Sam Lantinga
4ff7b0238c
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
2012-11-04 23:44:13 -08:00
Sam Lantinga
9e89faaf15
Synchronized the on-screen keyboard state with whether we are accepting text input.
...
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
8839386cd3
Whitespace cleanup
2012-11-04 20:20:53 -08:00
Sam Lantinga
4a2bb79adf
Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
2012-11-04 20:20:36 -08:00
Sam Lantinga
e6dc6f6b17
Added mouse emulation for touch events on Android.
2012-11-04 20:11:51 -08:00
Sam Lantinga
17f1257e68
Added information on running valgrind on Android
2012-11-04 13:49:32 -08:00
Sam Lantinga
2a972eadfe
Added documentation on loading assets on Android.
2012-11-04 09:45:18 -08:00
Sam Lantinga
48fe3e9f09
Cleaned up OpenGL initialization a bit so we fail if we can't create a surface.
2012-11-04 08:51:43 -08:00
Ryan C. Gordon
fd68d5fcce
Fixed symbol typo.
2012-11-03 22:46:03 -04:00
Sam Lantinga
9b0bc3b79f
Fixed compiling fseek64o on Linux systems
2012-10-22 15:35:19 -07:00
Sam Lantinga
e7ea5f6646
Added an API to get the size of a file - WARNING! ABI CHANGE!
2012-11-03 18:43:36 -07:00
Ryan C. Gordon
c6b8824839
Whoops, let's not redefine the actual symbol.
2012-11-03 12:11:49 -04:00
Ryan C. Gordon
6969b0e744
Make Linux dynamically look up pthread_setname_np() for older glibc compat.
...
Cleaned up the lookup code to make Mac OS X use most of the same code.
2012-11-03 12:06:27 -04:00
Ryan C. Gordon
0a9a0e077a
Cocoa_ShowMessageBox() should call Cocoa_RegisterApp().
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Otherwise, message boxes can fail if SDL_Init(SDL_INIT_VIDEO) wasn't completed.
2012-11-02 16:48:47 -04:00
Ryan C. Gordon
23ecca6648
X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up.
2012-11-02 15:22:37 -04:00
Ryan C. Gordon
a9ef0ac12a
WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS.
2012-11-02 14:15:21 -04:00
Ryan C. Gordon
6c4223b251
More compiler warning fixes.
2012-11-02 14:03:14 -04:00
Ryan C. Gordon
28fbd54ae5
Fixed compiler warnings about "/*" inside a multi-line comment.
2012-11-02 14:00:44 -04:00
Sam Lantinga
619c1d8cd0
Fixed bug 1632 - iOS CoreAudio doesn't close
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C.W. Betts 2012-10-28 19:42:01 PDT
I noticed when looking through the CoreAudio code of SDL 2.0 that there was a
fix me wondering how iOS closed the audio system. While working on my own audio
code on PlayerPRO, I discovered that Carbon's component code was replaced in
the audio subsystem with Audio Component Services.
2012-11-02 09:28:40 -07:00
Sam Lantinga
fd03084e6a
Try opening relative path files from internal storage.
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I'm not falling back to external storage because the application should be
aware of whether external storage is available and choose whether or not to
use it.
2012-11-02 03:08:40 -07:00
Sam Lantinga
f7f237c125
Simplified the manifest a little - we don't need a Java class in there. :)
2012-11-02 03:03:55 -07:00
Sam Lantinga
94ca45bd69
Updated the Android project template and README.android
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Added information on how to customize your application name and icon.
Added information on using STL with an Android application
Increased the minimum API level to 10, because that's the lowest API
that currently has an emulator image for testing.
2012-11-02 02:37:49 -07:00
Sam Lantinga
525b3ca0e9
Added some platform specific API functions for Android:
...
SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
d263faff78
Try opening the file path directly before hitting the asset system.
2012-11-02 00:35:48 -07:00
Sam Lantinga
1899a26c04
Allow playing iPod music in the background of SDL applications.
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You can always change your audio session category afterwards if you want custom behavior.
2012-11-01 19:08:12 -07:00
Sam Lantinga
017bece619
We might actually have PI
2012-11-01 00:12:57 -07:00
Ryan C. Gordon
5b49519cfa
Works better when you put it in the right file. :)
2012-10-30 23:11:03 -04:00
Ryan C. Gordon
beca5c0e69
One more OS X PowerPC build fix.
2012-10-30 23:03:23 -04:00
Ryan C. Gordon
be59f0e04d
Fix Mac OS X PowerPC builds, I think.
2012-10-30 22:44:01 -04:00
Sam Lantinga
b39392498f
Maybe fix PPC build error?
2012-10-30 19:26:30 -07:00
Sam Lantinga
4d5b6cd8b7
Updated the Visual Studio 2010 project with the new message box functionality.
2012-10-30 19:21:42 -07:00
Sam Lantinga
0040732a2a
Switched assert system to use new message box functionality
2012-10-30 19:00:43 -07:00
Sam Lantinga
913254a6e8
Added Windows message box implementation, but it needs a little work on layout.
2012-10-30 18:59:56 -07:00
Sam Lantinga
5cfb2a6c85
Added UIKit implementation of SDL messagebox
2012-10-30 13:44:59 -07:00
Sam Lantinga
d3db855b77
Added Cocoa messagebox implementation to the OSX Xcode project
2012-10-30 12:37:57 -07:00
Sam Lantinga
7d53636aad
Added Cocoa message box implementation
2012-10-30 12:31:26 -07:00
Sam Lantinga
4bbe3a7073
Added an assert log category, and NSLog support on Mac OS X and iOS
2012-10-30 12:30:02 -07:00
Sam Lantinga
d939c83566
Use the correct variable for the button spacing (even though they end up being the same thing)
2012-10-30 12:21:15 -07:00
Sam Lantinga
5af7f9c836
tree 46b4d59cbfb1
...
parent adac5aad395d
author Edward Rudd <urkle@outoforder.cc> 1351362890 14400
committer Edward Rudd <urkle@outoforder.cc> 1351362890 14400
revision 6611
branch default
add test to show off the new MessageBox API
2012-10-30 10:11:25 -07:00
Sam Lantinga
07f0419650
Added some documentation on the behavior of SDL_ShowMessageBox()
2012-10-30 10:07:32 -07:00
Sam Lantinga
7856d4a82d
Need to use the new UCS-2-INTERNAL encoding for windows strings
2012-10-28 19:28:44 -07:00
Sam Lantinga
60fb545fec
Don't try to create an OpenGL window if we can't load the OpenGL library.
2012-10-28 14:16:18 -07:00
Sam Lantinga
35feaaaf51
It turns out that UCS2 and UCS4 are defined as big-endian encodings
2012-10-28 13:03:45 -07:00
Sam Lantinga
e91fdd5b30
Turned off the install flag for the static library because we don't want it getting into application distribution packages.
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Added SDL_x11messagebox.c to the static library target
2012-10-27 02:54:10 -07:00
Sam Lantinga
7c80d3d457
Added new message box API to Xcode projects
2012-10-24 00:13:50 -07:00
Sam Lantinga
38f1dd7b91
Needed to add SDL_messagebox.h to installed headers
2012-10-23 23:45:48 -07:00
Sam Lantinga
c84b38d3ba
Updated to newer autotools
2012-10-23 23:45:29 -07:00
Sam Lantinga
b89298c92c
Really fixed the Mac build this time.
2012-10-23 23:44:56 -07:00
Sam Lantinga
6d3b1f137c
Fixed Mac OS X build
2012-10-23 17:46:57 -07:00
Sam Lantinga
1ee24ff953
Fixed tab spacing
2012-10-23 17:40:19 -07:00