Commit Graph

10487 Commits

Author SHA1 Message Date
Ryan C. Gordon
5f52a1b1ef wayland: Keep protocol XML files in-tree.
Now you don't need the latest Wayland installed to build with
newer protocols supported, as they'll build correctly; even if
your system can't use them, we can make intelligent decisions
at runtime about what's available on the current machine anyhow.

This also simplifies some logic and possible failure cases in
the configure and CMake scripts.

Fixes Bugzilla #4207.
2018-06-25 09:37:25 -07:00
Ryan C. Gordon
5f757c92d2 gles2: Whoops, overzealous copy/paste on my part. :) 2018-06-25 01:57:28 -04:00
Ryan C. Gordon
532977eb5f wayland: Implemented xdg-wm-base support.
This is just in parity with the existing zxdg-shell-unstable-v6 code. Making
the Wayland target robust (and uh, with title bars) is going to take a lot
of work on top of this.
2018-06-24 22:42:36 -07:00
Ryan C. Gordon
11e7263850 android: Android.mk should only preserve debug symbols in debug builds.
Fixes Bugzilla #4111.
2018-06-24 15:21:01 -04:00
Anthony Pesch
5643502c83 alsa: avoid hardware parameters with an excessive number of periods.
The previous code attempted to use set_buffer_size / set_period_size
discretely, favoring the parameters which generated a buffer size that was
exactly 2x the requested buffer size. This solution ultimately prioritizes
only the buffer size, which comes at a large performance cost on some machines
where this results in an excessive number of periods. In my case, for a 4096
sample buffer, this configured the device to use 37 periods with a period size
of 221 samples and a buffer size of 8192 samples. With 37 periods, the SDL
Audio thread was consuming 25% of the CPU.

This code has been refactored to use set_period_size and set_buffer_size
together. set_period_size is called first to attempt to set the period to
exactly match the requested buffer size, and set_buffer_size is called second
to further refine the parameters to attempt to use only 2 periods. The
fundamental change here is that the period size / count won't go to extreme
values if the buffer size can't be exactly matched, the buffer size should
instead just increase to the next closest multiple of the target period size
that is supported. After changing this, for a 4096 sample buffer, the device
is configured to use 3 periods with a period size of 4096 samples and a buffer
size of 12288 samples. With only 3 periods, the SDL Audio thread doesn't even
show up when profiling.

Fixes Bugzilla #4156.
2018-05-04 21:21:32 -04:00
Ryan C. Gordon
a5f9f86887 cmake: Look in popular places for X11 headers, export this info properly.
Fixes CMake not being able to find X11 on FreeBSD (which generally has the
headers in /usr/local/include/X11).

List of other popular places borrowed from CMake's FindX11 module.

This worked on the configure script because of magic in the AC_PATH_X macro.

Fixes Bugzilla #4815.
2018-06-24 15:12:18 -04:00
Ryan C. Gordon
005711a553 x11: Normalize x11xinput2 touch x to be 1.0 at width (thanks, Zach!).
"Applications (such as SDL's testgesture) do "event.tfinger.x * window_width"
to find window coord. Currently the X11 XInput2 backend expects application
to do "event.tfinger.x * (window_width-1)" instead.

X11 XInput2 touch events are normalized so x is 1.0 at "width - 1" but other
SDL backends appear to have x be 1.0 at "width". Same issue for touch event
y with regards to height."

Fixes Bugzilla #4183.
2018-06-24 13:57:22 -04:00
Tomeu Vizoso
c281ede7e6 egl: Don't change context when deleting current.
If we change the current context behind the app's back, those tracking
the current context to minimize context changes are going to get
confused.

This brings the EGL backend in line with the GLX one.

Fixes Bugzilla #4199.
2018-06-14 06:12:12 +00:00
Ryan C. Gordon
192b561758 Fixed some possible malloc(0) calls reported by static analysis. 2018-06-24 12:16:58 -04:00
Sam Lantinga
1d7b0d6ebb Use a blank cursor instead of PointerIcon.TYPE_NULL since that shows the default cursor on Samsung DeX 2018-06-18 13:14:04 -07:00
Sam Lantinga
1b23f13ffe Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
7a11c8c485 Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!) 2018-06-18 13:14:00 -07:00
Sam Lantinga
263a8707e6 Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!) 2018-06-18 13:13:58 -07:00
Sam Lantinga
5b65d102d4 Fixed race condition where Android touch events could get scaled by a render target's viewport 2018-06-18 13:13:56 -07:00
Sam Lantinga
f1397990ba Fixed bug 4094 - No SDL_TEXTEDITING after pressing Alt key on Raspberry Pi Linux
This was reproducible by running an SDL app on the console from an ssh login. In this case the terminal wasn't owned by the user running the app, so we were using the default keymap, which didn't have state transitions defined for ctrl and alt, so once we entered that state keypresses would no longer transition out of that state, nor would they generate text.

As a workaround, we'll just reset to the default shift state if that happens, which means we'll get text for keys pressed while ctrl is held down, but I don't think that's a big problem.

Note that in this case we also can't mute the keyboard, so the keypresses go to the console, which probably isn't what you want...
2018-06-14 00:51:45 -07:00
Sam Lantinga
02b611aa15 SDL Android fullscreen code extensively tested on Steam Link with no issues reported 2018-06-13 14:24:30 -07:00
Ozkan Sezer
d29f3a3bb3 use the 'aborts' pragma of Watcom for SDL_NORETURN functions
SDL_ExitProcess(), SDL_AbortAssertion() and SDLTest_BailOut().

(Commit c8b4a5166613 for bug #4100 removed SDL_NORETURN from
SDL_ExitProcess() and SDL_AbortAssertion() in order to avoid
warnings from windows builds, but that's temporary I guess..)
2018-06-13 14:45:02 +03:00
Sam Lantinga
7bb0fe03e5 Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!) 2018-06-12 13:22:58 -07:00
Ozkan Sezer
a1d315b2e5 ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
Sam Lantinga
3ac93760d1 Merged in community contributed controller mappings from https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt 2018-06-12 01:04:26 -07:00
Sam Lantinga
f261962bff Added common controllers used with Steam Big Picture
These are entirely untested
Several USB ids refer to multiple packaged products. In those cases I tried to use the most common name, or a general name (e.g. PS3 Controller), or a completely generic name (e.g. USB gamepad) if it wasn't clear what type of controller it was.
Patches welcome!
2018-06-12 00:18:10 -07:00
Sam Lantinga
af64f3405e Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!) 2018-06-07 17:07:05 -07:00
Sam Lantinga
43be720699 Track android device panel width & height as well as window surface & height.
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.

Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
2018-06-07 17:07:03 -07:00
Sam Lantinga
09f1f2afaa Added support for the PS3 controller driver in PlayStation Now 2018-06-07 10:54:54 -07:00
Sam Lantinga
788a386710 Added Android hardware feature support to the default manifest 2018-06-06 09:42:12 -07:00
Sam Lantinga
f136438f71 Added improved mouse pointer capture under API 26. (Thanks Rachel!) 2018-06-05 14:08:39 -07:00
Sam Lantinga
af2e341ea6 Added SDL_IsChromebook() to determine if we're running on a Chromebook. 2018-06-05 12:46:13 -07:00
Sam Lantinga
41f4fc6341 Add Android support for relative mouse mode to SDL. 2018-06-05 12:46:11 -07:00
Sam Lantinga
c05295da77 Fix creating a minimized window in SDL to not cause focus to be stolen (because ShowWindow( hwnd, SW_MINIMIZE ) would be called after creation, thus changing focus to the prior window based on some per-app list in windows, rather than the window being created with WS_MINIMIZED to start with).
This means we have to consider SDL_WINDOW_MINIMIZED a window creation flag, but on non-windows platforms we just remove it and let the normal FinishWindowCreation re-apply and do the minimize as I have no idea what is right on them or if anything should change.

CR: Phil
2018-06-05 12:46:09 -07:00
Sam Lantinga
0125f2a2fa Fixed bug 4184 - jack audio driver fails in presence of midi ports
Martin Širokov

Launching an SDL application with SDL_AUDIODRIVER=jack, and then calling SDL_OpenAudioDevice() with whatever parameters fails with an error like this one:

SDL_OpenAudioDevice: Couldn't connect JACK ports: SDL:sdl_jack_output_0 => system:midi_playback_1

This happens because JACK_OpenDevice in src/audio/jack/SDL_jackaudio.c blindly tries to connect to all input ports without checking whether they are for audio or midi.

The fix is to check port types and ignore all non audio ports. Also I removed devports field from struct SDL_PrivateAudioData, because it's never really used and removing unused ports from it would be PITA.
2018-06-01 19:43:53 -07:00
Sam Lantinga
a3a46e3084 Added support for Android relative mouse mode on API 24 and above 2018-05-29 11:18:01 -07:00
Sam Lantinga
b48a6f9cd4 Added a new GUID for DS3 controller connected over bluetooth, for both Sony and Shanwan (thanks William!) 2018-05-29 08:03:44 -07:00
Ryan C. Gordon
a73391c70f metal: contrary to documentation, we need to set the drawableSize explicitly.
Fixes Bugzilla #4149.
2018-05-27 20:30:03 -04:00
Sam Lantinga
a2a09abf66 Fixed bug 4169 - Crash due to audio session observer race condition
Jona

The following explains why this bug was happening:
This crash was caused because the audio session was being set as active [session setActive:YES error:&err] when the audio device was actually being CLOSED. Certain cases the audio session being set to active would fail and the method would return right away. Because of the way the error was handled we never removed the SDLInterruptionListener thus leaking it. Later when an interruption was received the THIS_ object would contain a pointer to an already released device causing the crash.

The fix:
When only one device remained open and it was being closed we needed to set the audio session as NOT active and completely ignore the returned error to successfully release the SDLInterruptionListener. I think the user assumed that the open_playback_devices and open_capture_devices would equal 0 when all of them where closed but the truth is that at the end of the closing process that the open devices count is decremented.
2018-05-24 07:30:24 -07:00
Sam Lantinga
6787223430 Added support for the NVIDIA SHIELD handheld gaming device 2018-05-23 17:15:37 -07:00
Sam Lantinga
c25dc3a5a4 Better fix for axis sorting with some Android controllers 2018-05-23 17:15:35 -07:00
Sam Lantinga
404830060c Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes. 2018-05-23 17:15:33 -07:00
Sam Lantinga
bb67a5122d Added additional supported Android controllers 2018-05-23 16:00:21 -07:00
Sam Lantinga
f59190cfd5 Fixed default mapping for Android controller triggers (they were reversed) 2018-05-23 16:00:19 -07:00
Ryan C. Gordon
79de7ef655 audio: Needed to fix two more instances for Visual Studio. 2018-05-21 12:05:17 -04:00
Ryan C. Gordon
dfbb0494c7 thread: fixed compiler warnings on non-Linux systems that use pthread.
(static function rtkit_setpriority was unused, moved it in with rest of
__LINUX__ section.)
2018-05-21 12:00:21 -04:00
Ryan C. Gordon
cbd7bb0bb7 audio: Patched to compile on Visual Studio.
(It gets upset at the -2147483648, thinking this should be an unsigned value
because 2147483648 is too large for an int32, so the negative sign upsets the
compiler.)
2018-05-21 11:54:09 -04:00
Ryan C. Gordon
ab389226cd audio: Added ARM NEON versions of audio converters.
These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!
2018-05-16 02:03:06 -04:00
Ryan C. Gordon
1c18c4f2ad audio: SSE2 float-to-int converters should clamp input.
The scalar versions already do this.
2018-05-15 02:29:35 -04:00
Ryan C. Gordon
f3910b5d9b audio: Fix range on float-to-int data clamping.
I can't tell if there was a good reason for this or it was just me getting
numbers wrong due to exhaustion.
2018-05-15 01:40:05 -04:00
Ryan C. Gordon
b71d620702 audio: float to int converters should clamp inclusively.
If we have to test if a sample is > 1.0f anyhow, we might as well use this
to avoid the unnecessary multiplication when it's == 1.0f, too. (etc).
2018-05-15 01:35:53 -04:00
Ryan C. Gordon
10d7249589 testresample: correctly output .wav files that have floating point audio. 2018-05-15 00:04:02 -04:00
Ryan C. Gordon
3d936f0457 audio: converting int32 to/from float shouldn't use doubles.
The concern is that a massive int sample, like 0x7FFFFFFF, won't fit in a
float32, which doesn't have enough bits to hold a whole number this large,
just to divide it to get a value between 0 and 1.
Previously we would convert to double, to get more bits, do the division, and
cast back to a float, but this is expensive.

Casting to double is more accurate, but it's 2x to 3x slower. Shifting out
the least significant byte of an int32, so it'll definitely fit in a float,
and dividing by 0x7FFFFF is still accurate to about 5 decimal places, and the
difference doesn't appear to be perceptable.
2018-05-15 01:04:11 -04:00
Ryan C. Gordon
cc16ae0ff1 cpuinfo: Added SDL_HasAVX512F().
This checks for the "foundation" AVX-512 instructions (that all AVX-512
compatible CPUs support).
2018-05-21 11:35:42 -04:00
Ryan C. Gordon
3864331f38 cpuinfo: Make CPU flags easier to read and add to. 2018-05-14 00:03:39 -04:00