther contributed Cocoa cursor code.
2006-06-24 17:36:55 +00:00
Sam Lantinga
94d74c1271
Fixed bug #260
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Fixed SDL_GL_SWAP_CONTROL on Windows, and the query on Linux
2006-06-24 01:59:43 +00:00
Sam Lantinga
ebcb9009b8
Test case for bug #240
2006-06-20 04:04:25 +00:00