Philipp Wiesemann
5dc4f4e208
Fixed compile warnings in test library about formats strings not being literals.
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Partially fixes Bugzilla #3375 .
2016-06-25 19:40:44 +02:00
Philipp Wiesemann
df51eb9891
Mac: Updated file name in README.
2016-06-25 19:40:02 +02:00
David Ludwig
fa77ad70b3
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
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Thanks for the fix, Gab!
2016-06-24 22:17:56 -04:00
Philipp Wiesemann
02ed555f5a
Mac: Updated availability macro in build script.
2016-06-24 19:06:06 +02:00
Brandon Schaefer
e3a99c303c
MIR: Add better error handling for a failed connection
2016-06-08 08:01:21 -07:00
Brandon Schaefer
d9da466c9b
MIR: Support relative mouse mode
2016-06-07 09:01:23 -07:00
Alex Szpakowski
d9cc37d89f
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315 , thanks Simon Hug!)
2016-05-23 15:29:25 -03:00
Alex Szpakowski
3f8e3556db
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
2016-05-21 12:09:23 -03:00
Alex Szpakowski
ca74b1c50d
Removed Mac OS 10.5 support (bug #3137 ). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127 , thanks Dominik!)
2016-05-21 00:20:52 -03:00
Philipp Wiesemann
00b6e1b520
Updated documentation of SDL_IsScreenSaverEnabled().
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The screensaver is deactivated by default since SDL 2.0.2.
2016-05-20 22:18:15 +02:00
Philipp Wiesemann
5905713b20
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20 22:15:58 +02:00
Philipp Wiesemann
c29c501e68
X11: Fixed typos in error messages and source comments.
2016-05-20 22:15:28 +02:00
Philipp Wiesemann
f496216898
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20 22:14:40 +02:00
David Ludwig
5ce0bfa718
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
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This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.
A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
2016-05-14 23:29:49 -04:00
Philipp Wiesemann
7c88f77ffc
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
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It should return 0 as a safe default if the interval can not be determined.
2016-05-11 21:11:12 +02:00
Philipp Wiesemann
db06405c19
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
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It should return 0 as a safe default on errors. -1 is returned for late swaps.
2016-05-11 21:10:41 +02:00
Philipp Wiesemann
40f3cd52b1
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
2016-05-11 21:09:45 +02:00
Philipp Wiesemann
888362c516
iOS: Added brackets to function names in README so that doxygen links them.
2016-05-10 21:15:11 +02:00
Philipp Wiesemann
f6bc22f98b
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
2016-05-10 21:14:36 +02:00
Philipp Wiesemann
d231148b56
Fixed crash in shape test program if memory allocation failed.
2016-05-10 21:13:58 +02:00
Philipp Wiesemann
5bca661e1e
Fixed error return values in filesystem test program.
2016-05-10 21:12:48 +02:00
David Ludwig
88ca3da8de
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
2016-05-07 21:41:59 -04:00
Philipp Wiesemann
48c993965d
Fixed memory leak in game controller test program.
2016-05-05 22:05:21 +02:00
Philipp Wiesemann
86b3adbd00
Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
2016-05-05 22:04:16 +02:00
Philipp Wiesemann
ab5286c7f2
Added missing links at documentation of SDL_FreeCursor() in header file.
2016-05-05 22:03:52 +02:00
Alex Szpakowski
d7d23d9624
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312 .
2016-05-01 21:41:30 -03:00
Alex Szpakowski
8b34582cb9
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
2016-05-01 19:51:10 -03:00
Philipp Wiesemann
853a062c08
Android: Updated name of README file.
2016-04-25 22:17:38 +02:00
David Ludwig
7935b3132e
WinRT: another README tweak
2016-04-17 22:56:20 -04:00
David Ludwig
6550be6896
WinRT: README tweaks
2016-04-17 22:54:45 -04:00
Philipp Wiesemann
6874be6c61
Wayland: Removed not needed including and setting of errno.
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One internal function was setting errno on error but it was not read afterwards.
2016-04-14 21:11:43 +02:00
Philipp Wiesemann
960832466f
Fixed markdown formatting in porting README for doxygen output.
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The underscores and the newlines for the list were lost before.
2016-04-14 21:10:57 +02:00
Philipp Wiesemann
b47f52e9c8
Added missing error return in test program.
2016-04-14 21:10:08 +02:00
Philipp Wiesemann
a640d23413
PSP: Fixed compile error.
2016-04-14 21:09:45 +02:00
David Ludwig
48da9275f9
WinRT: build/link fix
2016-04-13 21:59:50 -04:00
Ryan C. Gordon
24fad21a24
Patched to compile on Haiku...?
2016-04-12 18:40:44 -04:00
Ryan C. Gordon
66dd91516f
windows: created threads' stack sizes should be reserved, not committed.
2016-04-12 18:12:04 -04:00
Ryan C. Gordon
b0c0d27997
Patched to compile on various platforms.
2016-04-12 18:11:36 -04:00
Ryan C. Gordon
5006582bed
threads: Move SDL's own thread creation to a new internal API.
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This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
2016-04-12 16:45:10 -04:00
Ryan C. Gordon
9e9853847d
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
2016-04-12 14:38:50 -04:00
David Ludwig
e5c0a2cf1b
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
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Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work. This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
2016-04-11 00:22:39 -04:00
Alex Szpakowski
ba34f5e3cb
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
2016-04-10 22:07:10 -03:00
Ryan C. Gordon
737ff517f5
alsa: Make device enumeration robust against weird results with NULL strings.
2016-04-04 22:49:13 -04:00
Alex Szpakowski
3bfb4d01a8
iOS: Also do the Dictation crash workaround before executing the animation callback.
2016-04-02 13:21:01 -03:00
Alex Szpakowski
2e920ea55e
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
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Fixes bug #3300 .
2016-04-02 11:54:05 -03:00
Alex Szpakowski
efa9b126c3
iOS: Workaround for a crash after Dictation is used.
2016-04-01 19:18:50 -03:00
Philipp Wiesemann
8a432359da
iOS: Fixed compiling demos on C89 compilers.
2016-04-01 21:14:49 +02:00
Philipp Wiesemann
7a81900c15
PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
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This also fixed the missing error message.
2016-04-01 21:13:58 +02:00
Philipp Wiesemann
69e181f5d0
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
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Partially fixes Bugzilla #3298 .
2016-04-01 21:12:37 +02:00
Philipp Wiesemann
e6d7c52fac
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
2016-04-01 21:11:31 +02:00