Commit Graph

7171 Commits

Author SHA1 Message Date
David Ludwig
55712a534c Fixed various build and runtime errors when using WinRT with VS2012. 2014-03-12 11:57:15 -04:00
David Ludwig
3195c8a91a Fixed compiler errors in the D3D11 renderer when building for WinRT
Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.
2014-03-11 12:40:31 -04:00
David Ludwig
6183af20ef Made VS2012 build the D3D11 renderer
This change is currently limited to Win32/Windows-Desktop builds.  Build fixes
for WinRT + VS2012 are still pending.
2014-03-10 22:53:03 -04:00
Ryan C. Gordon
df5999c579 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
We'll enable it by default for 2.0.4. Hopefully.   :)

    ( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
2014-03-11 10:33:51 -04:00
Andreas Schiffler
147451d2ca Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError 2014-03-11 07:17:56 -07:00
Sam Lantinga
b2c1d1118a Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
2014-03-10 19:59:06 -07:00
Sam Lantinga
727845ddfd Fixed binary compatibility with the new Windows RT support 2014-03-10 19:11:52 -07:00
Sam Lantinga
02d4d38830 Temporarily disabled the D3D11 renderer so we can get a build. 2014-03-10 19:11:50 -07:00
Sam Lantinga
117af822d0 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore. 2014-03-10 18:45:07 -07:00
David Ludwig
3fe569fba7 build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
2014-03-10 21:21:35 -04:00
Sam Lantinga
757405f2e2 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
Sam Lantinga
ba9226f22c Implemented fullscreen <-> windowed transition on Windows 8 2014-03-10 15:00:59 -07:00
Sam Lantinga
e4b5491e76 Fixed line endings 2014-03-10 14:35:37 -07:00
Sam Lantinga
279247db34 Fixed creating the rendering context on a specific device 2014-03-10 12:49:15 -07:00
Sam Lantinga
4d18b48a5b Implemented YV12 and IYUV texture support for the D3D11 renderer 2014-03-10 05:44:34 -07:00
Sam Lantinga
7b235114e7 testoverlay2 depends on SDL2, SDL2main, and SDL2test 2014-03-10 05:37:25 -07:00
Sam Lantinga
eb9c43ac2c Added testoverlay2 to the Visual Studio 2013 solution 2014-03-10 03:59:47 -07:00
Sam Lantinga
bceba2662d Minor style tweaks 2014-03-10 02:13:44 -07:00
Sam Lantinga
6b5a5ea12a Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
6de1873c6f Fixed renderer flags to include support for target textures after the renderer is created. 2014-03-09 22:48:38 -07:00
Ryan C. Gordon
0568a0661e Removed unused variable. 2014-03-10 00:48:41 -04:00
Ryan C. Gordon
15aefdfb5e Updated WinCE readme to note WinRT work. 2014-03-10 00:31:31 -04:00
Ryan C. Gordon
9930d2d448 Turn off Mir support in the buildbot Raspberry Pi script. 2014-03-10 00:26:40 -04:00
Ryan C. Gordon
9675bd556e Drop the default requested OpenGL version to 1.2.
Fixes default context creation on Mac OS X <= 10.6.
2014-03-10 00:01:14 -04:00
Sam Lantinga
f7af97f800 Fixed 64-bit warnings 2014-03-09 12:27:31 -07:00
Sam Lantinga
9939ffc251 Fixed compiling with mingw64 2014-03-09 12:08:07 -07:00
Sam Lantinga
0ae88759fb Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
Sam Lantinga
32547d0c59 Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
Sam Lantinga
c75b319a11 Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
Sam Lantinga
f9a8f3dd9c Visual Studio 2013 project updates 2014-03-09 10:37:45 -07:00
Ryan C. Gordon
7e7abde3f9 Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
Fixes Bugzilla #2440.
2014-03-09 11:52:52 -04:00
Ryan C. Gordon
b35e2ffdab Patched to compile on C89 compilers. 2014-03-08 15:34:54 -05:00
Ryan C. Gordon
7c0ab6a669 Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped. 2014-03-08 15:32:12 -05:00
Sam Lantinga
360e591262 Added tag release-2.0.2 for changeset be2102f000d0 2014-03-07 23:16:24 -08:00
Ryan C. Gordon
bf8fd4aa4b CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio. 2014-03-07 00:18:37 -05:00
Sam Lantinga
f638a095bd Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
klose

File: SDL_gesture.c
Method: SDL_GestureAddTouch

When a new SDL_GestureTouch element is added to the global SDL_gestureTouch array the variable 'centroid' of the new element is not initialized.

The problem is that this variable is read isndie SDL_GestureProcessEvent when a SDL_FINGERDOWN event occurs.
2014-03-06 20:02:17 -08:00
David Ludwig
425634092d WinRT: emit SDL_APP_TERMINATING 2014-03-04 19:49:11 -05:00
David Ludwig
b7ef90c7d4 WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events 2014-03-04 19:30:36 -05:00
Ryan C. Gordon
c6602d0b70 Mac: Added a hint to opt-out of new Spaces code. 2014-03-03 21:25:16 -05:00
Ryan C. Gordon
9a65153564 Removed unused variable. 2014-03-02 22:55:12 -05:00
Ryan C. Gordon
cc7258fa99 Mac: Don't lose the menu/dock when switching back to a resizable window Space. 2014-03-02 22:51:31 -05:00
Ryan C. Gordon
b86c040f6d Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
(coming back from fullscreen in any state is okay).
2014-03-02 22:16:49 -05:00
Ryan C. Gordon
98d76187a1 A bunch of fixes for the new Spaces code. 2014-03-02 16:36:40 -05:00
Sam Lantinga
1dcae21b5c Fixed dictionary initialization 2014-03-02 13:06:51 -08:00
Sam Lantinga
749ddbf9b6 Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
Ryan C. Gordon
21438382f0 Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key. 2014-03-02 15:35:24 -05:00
Bastien Nocera
1c7af18290 Add support for the freedesktop.org Idle Inhibition specification,
as per:
http://people.freedesktop.org/~hadess/idle-inhibition-spec/

This makes screensaver inhibition work with GNOME 3 and other
desktop environments that implement the specification.

https://bugzilla.libsdl.org/show_bug.cgi?id=2169
2014-03-02 14:59:06 -05:00
Sam Lantinga
a172285d7d Backed out changeset a6493ee0c9b5 2014-03-02 11:10:00 -08:00
Sam Lantinga
f737bed1b1 Make sure we return version 0 if XInput detection fails 2014-03-02 11:08:05 -08:00
Ryan C. Gordon
71e036e946 Reworked fullscreen policy on Mac OS X.
- SDL_WINDOW_FULLSCREEN works as always (change resolution, lock to window).
- SDL_WINDOW_FULLSCREEN_DESKTOP now puts the window in its own Space, and
  hides the menu bar, but you can slide between Spaces and Command-Tab between
  apps without the window minimizing, etc.
- SDL_WINDOW_RESIZABLE windows will get the new 10.7+ "toggle fullscreen"
  window decoration and menubar item. As far as the app is concerned, this is
  no different than resizing a window, but it gives the end-user more power.
- The hint for putting fullscreen windows into the Spaces system is gone,
  since Spaces can't enforce the requested resolution. It's a perfect match
  for FULLSCREEN_DESKTOP, though, so this is all automated now.
2014-03-02 12:45:51 -05:00