Commit Graph

3652 Commits

Author SHA1 Message Date
Ryan C. Gordon
53bbcc2816 Attempt to get XInput haptics building on Cygwin (or rather, avoid building). 2013-03-10 13:28:39 -04:00
Ryan C. Gordon
e097576967 First shot at Windows XInput haptics. 2013-03-10 13:05:47 -04:00
Sam Lantinga
ea2a3073da Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE
tomaszewski.p

DirectFB renderer does not support SDL_RENDERER_TARGETTEXTURE what makes it incompatible with GL or GLES(2) renderers.

Attached patched:
- adds support for SDL_RENDERER_TARGETTEXTURE,
- DirectFB RenderCopy converts destination rectangle from floats to ints,
- fixes whitespaces to be the same in whole file.
2013-03-10 09:09:31 -07:00
Sam Lantinga
d4dbbfe4e2 Fixed bug 1749 - SDL_GL_CreateContext() causes fatal X11 protocol errors that should just be caught instead
Lee Salzman

When using SDL_GL_CreateContext() to create a >= 3.0 version or core/forward-compatible context, internally glXCreateContextAttribsARB is used. Mesa in particular seems to be having trouble with this call and returning all sorts of errors, so it is dangerous to poll for the highest GL version by using calls to SDL_GL_CreateContext unless you are sure, a priori, that the call will suceed, defeating the point of its use.

X11 protocol errors are of the following form, with varying details depending on user, but the cause is always SDL_GL_CreateContext as above...

X Error of failed request:  GLXBadFBConfig
  Major opcode of failed request:  153 (GLX)
  Minor opcode of failed request:  34 ()
  Serial number of failed request:  215
  Current serial number in output stream:  221

These sorts of errors can be temporarily filtered out by setting an X11 error handler to catch and ignore them, which is safe with respect to SDL_GL_CreateContext behavior because this function is allowed to return NULL to indicate failure.

A patch is attached to do this temporary filtering/catching of errors generated by trying to use glXCreateContextAttribs and friends...
2013-03-10 09:07:23 -07:00
Sam Lantinga
4cba942e1d Fixed bug 1744 - DirectFB video and renderer API is not updated
tomaszewski.p

Recent changes in SDL_sysrenderer.h and SDL_sysvideo.h had no impact on directfb backend.

Attached patch:
- updates interface,
- resolves uninitialized variable reading,
- changes logging tio use SDL_Log API,
- updates configure to use DIRECTFBCONFIG variable instead direct call to directfb-config.
2013-03-09 10:35:12 -08:00
Andreas Schiffler
1673a640c3 Fix SDL_TryLockMutex compile error when FAKE_RECURSIVE_MUTEX is defined 2013-03-09 09:24:43 -08:00
Andreas Schiffler
449a8da224 Add parameter checking to SetWindowSize functions; add tests to video suite 2013-03-08 23:33:07 -08:00
Andreas Schiffler
8f4eeec52e Fix Bug 1533 - SDL_Keycode value range allows segfaults with negative values; add test coverage to keyboard suite 2013-03-08 23:04:53 -08:00
Sam Lantinga
8c502e53f0 Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization. 2013-03-08 10:09:51 -08:00
Sam Lantinga
e4ff0d5a17 Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library. 2013-03-07 20:42:55 -08:00
Sam Lantinga
2952d9bf48 Changed the name of SDL_mutexP() SDL_mutexV() 2013-03-07 20:12:40 -08:00
Sam Lantinga
f08dba6efc Load the game controller mapping hint when opening a game controller. 2013-03-07 15:37:08 -08:00
Sam Lantinga
0590aa671b Fixed read after free bug in the game controller. 2013-03-07 15:17:06 -08:00
Sam Lantinga
e04e170169 The joystick events contain a joystick instance ID, which is a signed value, with -1 being invalid. 2013-03-06 11:59:21 -08:00
Sam Lantinga
53825f37e2 Fixed 64-bit compile warnings on Visual C++ 2013-03-06 11:59:19 -08:00
Sam Lantinga
d71696b7f5 Fixed compile errors on Windows 2013-03-06 09:45:53 -08:00
Sam Lantinga
14bbe49aae Make it so SDL_RestoreWindow() implements the _NET_ACTIVE_WINDOW protocol which some window managers require to restore full screen windows. CR: saml 2013-03-06 09:37:03 -08:00
Edward Rudd
7c3cb6e7f4 move variable declaration to beginning of function 2013-03-06 10:37:27 -05:00
Sam Lantinga
86ff46800f Fixed warning messages when loading Direct3D DLL
kmx

I have investigated the warning "Failed loading D3DX9_*.dll" and come up with the enclosed patch (please forward it to relevant SDL2 mailing list/bugtracker).
2013-03-05 18:52:25 -08:00
Shawn Walker
fbe3360f9c Fix pulseaudio dynamic linking for Solaris builds.
Fix Solaris Studio compilation errors.
Fix sunaudio backend for SDL2.
2013-02-25 22:46:21 +00:00
Edward Rudd
e4d41effe3 Add SDL_TryLockMutex and implementations for all platforms 2013-03-05 18:54:55 -05:00
Edward Rudd
f6e2a00b15 add hint to allow disabling the use of Xinput. 2013-03-05 18:01:59 -05:00
Edward Rudd
3e7df38c71 add new gamecontroller APIs
- add mappings after init (or even before w/o using the hint)
- get string for axis
- get string for button
- get mapping string for controller or for GUID
- new event to notify when a controller is remapped. (e.g. mapping was changed via the AddMapping method)
2013-03-05 17:59:36 -05:00
Sam Lantinga
de95eecc36 Fixed bug 1553 - Fix USB joystick input for FreeBSD 9.0+
Marcus von Appen

Receiving input from USB joysticks on FreeBSD 9.0 or newer is broken at the moment. The attached patch fixes this.
2013-03-04 20:27:51 -08:00
Andreas Schiffler
0ad6773dd3 Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite 2013-03-03 17:22:51 -08:00
Sam Lantinga
aba5889732 Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application.
This matches behavior in the OpenGL and OpenGL ES 1.1 renderers.
2013-03-03 11:25:43 -08:00
Sam Lantinga
e6bf874eff Fixed formatting 2013-03-03 11:25:09 -08:00
Sam Lantinga
0d4c52090f Fix compiler warning in Cocoa touch code 2013-03-03 08:41:50 -08:00
Sam Lantinga
a6df943106 Compile SDL on older versions of Xcode 2013-03-03 08:32:08 -08:00
Sam Lantinga
1916ec2de3 Updated touch API
* Normalized touch coordinates as floats in the 0...1 range
* Removed unused touchpad concepts from the API
* Added API functions to get active touch devices and current finger state
2013-03-03 01:01:33 -08:00
Sam Lantinga
a2aa3983b3 Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input. 2013-03-02 20:44:16 -08:00
Sam Lantinga
db3cba4095 Fixed the joystick id usage in the joystick and game controller events. 2013-03-02 17:51:32 -08:00
Sam Lantinga
cd0042d2ef Remove XSync from X11_GL_MakeCurrent() function 2013-03-01 11:27:01 -08:00
Sam Lantinga
1b7bc167b1 Merged 2013-03-01 11:18:35 -08:00
Sam Lantinga
ca2f5aafe1 Merged changes 2013-03-01 11:15:50 -08:00
Gabriel Jacobo
25e56a6f4a Use XFree to release X11 allocated data 2013-03-01 13:28:07 -03:00
Sam Lantinga
f0cedf0cae Fixed bug 1736 - Memory leak in X11_InitModes
tomaszewski.p

XRRListOutputProperties allocates Atom* array, which is not freed.
XRRGetOutputProperty allocates 'unsigned char *prop' array, which is not freed.
2013-02-28 22:20:25 -08:00
Sam Lantinga
fe026212bb The table is now a scancode mapping table, not a virtual key mapping table 2013-02-28 21:48:12 -08:00
Sam Lantinga
fff359a46f Cleaned up and fixed the Windows keyboard mapping code.
Use KP_PERIOD instead of KP_DECIMAL
Don't remap keys which are always keycode named versions of scancodes
2013-02-28 21:40:08 -08:00
Andreas Schiffler
0d61aa360d Add additional input validation to SDL_GetWindowDisplayMode; add tests to video suite 2013-02-28 09:11:04 -08:00
Sam Lantinga
4c9cac762a sdl - check for both the up and down flags being set in the raw input calls. Also use WM_ACTIVE to resync mouse buttons on activate 2013-02-27 11:39:43 -08:00
Sam Lantinga
3a073a0562 sdl - don't use the RAWMOUSE struct to get button press information, it lies badly to you, just use the usual windows message path 2013-02-27 11:39:41 -08:00
Sam Lantinga
f440366e62 sdl - use the wParam and rawinput data for mouse state rather than just the message type, fixes missing mouse up events when alt-tabing out of the window
CR: SamL
2013-02-27 11:39:39 -08:00
Sam Lantinga
dcda50dd51 Unload the PulseAudio library if the pulseaudio connection isn't available. 2013-02-26 23:26:00 -08:00
Sam Lantinga
6bb6decd41 Check to make sure we can connect to PulseAudio before we use it. 2013-02-26 16:31:52 -08:00
Sam Lantinga
f0bf08280b Fixed gcc pedantic warnings in public headers 2013-02-26 20:41:28 -08:00
Sam Lantinga
d50ed81ef8 Fixed cygwin compile 2013-02-26 20:32:11 -08:00
Gabriel Jacobo
fa687ecfd4 Fixes wrong assignment of SDL_Color "unused" member in DirectFB backend. 2013-02-26 13:53:02 -03:00
Andreas Schiffler
d7872e4502 Fix cygwin compile 2013-02-26 07:50:42 -08:00
Sam Lantinga
d76c7254dd Fixed bug 1728 - fixed compiler warnings 2013-02-26 03:34:34 -08:00