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sdl - don't use the RAWMOUSE struct to get button press information, it lies badly to you, just use the usual windows message path
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@@ -356,8 +356,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_MBUTTONUP:
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP:
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if(!SDL_GetMouse()->relative_mode)
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WIN_CheckWParamMouseButtons( wParam, data );
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WIN_CheckWParamMouseButtons( wParam, data );
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break;
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case WM_INPUT:
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@@ -395,7 +394,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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initialMousePoint.x = mouse->lLastX;
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initialMousePoint.y = mouse->lLastY;
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}
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WIN_CheckRawMouseButtons( mouse->usButtonFlags, data );
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/ * this call doesn't actually work, usButtonFlags gets zero'd if you hold down button 1 and then move the mouse
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WIN_CheckRawMouseButtons( mouse->usButtonFlags, data ); */
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}
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break;
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}
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